I personally wouldn't care what demographic the game was made for as long as the gameplay's good. There are people who think that melee was made for... 5 year olds and stuff. I usually try to refute that with evidence but it's usually hopeless as they just go "halo is better" most of the time, or something along those lines. Coincidentally, it's these people who SD all 4 stocks in their first FFA match in smash.
Some of my favorite games could be seen as marketed to the "kid" demographic, like yoshi's story 64, mario 64, ocarina of time (although that game was definitely not for a 5 year old) and so on.
I actually think melee was somewhat lucky that it turned out so good. I don't know how it was desiged but so many factors that seem like they would have been missed by the development team somehow balanced out. I hope Brawl maintains that kind of wonder and makes you think that something required so much foresight that it must be lucky, regardless of whether it was luck or not.
Some of my favorite games could be seen as marketed to the "kid" demographic, like yoshi's story 64, mario 64, ocarina of time (although that game was definitely not for a 5 year old) and so on.
I actually think melee was somewhat lucky that it turned out so good. I don't know how it was desiged but so many factors that seem like they would have been missed by the development team somehow balanced out. I hope Brawl maintains that kind of wonder and makes you think that something required so much foresight that it must be lucky, regardless of whether it was luck or not.