Yeah, Nintendo isn't going to concurrently release two different smash games, that would be silly. Kappa
But seriously, aside from a melee mode being obviously a lot of work they're not going to do, especially considering the resources to make it then put it on a disc, brawl was already too big for wiis lol. However, I make this argument against Sakurai's design opinion everytime because I feel it's so damn good, no one had a problem with melee until brawl came out. It wasn't too complicated, all the casual players loved it and thought they were the greatest players in the world. It wasn't too hard for anyone other than new competitive players because all the advanced stuff was hidden from them. If they made it so wavedash was an actual input(still the same presses, just less airdodging if you fail) instead of something you have to do in a specific fashion because it's not an actual mechanic, we could see some growth to this community and a game that has more longevity.
Realistically, I expect this game to replace brawl by fixing the minor stuff that makes a big difference in competitive play while melee players stay where they are because even PM isn't good enough to sway most of them
. If they wanted to actually make Smash 4 perfect then they have to support us, listen to and acknowledge us. I mean you'd think PM would be the perfect game after everything I've said lol but really, there's nowhere to go but up unless they're actively trying to kill this community. I mean, online and graphics will surely receive an upgrade and even if everything was brawl 2.0 there'd be new characters and balancing. And melee will be melee, as long as there's CRTs it'll stick around.
And above me has no clue. Unless random tripping is the reason melee players didn't move on, I must have missed that memo.