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with how light she is down throw > uair kills rosa from diddy at around 80- 90%....also diddy's fair has priority over most of her moveset. he can safely poke you with it while knocking out luma too. this mu is in diddy's favor imo.Nobody as far as I can tell.
Diddy is actually a quite favourable match-up for her. Rosalina completely screws up his banana game and is harder to combo because of how floaty she is, not to mention that she can KO him earlier than he can her. She's also harder to grab due to Luma.
Diddy is fine in general and I'd say on the tier lists, higher than Rosalina. But against Rosalina in a match, Rosalina has the advantage.We can have this discussion towards the ever fun Diddy week. Until then, I'm sure both of you can agree he's a good character and should be treated as such during a match.
if you're referring to utilt shenanigans as of right now that's incredibly luck based, even uair isn't guaranteed to kill that early. all diddy has to do is grab you and it's incredibly reliable and repeatable.We can potentially KO him at around 30%.
No, I mean U-air. It works every time. Ours is just as deadly as his.if you're referring to utilt shenanigans as of right now that's incredibly luck based
I do this all of the time, so clearly it isn't impossible. It's kind of what the move is built for. In this case, you even make him trip. It's actually more favourable for him to try to item toss because of that.there's no way you can react quick enough to an item toss with GP.
Not what I'm seeing at all. Proper use of DI and air dodging will get you out just fine, and in general, Rosalina has the defensive capabilities to deal with Diddy's offense. If you get caught by his grab to U-air, it's really your fault.also i'm seeing diddy having an easier time comboing floaty characters, and actually having a harder time comboing fast fallers.
Rosalina would be the best character in the game if she could dthrow uair at kill percents as well. Thats what is being argued, not his uair alone. Yes you can DI out of this setup, but his throw comes out so fast that it gives you little time to react enough to DI properly so you avoid the uair.No, I mean U-air. It works every time. Ours is just as deadly as his.
I do this all of the time, so clearly it isn't impossible. It's kind of what the move is built for. In this case, you even make him trip. It's actually more favourable for him to try to item toss because of that.
Not what I'm seeing at all. Proper use of DI and air dodging will get you out just fine, and in general, Rosalina has the defensive capabilities to deal with Diddy's offense. If you get caught by his grab to U-air, it's really your fault.
I disagree, he definitely has an easier time comboing the floaty characters.Not what I'm seeing at all. Proper use of DI and air dodging will get you out just fine, and in general, Rosalina has the defensive capabilities to deal with Diddy's offense. If you get caught by his grab to U-air, it's really your fault.
Little time is still some time. You have very little frames to execute many of the variations of Lunar Landing, for example (especially the D-air and U-air versions), but that doesn't mean you should not master them, as they are all incredibly useful (D-air version can make Luma hit your opponents from above the platforms of Battlefield, making for some really sneaky KOs - Rosalina can also put up her shield to guard against any attacks that the opponent might try to execute from below the platform, such as Diddy's U-air).Rosalina would be the best character in the game if she could dthrow uair at kill percents as well. Thats what is being argued, not his uair alone. Yes you can DI out of this setup, but his throw comes out so fast that it gives you little time to react enough to DI properly so you avoid the uair.
( Might get some debate here, as we haven't discussed each as a group )
- Yoshi
- ZSS
- Shiek
- Diddy
Basically, none of the top tiers are heavily in Rosalina's favor ( except Ness ), but she's beatable with any character. Oh, and I don't think she's really not OP anymore. A lot of the people saying that have been since the 3DS launch where she was overtuned a bit, and will probably keep complaining about her without looking at what changed. Post nerf, she's really quite manageable.
I agree. Diddy isn't too hard, and honestly, neither is ZSS. Zero Suit is incredibly predictable, and very punishable. All of her Aerials are easily DI-able, her stuns throw you far enough away to be out of combo, her Down Air has infinitely more ending animation than Sheik or Greninja, and her mobility doesn't do much against Rosalina, for whom spacing doesn't matter as much because of Luma's extension.Diddy is fine in general and I'd say on the tier lists, higher than Rosalina. But against Rosalina in a match, Rosalina has the advantage.
Diddy can potentially KO us at 80%. We can potentially KO him at around 30%. Among many other things, like us making his bananas useless.
The thing about the "a good player of X character" thing is that, it's universally applicable - if a player is obviously better than you, they will have the upper hand. The player is always more important than the character, unless it's a really extreme case.But a good Mega Man is really hard to predict
To start, how are you attempting to punish dash grabs when you see them coming? I find dashing back, followed by a pivot attack where you expect him to grab to be fairly successful against dash attacks and dash grabs, but I can't really say I've had much experience with top tier falcons.Does anyone have any advice for the Captain Falcon matchup? I was on For Glory today and it was the first time I have ever faced an actual competent Falcon Player who proceeded to completely destroy me.
It was the first time I had faced a Captain Falcon who was super aggressive with Dash grabs, mostly hanging back with short hops waiting for me to make some kind of move before he would dash grab in and try to gimp me with the pummel release off stage. Either that or it was a lot of dash grab > D-Throw> U-air> etc, combos.
I seemed to have a lot of trouble avoiding his grabs even when I knew they were coming (do you just have to have insanely fast reflexes? lol) and I just wasn't able to keep him from rushing me down and creating opportunities to grab me.
What can I do against Falcons who play like this?
Well, I fought a few matches with him before he dropped out- so I tried a few different things attempting to mix up my punish. I tried dashing back with a pivot like you suggested, and it worked a couple of times until he caught onto that and would do things like fake out and run right past me, or use Falcon dive/Kick instead of trying to grab.To start, how are you attempting to punish dash grabs when you see them coming? I find dashing back, followed by a pivot attack where you expect him to grab to be fairly successful against dash attacks and dash grabs, but I can't really say I've had much experience with top tier falcons.
