supersmash43
Smash Cadet
- Joined
- Nov 27, 2010
- Messages
- 56
I think the designers shouldn't have nerfed the following characteristics/attacks of Ganondorf:
-Mid-air Wizard's Foot should still allow the player to regain a jump thus still allowing it to help Ganon in his horizontal recovery. In Brawl Ganondorf's horizontal is now horrible as a result of the removal of this feature. Also, the knock back and damage for the Wizard's Foot shouldn't have been decreased.
-Dark dive shouldn't have been nerfed in terms of knock back and damage so badly (but the dark-upper cut ability from Brawl should still be there bc it helps against edge hoggers). Therefore, Dark Dive would still be a reliable KO move (Dark-Dive in Brawl however can't KO reliably unless the character is well over 200%).
-A sweet-spotted U-tilt A should still give an OHKO (thereby making it more powerful than the Warlock Punch in terms of knock back).
-His jumping height shouldn't been decreased (although I didn't notice that great of a difference from Melee in Brawl).
All the other changes Ganondorf received in Brawl I think are tolerable. What do you guys think? I don't mind the other changes as much as the ones I just listed.
-Mid-air Wizard's Foot should still allow the player to regain a jump thus still allowing it to help Ganon in his horizontal recovery. In Brawl Ganondorf's horizontal is now horrible as a result of the removal of this feature. Also, the knock back and damage for the Wizard's Foot shouldn't have been decreased.
-Dark dive shouldn't have been nerfed in terms of knock back and damage so badly (but the dark-upper cut ability from Brawl should still be there bc it helps against edge hoggers). Therefore, Dark Dive would still be a reliable KO move (Dark-Dive in Brawl however can't KO reliably unless the character is well over 200%).
-A sweet-spotted U-tilt A should still give an OHKO (thereby making it more powerful than the Warlock Punch in terms of knock back).
-His jumping height shouldn't been decreased (although I didn't notice that great of a difference from Melee in Brawl).
All the other changes Ganondorf received in Brawl I think are tolerable. What do you guys think? I don't mind the other changes as much as the ones I just listed.