Dragoomba
Smash Lord
Hacking Brawl in order for it to be more competitive.and what's this brawl+ i keep hearing about?
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Hacking Brawl in order for it to be more competitive.and what's this brawl+ i keep hearing about?
You are a SDirector, so I hope you're being sarcastic.acctualy triping helped me I almost fell into a reverse ganon punch mind game and triped right when he was doing it and i was so close to to dying the I killed him
Seriously, enough of this, they have no idea what we even do.I think they just didn't like the dash-dancing on melee. i mean, like come on! what's so bad about moving back and forth really fast!!!
i have had some pretty sweet combos including dash dancing tho XD
CFalcon ddance--->short hop knee of justice--->KO!!!
but it still saved me and maybe i was being sarcasastic but still im on the nuetral side of trippingYou are a SDirector, so I hope you're being sarcastic.
If you were going to get hit by that Ganon neutral-B, then that means he set it up correctly and deserved the kill. You had no chance after a certain point to dodge it, and, by luck, you tripped and dodged it. You should not have avoided it, you just got lucky.
In short, tripping is bad for the competitive scene.
I think chaos's point was that it wasn't always bad for the tripper. It may be annoying, but it's in no way unfair because both characters have an equal chance of tripping.You are a SDirector, so I hope you're being sarcastic.
If you were going to get hit by that Ganon neutral-B, then that means he set it up correctly and deserved the kill. You had no chance after a certain point to dodge it, and, by luck, you tripped and dodged it. You should not have avoided it, you just got lucky.
In short, tripping is bad for the competitive scene.
That is the truth.Sakuraiiiii!!!!!!!!!!! said:YOU MUST RECOVER!
Best first post, evar.to give noobs a chance
Tripping sucks, but we have no choice but to deal with itBest first post, evar.
I'm okay with tripping, I just play like it doesn't exist, and if I do trip, roll away or take advantage of the getup invincibility frames.
You're on to something here.Enh. If anything, just to mess with us.
Either that, or I just figure tripping and the impairment of l-cancelling was made to ease the sharp learning curve that made Melee so challenging.
Super Smash Bros. MELEE.This is not a fighting game.
This is a party game.
Nintendo had no intention of making a game where the most skilled player will always come out on top. Quite the contrary. Sakruai and nintendo have repeatedly stated that they made this game so that everyone playing can have fun.
Your little sister has more fun when you trip in the middle of the match. She gets to hit you! She hardly ever gets to. It's satisfaction.
Deny it as much as you want, but Brawl really was meant to be a party game with all the random factors that can turn the tide of a match, the variety, the beauty of the game and how it looks... it just has fighting game mechanics.Super Smash Bros. MELEE.
Super Smash Bros. BRAWL.
Not Super Smash Bros. PARTY.
Still, most people should consider NOT Snakedashing/Tech Chasing/Chain Grabbing their five year old siblings to hell without the need for an added gimp on behalf of the CPU.You're on to something here.
Sakurai had gone out of his way to make this game simplistic so any 5 year old and their ancestor grandparents can pick up on this game for everyone to be able to enjoy.
Dizzy is not random. It's also not a punishment for forward movement.I maintain that dizzy which exists in almost every fighter but smash bros is WAY worse design than tripping. No one seems to really complain about dizzy even though when it happens you are pretty much going to lose unlike with tripping which usually doesn't even matter (frequently there is randomness in deciding when you are dizzy, by the way).
Haven't you ever seen bar fights in the movies? Brawl is like that. It's a party and a fight at the same time (wrap your brain around that one, eh?)Super Smash Bros. MELEE.
Super Smash Bros. BRAWL.
Not Super Smash Bros. PARTY.