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He does it back toward the stage. It's like his way of laser camping. I've never seen him do it away from the stage much (if ever); he's usually doing something else.Wait he runs off and shoots back towards the stage or shoots outwards away from the stage at a recovering opponent. I mean you could do either but which one does he do?
Ah, thanks. The Nair also seems better because it's easy to land behind your opponent.Nair is better to approach with in most cases. It comes out a bit faster, so can wait a bit longer and look what your opponent is doing (for example roll away or FJ over you) and react to that.
If he just stays in shield you do nair to shine (to pillar if you're good at it)
Against chars with good upB out of shield or lightshielding Marths you better don't approach if their shield isn't low.
No, I do B>Y>B, but I just end up jumping instead.If you can multishine with Fox consistently but not with Falco, you're probably doing it a bit too fast.
Does your 2nd shine come out?
lmao no idea what ledgetehching or meteor cancelling is.No, I do B>Y>B, but I just end up jumping instead.
Smasher91613, some Falco edgeguards I've seen are ledgehopped Dairs and Bairs. I would suggest tapping away from the edge rather than down on the control stick. Don't want to risk that fast fall. Best to C-stick these aerials. That allows you to DI with the control stick back to the stage. Watch out though, the Dair can't be meteor cancelled, but it can be ledgeteched. So tap back, 2nd jump, Dair while DIing back on stage.
These terms are stickied somewhere. I forgot the link, but they shouldn't be hard to find. With Link's recovery, I would drop and regrab so that when he gets to you, you have those invincibility frames. Then, you can go for the rising spike, or just edgehog. Bairs are better used when your opponent tries to go above you while you're hanging.lmao no idea what ledgetehching or meteor cancelling is.
right now i try to edge gaurd but my brothers link and does up B so i get screwed and just wait for him. when i hang on the side i try to do bair but its hard for me to pull off especially without dying after it
yea i used the drop and regrab and it worked a couple of times, but sometimes he does just get above me in which case i guess theres not much to do. my favorite thing is to spike them down but they have to be significantly higher for me not to go down and die too. i like to do a shine and then spike off the edge, just learned how to wavedash into that although it'll be awhile before i can do that in a real match.These terms are stickied somewhere. I forgot the link, but they shouldn't be hard to find. With Link's recovery, I would drop and regrab so that when he gets to you, you have those invincibility frames. Then, you can go for the rising spike, or just edgehog. Bairs are better used when your opponent tries to go above you while you're hanging.
so basically when he's coming drop down to the ledge but then come up, turn around and press B? why drop down at all then, to make sure he doesnt grab the ledge? i'd have to get that pretty d*mn fast but i'll try it.Compendium of Knowledge is where I was thinking of to find those terms. If he is able to go above you, maybe you could try a laser to disrupt his recovery from the stage, forcing him to drop below you. You can even ledge hop and fire a laser away from the edge. I just got up and practiced it and I did it twice in about 10 minutes. Drop, jump IMMEDIATELY, DI towards the stage, tap away from the stage and press B. This will take much practice to do consistently, but next time your bro tries to go above you, ledge hop reverse laser(LHRL). There might be another name for this. He drops down, and you can also go for a Dsmash, which I forgot before, to edgeguard. That's safer than the LHRL, but it's always good to have options. The Dsmash can also be ledgeteched.
ok cool i'll try that.Holding the ledge forces him to come above you for his recovery. You drop down b/c if you simply press X, you will go into the "Melee ledge jump." This is where you go much higher than needed to defend the ledge, and you won't have control of Falco for a second or two. Yes, you do have to be fast, but you'll get it soon. Hang on the ledge, and when you see him about to go above you, drop down, jump RIGHT AFTER, DI towards the stage, tap away from the ledge, and fire the laser. Tap THEN press B, if you do both, you'll phantom off the stage. Don't wait till you get hit, keep regrabbing to keep invincibility. When Link sees you're not letting go, he'll go above you. When he does, LHRL, he'll drop below, and you go for a Dsmash.
LOLThe only Falco that needs help with combos is brawl falcos.
so you can't get them without it? **** i need someone to practice with, no one i know is good at melee.Yes, lcanceling is a must. It makes those awsome combos possible =D
ok cool thanks@ Falcinho: Thanks, I was going too fast. Might help you, travel along the outer edge of the Y button, and then press B. The outer part forces you to go a slightly further distance to the B button and tempers your speed.
@ Smasher 91613: Training mode, go to Onett. Let cars hit you, this forces you to tech off of the walls to stay alive. Also, for normal techs, go to Falco's Target test. Walk to the right to where the target is spinning aroud the damaging wall, go under it, and jump into it. Then, continually tech when you hit the ground.
Don't tell everybody my anti-spacies-strategyFalco's dair DOES combo into his shine if l-canceled correctly and if spaced correctly. The only reason I bring up spacing is because the higher on their body you hit them, the more possible crouch-cancel countering becomes, which can get you ***** in a match vs another space animal where you can hit with your dair and get shined before your shine comes out.
SDI, smash DI right? i looked at the definition but it didn't make sense to me. So your just hitting the C-stick towards the direction you want to go or something?Don't tell everybody my anti-spacies-strategy
Oh and ppl could also SDI out of bad spaced dairs =/
@brandenkar: FJ or DJ and coming down with dair (-->shine) is a very bad approach.
shl or shffl'd nair/dair are better setups for pillaring. nair>dair when approaching.
And i use the c-stick to do the dair when i pillar, cause i find it a lot easier like this (not only to time it but also to space it), but just try out what suits you =D