Just ask Hax or Scar (or me) how they deal with spacies. you don't see them complaining......
http://www.youtube.com/watch?feature=player_detailpage&v=WZn7EZmBskg
First 12 seconds.
I rest my case lol.
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Just ask Hax or Scar (or me) how they deal with spacies. you don't see them complaining......
http://www.youtube.com/watch?feature=player_detailpage&v=WZn7EZmBskg
First 12 seconds.
I rest my case lol.
......No... no he doesn't. Unless 35-65 at best sounds decent to you.
Mid level falco vs mid level falcon is free lol. I think it gets better at the highest level but it's still a bad, bad MUbut you do have a point, the matchup is an uphill battle vs TOP level, consistent, spacie players. i do agree on that...
Nair doesn't seem to work for me in P:M. And the knee doesn't seem to kill as easily. Unless my friends just got unusually better at DI...Project M Cfal is sweet. He looks better, he feels almost the same, and I can do a few new tricks now! Overall, really smooth. Nair feels the same, knee is still awesome, and da pawnch is reversible. Very nice overall.
I actually love the extra frame in his short hop. Maybe i'm being a little nooby, but I think the added consistency is a big plus. He definitely doesn't feel clunky to me. He feels pretty much the same.I feel like a big part of Falcon's supposedly weakened Nair is the sound. Tbh I played a lot more Brawl Falcon than I ever did in melee and I love PM falcon. That being said, going back from melee to PM I have a hard time seeing too much of a difference. The only thing that seems suspect to me is the size of the character model. I feel like he's a little smaller in melee, and that has a lot to do with his timing as far as wavelands, l-cancels, etc. Between that and the extra frame in his sh it makes him feel more tanky and clunky.
Naw, Falcon beez money.Falcon sucks
Quick note to people talking about CF's JCgrab being shorter - the Falco boards were complaining that Fire Bird was too short (some were saying extend it to Fox length - get real) but because of larger character models some stuff looks shorter but is the same. The best to check for this is dreamland - it LOOKS way smaller but the coders claim to have kept everything on it in terms of its dimensions the same and just resized characters models.
Thus my bet is that the JCG range is the same but CF's bigger model makes it LOOK shorter. Although that's not very helpful since other models are bigger which makes the screen seem like stuff is closer than it is... [This might also explain the moonwalking issues, I noticed the same thing playing Link and somewhat with CF as well.]
If nair is exactly the same and doesn't feel right, buff it somehow - make it "feel" like Melee, whether it's SFX, more damage, more hitstun, something. I love watching CF and all the CF mains talking about how he seems to have been lamed is lame because then I might see fewer CFs since he feels less awesome than he should.
The Melee version doesn't need buffs. The move doesn't need buffs. It's already almost too good. I was just clearing up that they're the same as a lot of players complain that it feels different from Melee. As long as it's the same (frame data/ hitboxes) I don't think the move needs any altering. It really does a whole lot already.I mean, if people don't like the real thing, fake it? That was my point - Melee version may be unsatisfying, so upgrade it?
SO GUYS please tell me how he feels in PM 3.0, does he feel any better? any smoother? oh and falcon kick can be b-reversed now!
He feels ridiculously smooth now, more even than the change log can account for and I don't know why. It's awesome.