Veril
Frame Savant
OK, I'm gonna need to compile another set of proposals. That said I'm gonna assume the essential ones will go through, and so here's what we're gonna need for gold. I'm just gonna put up the character specific stuff for now.
-Bowser: .pac with ledgegrab range increase? creates own momentum with aerial up-b?
••• ??????
-Captain Falcon: Viet's physics tested (0926AA70), we'll probably need to tinker with this somewhat.
••• Ready (Cape)
-Charizard: Blind got a fixed roll
••• Ready
-Diddy Kong: the recovery fix shanus proposed
••• Guy supposedly is working on this.
-ICs: new .pac (tested) <3 Blind
••• Ready (Blind)
-Jiggs: new .pac (tested) needs the 3-6 frame increase to the duration added in via the framespeed mod code to remove the up-throw upair combo completely.
••• Blind
-Kirby: new .pac (tested)
••• Ready (Blind, Cape)
-Luigi: new .pac (tested)
••• Ready (Cape)
-Lucario: decide what to do about the up-throw CG...
-Mario:
+ Dair: Weak hits to 365 angle
+ U throw: to 93 angle from 100; -5 growth
+ D throw: to 87 angle from 100; -5 growth
••• Ready (Cape)
-Marth: that ***** gets new physics (119973D0), the modified fair, and the aerial stop momentum nerf removed... I need a new .pac "grumble grumble" >.<
••• Blind
-MK: need a new .pac with the IDC removal fix
••• ?????
-Ness: see yoshi for the DJCH fix.
••• ?????
C-stickimar: pikmin physics O.o and also fix pikmin ghosting
••• ?????
-Sheik: new .pac with Magus's proposed Chain Jacket crash fix
••• ?????
-Sonic:
+ U smash holds in better (exact stats to come) •••*already agreed on
+ SDI on all U smash hits back to vBrawl defaults (.2 and .6 from .4 and .8) •••*already agreed on
+ Uair:
- SDI and Hitlag on hitboxes 1-4 to .7 from 1 •••*needs confirmation
- KBG to 75 from 100 ••• needs confirmation
••• Ready (Cape)
-Yoshi: need a new .pac with the egg jump refreshes set to 1 and the DJ cancel window moved to 4 frames following the start of the DJ (should remove at least the most common form of DJCH).
••• ?????
-Wolf: Viet's snazzy new side-b hitbox and new physics
••• ready
-Zelda: reflector fix, up-smash inv. to heavy armor
••• Blind
Mechanics / Misc changes
-Stage hacks, esp Boundary adjustments:
••• Veril
-Fix the dead frame on jump (<3 Shanus)
••• Ready
-Figure out the electric hitstun glitch
-ledge inv. decay
-fix the lip on FD
-fix powershield buffering
-Controller Port Priority rework?
The changelist:
-Bowser: .pac with ledgegrab range increase? creates own momentum with aerial up-b?
••• ??????
-Captain Falcon: Viet's physics tested (0926AA70), we'll probably need to tinker with this somewhat.
••• Ready (Cape)
-Charizard: Blind got a fixed roll
••• Ready
-Diddy Kong: the recovery fix shanus proposed
••• Guy supposedly is working on this.
-ICs: new .pac (tested) <3 Blind
••• Ready (Blind)
-Jiggs: new .pac (tested) needs the 3-6 frame increase to the duration added in via the framespeed mod code to remove the up-throw upair combo completely.
••• Blind
-Kirby: new .pac (tested)
••• Ready (Blind, Cape)
-Luigi: new .pac (tested)
••• Ready (Cape)
-Lucario: decide what to do about the up-throw CG...
-Mario:
+ Dair: Weak hits to 365 angle
+ U throw: to 93 angle from 100; -5 growth
+ D throw: to 87 angle from 100; -5 growth
••• Ready (Cape)
-Marth: that ***** gets new physics (119973D0), the modified fair, and the aerial stop momentum nerf removed... I need a new .pac "grumble grumble" >.<
••• Blind
-MK: need a new .pac with the IDC removal fix
••• ?????
-Ness: see yoshi for the DJCH fix.
••• ?????
C-stickimar: pikmin physics O.o and also fix pikmin ghosting
••• ?????
-Sheik: new .pac with Magus's proposed Chain Jacket crash fix
••• ?????
-Sonic:
+ U smash holds in better (exact stats to come) •••*already agreed on
+ SDI on all U smash hits back to vBrawl defaults (.2 and .6 from .4 and .8) •••*already agreed on
+ Uair:
- SDI and Hitlag on hitboxes 1-4 to .7 from 1 •••*needs confirmation
- KBG to 75 from 100 ••• needs confirmation
••• Ready (Cape)
-Yoshi: need a new .pac with the egg jump refreshes set to 1 and the DJ cancel window moved to 4 frames following the start of the DJ (should remove at least the most common form of DJCH).
••• ?????
-Wolf: Viet's snazzy new side-b hitbox and new physics
••• ready
-Zelda: reflector fix, up-smash inv. to heavy armor
••• Blind
Mechanics / Misc changes
-Stage hacks, esp Boundary adjustments:
••• Veril
-Fix the dead frame on jump (<3 Shanus)
••• Ready
-Figure out the electric hitstun glitch
-ledge inv. decay
-fix the lip on FD
-fix powershield buffering
-Controller Port Priority rework?
The changelist: