CodakTheWarrior
Smash Ace
- Joined
- Jun 7, 2017
- Messages
- 548
A character that can use various parts of their body to fight, but st the risk of losing said body parts and becoming muck less mobile
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It seems Rayman perfectly fills this gap.A character that can use various parts of their body to fight, but st the risk of losing said body parts and becoming muck less mobile
I think I know who you're talking about!A character that can use various parts of their body to fight, but st the risk of losing said body parts and becoming muck less mobile
I’d love an amorphous non-solid character, I was kind of hoping we would get Slime to represent Dragon Quest simply because he would have crazy animations and hurt-boxes. Still I’m happy with Hero.This is the sort of thing that would have fit in in a game like Darkstalkers, but I don't think was ever done. I think a slime would make a really interesting fighting game character in terms of movement. Animations could change their shape and move their hurtbox all over the place, making them very slippery.
Spring Man is the go-to character people think of from ARMS, but I actually would like Helix more for this reason. He was used in a lot of promotional material, if I remember correctly.
Plasm wraith would work really well, as would gooey in my opinionI’d love an amorphous non-solid character, I was kind of hoping we would get Slime to represent Dragon Quest simply because he would have crazy animations and hurt-boxes. Still I’m happy with Hero.
Another character who could fit this archetype besides Slime or Helix would be the Plasm Wraith, the last boss of Pikmin 3.
You are a master of subtlety.Now let's see...
I'd like a character with some sort of prehensile fifth arm. Something like a giant ponytail, maybe?
To make it more fun, the character could be not some kind of human, but an animal. Like a monkey, for example. And I guess she would be female.
She could also use the ponytail to float around, maybe? And she could also have some sort of weapon, like a gun that shoots chewing-gums? And she should wear a beret and take out an electric guitar for her taunts.
...Yeah, something like that. Just throwing ideas.
Sword characters are balanced with their range in mind. Doing what you did makes no sense as having a sword doesn't inherently make a character better than a non-sword user.A game mode called "weapons" where characters with swords would be playable, and characters that don't have weapons would be given objects (swords, hammers, etc) that could have potentially been a part of their kit, like Mario with his hammer from Paper Mario, for example.
This would make traditional competitive play focused more on fun characters without removing sword fighters from the game, just putting them in a game mode where other characters are also given swords/weapons to even the playing field.
I beg to differSword characters are balanced with their range in mind. Doing what you did makes no sense as having a sword doesn't inherently make a character better than a non-sword user.
Then explain.I beg to differ
Not going to derail the thread so this is all I will say. I think the benefits heavily outweigh the weaknesses when it comes to the 4 marth clones, shulk, cloud, and corrin, which is evident by everyone playing them to death.Then explain.
Most swordies, while having nice disjoints, are otherwise lacking in terms of frame data, recovery, and/or projectiles. Most of them have completely different hitbox orientations as well, so it's not like learning one swordie means you've learned them all.
That’s as far as I read, and as far as I need.Now let's see...
I'd like a character with some sort of prehensile fifth arm. Something like a giant ponytail, maybe?
To make it more fun, the character could be not some kind of human, but an animal.
"People playing Shulk and Corrin to death". Man, I wish.Not going to derail the thread so this is all I will say. I think the benefits heavily outweigh the weaknesses when it comes to the 4 marth clones, shulk, cloud, and corrin, which is evident by everyone playing them to death.
How is that my logic?"People playing Shulk and Corrin to death". Man, I wish.
By your logic, we should give every character guns because how good Wolf and Fox are.
I think you just described Olimar.How is this? A Rosalina and Luma character, but each Luma like character follows the fighter and grants them special abilities depending on their color as long as the Luma like character, which can be attacked, doesn't get KOed.
Not exactly. The Luma like character wouldn't even fight for the fighter. Plus, while Pikmin are part of Olimar attacks, the Lumaish character would enhance the fighter's abilities by giving them extra power or elementally enhanced attacks. Plus, the Lumaish fighter does not die in one or few hits.I think you just described Olimar.
So, more like Shulk then?Not exactly. The Luma like character wouldn't even fight for the fighter. Plus, while Pikmin are part of Olimar attacks, the Lumaish character would enhance the fighter's abilities by giving them extra power or elementally enhanced attacks. Plus, the Lumaish fighter does not die in one or few hits.
If you say so, only those enhancements can be lost when the Luma like character is KOed.So, more like Shulk then?
I think in a way the human from Undertale would do this with other characters from the game.I still want to see a summoner in Smash. Basically, a character who summons allies for various attacks (outside of Final Smashes). Think Captain Commando in Marvel or Captain Ginyu in FighterZ.
I've heard someone purpose a Byleth moveset built around this mechanic, and I'd be very enthusiastic about that.
I find that to be indicative of a lack of moveset potential, and I personally hate when characters do that. It might at least be forgivable if the character was known for summoning, but such is not the case for Undertale.I think in a way the human from Undertale would do this with other characters from the game.