curious as to what you're thoughts are on how raichu would differ from pika... not that there aren't a plethora of thunder moves..
>tilt would be a tail whip from behind to infront(remember, his tail is MUCH longer)
nair would be shash64 pika's(again, much bigger limbs)
uair tip sends upward with electric shock, mid semi spikes(while facing) base/raichu sends the side he's facing.
dair could be the same or could stomp his feet twice(the SECOND stomp would be a spike)
>air he launches his fist forward(mario), early % sends them up-sih out, high % away from rai
back air , Raichu kicks out(ness), Or tail whips like yoshi/mewtwo
>smash could stay, Or be like sonics plus electric
Vsamsh breakdances, no electric damage
^ same, slower, stronger
B could be many things, wind up fist(if not smash attack), thundershock that "trips" the opponent with electric(giving the paralyzed effect), no damage or a chargeable beam.
Down b probly the same, potential acts a reflector/heals
up b "wild charge" alone it's quick attack but when hit's it stuns the opponent(no damage) and hurts raichu two per part hit (4% max) no QAC, has melee lag at the end if on ground
side b Rollout, rolls into a ball(chargeable) jump cancleable
Final smash: I dgaf about the soo
Grab: Pummels with electric fists
^throw, heaves the opponent up, even though i hate it, probly chaingrabs
>throw Headbutts the opponent forward, least distance throw
V throw, slams the opponent into the ground, popping them into the air(ungrabbable, also can be teched so you don't pop up)
<throw, does one spin on back and kicks opponent outward
all throws have longer(slightly) reach, given, ya know... he has longer arms
Heavier(still light), runs slower, BUT his dashes would be longer PLUS the same time as pika's.
Initial jump is higher second is lower(makes him a good edge guarder but worse recovery) short hop is also higher. ALL moves have more lag(save for headbutt lol)
all moves not stated would remain the same.
Edit: is raichu "unlikely", or can i open a raichu thread now