current scientific theories.
Widely accepted theories are wrong all the time. This is science we're dealing with here, we need evidence, not just guesses. Like you said, time is a form of measurent. Just ike inches and meters, it's not an actual thing.
Of course it
can be a thing in the world of fiction, but it doesn't have to abide by any particular theory if it doesn't want to.
sonic outran a black hole, meaning he would have had to been going faster than light to do it. That is why you don't trust in game details.
This I completely agree with though. That's been my main point this whole time.
No, but like I said, the only weapons that have had their energy sources mentioned are palms.palms are attached to Pit's arm and feed off of his life force.
Unless the game harms you for using them as some sort of balancing method, then I'd say the fact that a power source was mentioned at all implies that all the weapons would require energy from
somewhere, and that the palm types just happen to feed off of something different than the rest. That's really the only logical conclusion.
however you seem to overestimate the amount of strength needed to do so. Pit fires these weapons nonstop at near rapid fire rates. The bow is crafted by the goddess, it is probably infused with her power, meaning it would probably be near effortless.
If Pit isn't using any of his own power to fire, then he'd either have to be receiving energy from an external source like Palutena at all times, or the bow would have to capable of drawing energy from the environment somehow, the latter of which would severly limit its rate of fire.
Pit can't fly on his own, It's a really sensetive subject with him. When hades, god of the underworld, asked why he can't fly to tease/annoy him, Palutena said his wings won't work right
Pit relies on palutena and viridi to give him his flight, hence why his wings glow. The power of flight only works for 5 minutes at a time, after that his wings will burn up and he will fall.
This supports my above point about the bow.
Except that the gauntlets don't increase Link's damage dealt per swing. Only higher grades of sword have ever increased his damage.
The gauntlets would help with throws, maybe, but not raw damage.
Once again, game mechanics. Throwing and swinging/hitting requre the same type of strength, so if they increase one, they increase the other. Because of the way a sword delivers its damage, hitting harder wouldn't always cause more harm, but Link's attacks would definitely swing faster and break through bone and armor more easily.
For all we know, it isn't the same moon, since there are more moons in the Universe than our own, which is only 27% smaller than Earth in diameter. What we can know is that this is similar to the Death Star in Star Wars and they have dimensions for it, but even if I assumed the numbers for Star Wars, it wouldn't tell me how far Pit was.
I don't know if it's
intended to be Death Star sized, but in-game, it's clearly not, unless Pit's a giant now. If it was only seen from a distance, then it might be hard to tell, but Pit flies right up to it and can even touch it at some points. If you can't tell how big it is from up close, then I don't know what to tell you. But you can use its size to find a rough distance.
I don't use the 3D. (Thank -insert god of choice here- for the 2DS.) I still don't know what that'll tell me. You can't find distance if you don't have speed and time and all I can say is that we only have time.
You must not use both of your eyes very often. The whole point of having two is to find size and distance. Also, wasn't the whole point of finding the distance supposed to be to find the speed? Distance has to come first here if we want to do that.
Realistically, depth perception doesn't help you very much once you get past a certain distance, and IIRC it's a pretty short distance (like about 100 meters). In order to judge the distance of something at extreme lengths, you'd have to know something about how big an object is "supposed" to be, as well as what objects are in front of it, and how close it is to a horizon (but the horizon thing only works if the object is on the ground and not floating), and so on.
Since we don't know how big the Lunar Sanctum is supposed to be, and since the first time we see it it's pretty far away, and since the thing is floating in the sky, I doubt that the 3-d vision would help in accurately gauging its distance...
... unless it was actually pretty small, which it really isn't. Otherwise, maybe Pit's eyes have better depth perception than the average human's (not hard to believe) and somehow that was represented in Uprising's 3d effects (harder to believe).
There's a point right at the beginning where Pit sees the whole Lunar Sanctum at once. If we knew what his distance to the Sanctum was at that point, we could use trig to solve for how big it is, but we don't really have that.
The stereoscopic cameras in a 3DS game are generally MUCH farther apart then human eyes, which is likely part of the reason so many people can't deal with it. So that 100 meters would be greatly extended. Even if it didn't help from the distance the Lunar Sanctum is first seen at, it would when Pit got closer, which would then give us a good idea of what that original distance was.
Another way is to note the curvature of the Sanctum when Pit flies close, and then use that curvature and the known distance to extrapolate how big it is. It wouldn't be perfectly accurate since we're eye-balling a lot of stuff, but it could get us in the ball park. From that we could get Pit's flight distance and therefore his speed.
I was going to do something like this, but the size of the images I'd be working with would be way too big, and shrinking them down would lower the accuracy of the results.
HOWEVER, I've taken some screenshots of a playthrough to help us get an idea of its size.
Here is Pit on top of the largest of three craters inside an even larger one:
Here's an enemy next to the smaller craters inside the same larger crater:
And this is a view immedately after of that large crater from a distance, showing how it compares to the Lunar Sanctum as a whole:
Hopefully this helps show that while it is indeed a large object, it's FAR from the size of something like the Death Star. I don't know what Pit's own size is supposed to be, but I'm sure we could use that with this to figure out the speed he travels at to reach it.
All that size, distance, and speed nonsense aside, if Pit's general flight path is controlled by someone else, how does that factor into these character matchups?
/essay