Ganondorf is vulnerable only to things like Silver Arrows and Master Sword.
Can you prove that? Perhaps you'll quote from the game, at which point I will then ask you to prove that, as you are taking the series' word, which has no say concerning other series'.
When he is ready for finishing blow in TP, WW and original LoZ, you can't damage him with anything other than Master Sword (or Silver Arrows in case of LoZ).
It's scripted to be that way. You cannot defeat Mother Brain with anything other than the hyper beam. Does that mean no other weapon would be able to defeat her after she returns from having all of her energy absorbed?
Even if he would be weakened, he would survive anything thrown at him as long as its not one of those weapons that can kill him.
Is that so? Because the light arrows expose Ganondorf by piercing through his defenses and he's rendered vulnerable to the biggoron sword and/or megaton hammer. This lack of defense would make Ganondorf mortal for the time being, as he is a human, not just according to Zelda, but Hyrule Historia as well.
He took no damage from entire castle crushing him and took no damage from Fused Shadow either (and its a very dangerous weapon).
That's because of his defense. We don't know what happened when Midna attacked.
Light Beam is not same as Master Sword and Silver Arrows. If they look similar, it doesn't means they have same effect on everything. Wasn't it made of light energy from Aether's atmosphere or something?
The Luminoth apparently worship and pray to the Light of Aether. It is U-Mos who prayed for salvation, but who would he be praying to? Prayer has its origin from the 14th century, "'from Old French prier "prayer, petition, request' (12c., Modern French prière), from Medieval Latin precaria 'petition, prayer,' noun use of Latin adjective precaria, fem. of precarius 'obtained by prayer, given as a favor,' from precari 'to ask, beg, pray'." - Online Etymology Dictionary - Prayer
So U-Mos is praying to someone or something. U-Mos and other Luminoths through their holograms will bless Samus, saying, "May the Light of Aether shine upon you!" Upon doing so, Samus' health will be restored. These two things demonstrate that the Luminoth have some religious or spiritual fixation on the Light of Aether. What this then means is that the Light of Aether is regarded as sacred, sacred meaning "connected with God (or the gods) or dedicated to a religious purpose and so deserving of veneration.
Next is the fact that the light beacon and light crystals use light energy. Considering the formation of the lightbringer, it too, uses this light energy. What's worth noting is that the lightbringer is described as generating a "life-giving energy". This can be seen with the light beacon and light crystals as well. It's also worth considering that the concept of souls or spirits is not foreign to the Metroidverse. This has been known since Super Metroid in the battle against Phantoon.
This is especially seen in Metroid Prime with the Chozo ghosts and their religious areas in the Chozo Ruins. We know that the Chozo have shamans based on one of the four busts that can be scanned prior to battling a Sheegoth and acquiring the wave beam. There's also the Chozo god of war in Metroid: Zero Mission where Samus must overcome the trial to restore her will power and acquire the legendary power suit.
The point is that the light energy from the light beam is not only made of light, but also is sacred and has life, qualities that can be found in the master sword. The master sword is sacred, but it has another trait that is made especially known from the force gems in the Zelda series. Upon collecting 1,000 force gems, Link's sword will be endowed with the power to repel evil. This means that force (or light force in the English) is what makes the blade evil's bane. If it was sacredness alone, then according to Munomario777, even light arrows would be able to kill Ganondorf. He doesn't believe that.
He's pretty large in Wind Waker.
He's stout, no doubt. And tall, too. Ganondorf is 7'6" according to Hyrule Historia. Samus is 206 pixels tall in that image comparing her to the Ingsmasher. 206 px. is equal to 1.9 meters (6'3"). The Ingsmasher is 325 px., meaning it's 2.997 m. This means the Ingsmasher is at least 9'10".
Ah, I thought you were referring to a post focused on the Egg Fleet. In-game, Sonic can tear through space ships (this is seen in Unleashed), so that takes precedence over real life science.
If you think that we cannot impose science onto the Sonicverse, then we cannot impose the physics in the Sonicverse onto the Metroidverse. So while Sonic may have destroyed egg fleets, that's not going to mean much if you're going to dismiss our laws of physics, which simplifies everything so that we're all working on equal terms. Maybe you could provide videos from Sonic Heroes and Sonic Unleashed.
Did you see the rule proposal about attacks having a range of the screen (this is mostly for 2d and 2.5 d games) unless we can see that it hurt an enemy off screen?
I oppose it. The destruction of what's on screen only occurs because the enemies can be seen. For example, in Castlevania: Symphony of the Night, Richter Belmont can use hydro storm. If he begins to walk left or right, it'll follow him. You could try coming up with an explanation for that, but say Kirby's crash attack can vaporize enemies. He's at least producing 2.99 gigajoules, or almost 1 ton of TNT (0.71 tons). That would cover more range than what we actually see.
