Munomario777
Smash Master
- Joined
- Nov 18, 2014
- Messages
- 3,253
- Location
- Charleston, South Carolina
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- SW-8229-3157-8114
As proven by?Zanza is a Monado wielder that can control his body. Shulk is a Monado wielder that can control his body.
When is it stated that this is a Monado-only technique?I think it's pretty obvious that a Monado technique comes from a Monado only.
Allow me to provide another example on the matter, to prove my point. Greninjas can manipulate water (Water Shuriken anyone?). Greninjas are also mostly comprised of water (humans are 75% water, and being water types, Greninjas would likely contain more than that). Yet, they cannot manipulate themselves.That Shulk can alter ether, and also that ether makes up life.
Cat anatomy is scientifically proven to include claw growth, whereas I haven't seen solid proof that ether manipulation inherently includes controlling oneself.Cat physiology is what enables the cat to grow claws. Monado wielding is what enables the wielder to control themself.
When is it stated that ether manipulation is a body manipulation technique?Shulk can use ether manipulation.
Ether manipulation is a body manipulation technique.
Therefore, Shulk can perform a body manipulating maneuver.
Actually, I'm referring to the time freezing, which is commonly performed by only one hedgehog and one Emerald. As for the time travel. First off, the users don't have to be in a Super state. Second, if two Emeralds trying to use Chaos Control at the same time (which is the reason for this, yes) can initiate time travel, then I don't doubt that seven Emeralds (or Super Emeralds) could do the same.I'm also going to point out that time manipulation can only be used by two Super characters, like Super Sonic and Super Shadow. Sonic is just one person, so he can't use it.
A) Which I will also address.lA) addressed below, although you left a counter point.
B) Shields are pretty much applied instantly, no?
C) How many can he hold?
B) Yes, they are.
C) He can hold up to five (since that's the maximum inventory space in Lost World), but weren't we going with one of each consumable?
It contradicts the explanation, and lore > gameplay. And yes I did, but I believe it has a source.Doesn't prevent it from stopping projectiles though. We can't say a bonus ability that's not covered is necessarily a game mechanic. And did you get that from the wiki?
Then why do they state otherwise?Fair point, but they probably assume you know it freezes time from actually using it in battle.
He doesn't have to jump; that's just a result of the jumping and Super Sonic being mapped to the same button in that game.Mega man uses Flash Stopper exactly 2 seconds after this video starts. Can you say that, given Sonic has to jump, that Megaman's activation isn't quicker?
It should have an effect on anything that reacts to a bright flash of light.So you don't think it would work on Samus and vehicles?
I think Dryn was asking if Sonic is actually holding all of these Rings at once, or if the 999,999 limit was being taken from multiple Ring limits added together (i.e. he holds up to 999,000 in one game and 999 in another). I'd like to clarify that this is the former.Ok, just so you know, Sonic's ring total comes from multiple levels in one game, not multiple games. (He never carrys over rings between levels but they all accumulate at the Black Market in both Sonic Adventure games, and can't carry these rings back to the action level).
Fun fact, in Sonic the Fighters, which runs on a health bar system, characters are actually losing Rings; they just happen to take the form of a health bar there.The Health system used in more canon games take precedence over HP used in side games (i.e. most games Sonic's health is based on his rings, but in fighter games he has HP bar).
Good idea! I might do one later today (perhaps for Sonic or something).I'm going to start to make a more accurate tier list of mine based on a match-up system. I'll give certain characters a ratio based on how many characters they can beat and how many they can't beat. When I have everyone I'll have my definitive tier list. It's easiest to start with the top tiers as they beat a majority of the cast making the process quicker. With the top tiers I'll only bring up the characters they lose to and specific cases of close victories
I'll start with Pit!
vs.
He only loses this one if Bowser has unlimited star rod abilities, but since the popular opinion seems to be NOOOO!!!! on that front Pit beats him
VICTORY
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These two have the same abilities, but Pit has the 3ST and GST so there is a clear winner.
VICTORY
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In these confined areas, the GST beats Arwings 100% of the time, no questions asked
VICTORY
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He can't really deal with the bullet storm (arrow storm?) that the GST creates
VICTORY
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Pit may be inherently holy but as the late Water Sage taught us, that's clearly not enough. His spread of Holy Weaponry is pretty limted, the 3ST being his best option but Ganon has more than an effective arsenal to deal with it
DEFEAT
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A lot of Kirby's abilities walk all over Pit, in particular Mirror and Hypernova really shut down Pit's options.
Combined with the Warp Star, doesn't stand a chance.
DEFEAT
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This was a hard call, but Pit really can't compete with 3 days of invincibility. With no way to heal, Pit would eventually lose
DEFEAT
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I've explained this one. Samus wins
DEFEAT
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Palutena may be his "superior", but can she really compete with the likes of the GST? Pit beat Medusa who has very similar power to Palutena so this shouldn't be too hard
VICTORY
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Haha! You lose!
DEFEAT
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3fast5you
DEFEAT
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Another hard call, but can Shulk effectively counter someone moving at 1350 km per hour? Not to mention that most of Shulk's arsenal isn't made for fighting distant enemies. I would also say could he beat a giant mech, buuuuuuuut...
VICTORY
vs.
With him flying at least similar speed to the warp star on the Milky Way Wishes map, as well as having a decent spread of attacks, Pit would have a hard time. I honestly think MK's speed pushes this over the edge in Meta Knight's favor
DEFEAT
So tallying up his win loss ratio, Pit has a 43:7 win/loss rate. Keep in mind that I don't count Miis when doing this tally. Dark Pit (since he is so similar) I'll do as well, and I doubt he could beat Palutena with no godly assistance and no Sacred Treasure making his rate 41:9.
If there are any match-ups you guys feel need to be detailed just tell me. Now for voting!
This was already voted on and passed. Only mini games/side quests that have connections to the main story/canon are allowed (for instance, sword training from Zelda is whereas Megaton Punch is not). Now we're voting on whether or not the Ring count of 999,999 is allowed for Sonic (assuming that Chao Garden is canon due to the connections between it and the main story mode).I don't have a specific post, but mini-games should not have the same priority as the main canon. That's ridiculous.
...That's about it actually, I didn't have much to say.