Smooth Criminal
Da Cheef
I doubt it, personally.Oh my gosh, Sakurai is a genius. This is going to make modded controllers online a waste of time. I can't imagine how I would change the configuration... I'll have to prepare for that one.
What I really hope is that you can't simplify a combination of buttons by assigning them to a single button. (ie. press X to WD or Y to do your UpB recovery)
Smash's control scheme is far too simple for anything that complex. I know, it's inane reasoning but this isn't Street Fighter (by the way, RDK, the only Street Fighter-isque game that I can think of that allows you to map your special moves was the Gamecube version of Capcom vs. SNK 2. If you select a particular mode of play, it automatically delegates special moves and supers to the C-stick. In my opinion, having to flick my thumb over the C-stick to do specials was tougher than me putting in the actual commands) or Guilty Gear (if I remember correctly, console iterations of GG allowed the player to map three of the buttons required to do a Roman Cancel on to one button---which, in most cases, ends up being one of the useless shoulder buttons on the PS2 controller). Smash is simple: A attacks, B (in conjunction with the cardinal directions of Up, Down, Left, and Right) activates your special, R dodges and/or brings up the shield, and Y jumps. There's no "light punch, medium punch, or hard punch" button in this game (unless you want to count the tilts and smashes as such), so programming a button to do your tilts and smashes is out of the question because the regular moves in this game are heavily dependent on the joystick and not just simple button presses. Same with the B moves and for wavedashing.
However, we're not in Sakurai and Company's collective minds. Who knows?