In that case the light speed attack is useless, it does the same amount of damage as the homing attack.
I've pointed this out to Munomario777. If he's going to insist on using video game physics, then the light speed dash isn't traveling light speed as we know it. I've also made it clear that the only logical explanation is that Sonic is traveling light speed and then regains his mass, thus hitting his target. I pointed out as well that light speed dash is just the homing attack with the light speed so that Sonic can cover the distance faster, but only dealing the same amount of damage as the homing attack. We never got anywhere with this.
I don't belive @
Dryn actually voted, and besides the warp star from Air Ride is not the same warp star from the other games. The warp star in Air Ride was a machine, while the real warp star is magical.
You're right, I didn't vote for that. All I did was explain why the warp star would need to travel high hypersonic or FTL and said that the warp star in Kirby: Air Ride isn't the same as the one Kirby typically rides. I've simply been opposed to the idea that Kirby gets the warp star, otherwise, everyone else gets their vehicles (ignoring Star Fox characters and Captain Falcon, who are always in their vehicles in their games, though some Star Fox games allow being on foot).
@
Kirby Dragons
Unless Shulk has demonstrated the ability to control his body, he shouldn't be allowed to do that.
I think he did, but we can wait and see. And I'm aware of both (as wear as the lore thing) but we don't really have a point of reference for Warp Star's speed besides that one. I think going with 124mph is pretty fair medium. Besides, if I'm correct about Dryn' having voted for this rule, everyone but you voted for it, so it's enough to pass.
I don't think it's a game mechanic that Warp Star is often (at least twice) shown being shot down by attacks that he'd be able to dodge if he could easily control it going FTL.
I didn't vote for the rule. I apologize for any misunderstanding. I did point out, however, that if Kirby is given the warp star, then everyone else should be given their vehicles.
Anyway more proposals: @
Dryn , @
Munomario777
, @
Kirby Dragons
, @
Nerdicon
, @
Reckless Godwin 2.0
, @
BaganSmashBros
26. How should we find a balance between giving characters their abilities/weapons/skills at their best (i.e. in some games Link's Master Sword can't use the sword beam, but obviously we're assuming he can in this fight) with also making characters not have abilities they normally don't display (i.e. Meta Knight -outside of one or 2 cutscenes- has never been shown or given any reason to justify that he can fly at FTL speed, particularly in battles where his flight is actually rather slow)?
27. Should invincible fighters be able to do touch damage to other fighters?
27a. If so, how much damage?
28. Knockback is a real thing, but I propose recoil animations are counted as a game mechanic just like invincibility frames.
29. Since Palutena isn't seen creating her barrier on screen, and it's such a strong barrier, it should have the same charge time as the glam laser-16 seconds. (arguably her strongest move, which also requires charging, although it can be released sooner). She can still use non-offensive powers during this time.
30. How many Lumas/centurions can Rosalina/Palutena be able to summon at a time?
31. Can Shulk use skills he's not seen using but Zanza/Meyenth is since his Monado is equal if not stronger than both (referring specifically to attacks/abilities they are SEEN doing; hypotheticals about manipulating his body and Monado are addressed in the 2 following rules)
32. Can Shulk morph his monado into other items despite it not being shown in the game (Reckless, correct me if I'm wrong on that)
33. Can Shulk manipulate his body (does anyone have footage of him or Zanza actually doing so in a way that goes beyond changing into a monster human hybrid?)
Honestly, the simplest way to make things balanced is by using the strongest incarnation from each game. While Ness and Lucas aren't given that luxury, it could be balanced in that characters with multiple incarnations, that is, many games, but restricted to the gear, items, upgrades from said game. For example, in a battle against Samus versus Ness, Samus could be downplayed to her NES version. I know it's been retconned with Metroid: Zero Mission, but that would be fair.
If the star from the Mario series or the candy from the Kirby series causes damage, then it should be allowed. We don't know what the barrier around them is made of, but its apparently capable of harming. The question is, how much damage is being caused?
Knockback should be allowed. It's a game mechanic in that the game is programmed to behave that way. It's nothing like invincible frames. Some games lack invincible frames, or at least invincible frames long enough to overcome knockback.
I think Shulk should be able to perform his abilities that he's only performed. He shouldn't be allowed to use the same abilities as Zanza if he's never demonstrated it.
Shulk should only be allowed to morph his Monado into the closest thing his universe can replicate. For example, I doubt the Monado could morph into Samus' arm cannon. If there's a type of cannon he can create in his own game, then that would be the closest he can get to. He cannot perfectly create the master sword, but if he can make something similar that's within the realm of Xenoblade, then he could be allowed doing that.
If Shulk cannot manipulate his body, then he shouldn't be granted that ability.