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What moves to use out of MK's Throws?

PowaStar

Smash Apprentice
Joined
Mar 16, 2008
Messages
171
Location
(Edmond,Oklahoma)
Hi my fellow MK users im just wondering what moves do you use after using one MK's throws? The only ones i use are these:

U-throw: Nothing i've been trying to expieriment though.

F-Throw: I mostly only use this at higher percents so I can setup for a shuttle loop kill love doing it at Delfino you can get some early kills :).

B-Throw: I try to tech chase the best I can and set them up for a dtilt,ftilt,fair,RaR-bair,dair, or my favorite a RaR-dair to throw them off.

D-throw: If I notice that they air dodge early I quickly dash over and do another dthrow sort of a pseudo chain grab or i'll use the tornado so if they air dodge and im desperate for laying some hits in i'll use that and I use a fair commonly and sometimes a RaR-bair.

Please discuss im trying to find some setups that are inescapable or at least very close to inescapable to it will take prediction to stop my follow-ups.

Thanks for reading and answering in advance:bee:.
 

PottyJokes

Smash Apprentice
Joined
Oct 14, 2008
Messages
183
Fthrow : usually followed with an up b at higher percentages if they DI upwards
Uthrow: nothing
Bthrow: try to edge guard
Dthrow: depends on what my opponenet decides to do. if they DI away, I usually run up and regrab, if they DI towards me and airdodge I usually charge a forward smash, wait for the airdodge to end, then hit them with it (works really well) but they catch on quick to this.
 

8AngeL8

Smash Lord
Joined
Oct 4, 2008
Messages
1,298
Location
Dallas, TX
D-throw can combo into almost anything, really. I like shuttle loop at low percents. You can go into dair, nair, upsmash, tornado, etc.

Upthrow is good when you're ready to get the kill. Push them up, then go into some rising uairs and a shuttle loop to finish them off.

I've never found the other two to be as useful as these two, so I can't really comment on them.
 

brinboy789

Smash Champion
Joined
Aug 6, 2008
Messages
2,684
Location
Suffolk, Long Island, NY
fthrow - not really useful. can use shuttle loop after at higher percents
bthrow - kinda damaging and knockbackish, but cant combo
dthrow - love thsi move. @ around 0%, can be used in:
dthrow > dash attack > utilt > uair > shuttle loop > glide attack if you can
dthrow > dash attack > utilt > uair > tornado
other %'s:
dthrow > fair
dthrow > tornado
dthrow > shuttle loop
dthrow > dair (bad DI)
uthrow - for killing. cant be comboed whatsoever
 

Saltix

Smash Lord
Joined
Apr 12, 2008
Messages
1,092
Location
Georgia
I made a combo last night at a tourney (lol)
I'm going to test if it always works, and if it does, it will be named "Mika Combo"

Bthrow-->Dash Attack-->SHNair (all hits)
38% (more if you throw in grab attacks)
 

bluebolt

Smash Journeyman
Joined
Apr 27, 2008
Messages
306
Location
earth
I combo a fox out of a d-grab on fox 3 times on final destination lol run grab

its hard to get the timing right though.

however it may not matter whether the foe dodges or not.
You'll have to know your opponent for that because you can catch them either way
 

Affinity

Smash Hero
Joined
May 27, 2006
Messages
6,876
Location
Wichita, KS
NNID
Affinity2412
I combo a fox out of a d-grab on fox 3 times on final destination lol run grab

its hard to get the timing right though.

however it may not matter whether the foe dodges or not.
You'll have to know your opponent for that because you can catch them either way
You don't even know how many times I've told people this:

"D-throw does not chain-grab."

Your opponent can easily DI to prevent from being d-thrown again.



I made a combo last night at a tourney (lol)
I'm going to test if it always works, and if it does, it will be named "Mika Combo"

Bthrow-->Dash Attack-->SHNair (all hits)
38% (more if you throw in grab attacks)
I'm pretty sure the opponent can DI away from the dash attack after the B-throw.
 

bluebolt

Smash Journeyman
Joined
Apr 27, 2008
Messages
306
Location
earth
You don't even know how many times I've told people this:

"D-throw does not chain-grab."

Your opponent can easily DI to prevent from being d-thrown again.




I'm pretty sure the opponent can DI away from the dash attack after the B-throw.
he didnt ask for true combos lol
 

Saltix

Smash Lord
Joined
Apr 12, 2008
Messages
1,092
Location
Georgia
You don't even know how many times I've told people this:

"D-throw does not chain-grab."

Your opponent can easily DI to prevent from being d-thrown again.




I'm pretty sure the opponent can DI away from the dash attack after the B-throw.
My mistake. Dthrow. Bthrow can be DI'd

Bthrow and Dthrow work at low %.
 

Ankyfdarkness

Smash Cadet
Joined
Sep 20, 2008
Messages
41
By "b" do you mean Mach Tornado?

If you do, its not a combo.
Ya your right its not. But the best thing to do is keep the opponent moveing away from you. It's easy to do with MK. It is pretty much the game if you do it right. (some times:ohwell:)
 

Joxer

Smash Apprentice
Joined
Oct 26, 2008
Messages
153
Location
http://www.youtube.com/watch?v=GJej6kCgxVM
For uthrow: There is no combo out of it, but going into a glide and glide attacking seems to be wonderful option in this situation. Even if you can't follow up the uthrow with a glide attack right away, you can glide cancel and pressure your opponent from a good position, ensuring that your opponent has no opportunity to increase the gap between him and you.
 
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