Imo, here is my character list overall. I find gimping recovery, to be much more of a priority on Dreamland while on Hyrule, it is more important to be able to properly approach/recover
Hyrule
High:
Pikachu: Gimp potential, very good priority/great recovery, is the best in 1v1's
Fox: Massively good pressure character, good team combos, laser camping, good priority
Kirby: Gimping, very high priority, good recovery, Up tilt has enough of a range to prevent opponents from helping
Mario: Gimp potential, good recovery, Great combos, good priority.
Medium:
Falcon: Combo machine, too easy to gimp, great at assists as Falcon can simply speed through
DK: Great gimp character, good recovery
Samus: Survives forever, has issues in a 1v1, escapes combos easily
Ness with a mario/Samus/Fox user: Recovery, priority, good throw, Range is poor, terrible recovery
Low:
Yoshi: good at recovering/getting out of combos, has issues comboing with other characters, bad with gimping, good shied pressure
Luigi: Up b is a great killing move, low range, floaty, moderately good recovery
Jigglypuff: way too easy to kill, too floaty to assist, moderately bad range, good recovery, if a rest occurs, the other player can jab to prevent a punish
Ness without a Mario/Samus user: Range is poor, terrible recovery, low range, good grab, good priority,
Link: Projectiles intefere, bad recovery, good pressure
Dreamland
High:
Pikachu: Gimp potential,very good priority/great recovery, is the best in 1v1's
Kirby: Gimping, very high priority, good recovery, Up tilt has enough of a range to prevent opponents from helping
Mario: Gimp potential, good recovery, Great combos, good priority.
DK: Great gimp character, good recovery
Medium:
Falcon: Combo machine, great at assists as Falcon can simply speed through, quick good combos, too easy to gimp,
Samus: Survives forever, has issues in a 1v1, escapes combos easily
Fox: Massively good pressure character, good team combos, laser camping doesn't work nearly as well, good priority, moderate recovery
Luigi: Up b is a great killing move, low range, floaty, moderately good recovery
Ness with a mario/Samus/Fox user: Recovery, priority, good throw, Range is poor, terrible recovery
Low:
Yoshi: good at recovering/getting out of combos, has issues comboing with other characters, bad with gimping, good shied pressure
Jigglypuff: way too easy to kill, too floaty to assist, moderately bad range, good recovery, if a rest occurs, the other player can jab to prevent a punish
Ness without a Mario/Samus user: Range is poor, terrible recovery, low range, good grab, good priority
Link: Projectiles intefere, bad recovery, good pressure