Captain Falcon is one of my easiest match ups. My overall win rate with Rosalina is For Glory is over 90%, but against Captain Falcon that number probably jumps to somewhere around 98%, and I see Captain Falcon all the time (seriously, he's by far the most overused character in For Glory).Does anyone have any advice for the Captain Falcon matchup? I was on For Glory today and it was the first time I have ever faced an actual competent Falcon Player who proceeded to completely destroy me.
It was the first time I had faced a Captain Falcon who was super aggressive with Dash grabs, mostly hanging back with short hops waiting for me to make some kind of move before he would dash grab in and try to gimp me with the pummel release off stage. Either that or it was a lot of dash grab > D-Throw> U-air> etc, combos.
I seemed to have a lot of trouble avoiding his grabs even when I knew they were coming (do you just have to have insanely fast reflexes? lol) and I just wasn't able to keep him from rushing me down and creating opportunities to grab me.
What can I do against Falcons who play like this?
Thank you for the tips- I'll try to practice using these.Captain Falcon is one of my easiest match ups. My overall win rate with Rosalina is For Glory is over 90%, but against Captain Falcon that number probably jumps to somewhere around 98%, and I see Captain Falcon all the time (seriously, he's by far the most overused character in For Glory).
If he goes for a dash grab, you should read that and stop it with a dash attack, or do a short hop Nair to a down-tilt, or just do a tilt attack, or even use the Luma Shot. There are a plethora of ways to defend against his approach.
Other things: You can easily shield grab Falcon if he uses Falcon Kick. If he uses Raptor Boost, avoid the attack (don't shield it) and then punish the end lag. Rosalina's up-tilt and up-air have priority over anything Falcon might use from above, and he's very easy for Rosalina to juggle overall. Falcon simply has nothing to stop Rosalina's spacing tools, if you use them properly there's almost nothing Falcon can do to get in on you. And the last thing... Falcon is incredibly easy for Rosalina to gimp. If Falcon is forced to recover to the stage from below, there's no reason that Rosalina's Dair shouldn't be finishing off Falcon every single time.
DDD is way in our favour. I can understand having trouble with the others, but Dedede is extremely easy for Rosalina once you realise he struggles to get back on stage if you intercept, and that you can easily whack his Gordos back at him. Also, he's easy to get into Rosalina-Luma sandwich combos.I think Sheik, Falcon, Sonic, ZSS, & DDD believe it or not. I have played 5 competent DDD's on wifi and have not beaten any of them once. My friend who mains Rosalina also has had similar experiences & picked up Megaman to beat him.
Yeah the matchup isn't easy, you have to play it extremely smart/patient. Don't press buttons or throw out unnecessary moves.Hi everyone , I'm a fellow Rosalina main and this is my first time posting in a Rosalina thread, so I thought I start here. Anyway, does anyone have advice for sonics?I think this matchup should be in Rosa's favor but i felt it was hard for me to land a strike or establish some momentum because Sonic so fast and play the rushdown game quite well, When I do build some momentum, they play the hit and run game or bait me out to whiff an aerial and /or snash attack, and immediately punish me with a dash grab. Between spin charge, spin dash, and his dash grab it was difficult for me to keep up with his speed...
no problem. We're all here to learn =]An honest thanks for pointing out my errors Garde Noir, frankly I wrote the post kind of quickly thinking this thread would be answered within a few lines, while we had the more thorough character discussions week by week ( Definitely not a good habit to get into :/ ). You're certainly right about Rob and Megaman; frankly any character that has a relatively lagless projectile can use it in a way that limits the effectiveness of GP. In addition Rob has his up airs, which he can often get out before your down air reaches far enough to outprioritize it, and Megaman has his backair ( which I'm fairly sure will outrange fair / nair when spaced perfectly ) as well as a kit of fairly noncommittal projectiles.
To start, how are you attempting to punish dash grabs when you see them coming? I find dashing back, followed by a pivot attack where you expect him to grab to be fairly successful against dash attacks and dash grabs, but I can't really say I've had much experience with top tier falcons.
Again, I disagree on ZSS, pretty vehemently. The rest of them, it's a personal thing, but Zero Suit is easily punishable, and should be the first matchup you learn well, because learning to punish her is learning how to punish all combo characters. When I learned that matchup, I realized it's not hard at all, and I use it as my knowledge base. Her aerials beg for up-air, her up smash and down smash are easily spaceable and laggy enough for punish, her down air has a billion ending frame lags and is easy to shield. If Up B doesn't connect and you can't hit her, then you need to learn how to hit people (not saying you specifically) and if Up B connects, you should know where to DI. Luma sponges a lot of the hits Zero Suit gives, pretty well in fact, and it breaks her combos.I think Sheik, Falcon, Sonic, ZSS, & DDD believe it or not. I have played 5 competent DDD's on wifi and have not beaten any of them once. My friend who mains Rosalina also has had similar experiences & picked up Megaman to beat him.
I don't think this is a bad matchup, but I do find it slightly in Sonics favor. You need Luma by you at all times. Luma will take some hits, and give you time to punish. Use your tilts a lot, and try not to smash unless you're SURE it'll connect. In air game, he has the advantage, which can be disorienting for Rosalina mains, but our character is about STAGE CONTROL anyways. When he's off stage, space luma a small distance away to cover all of your options, and up-tilt as he gets near you. If you hit, it's hard, if Luma hits, it's harder. plus it's quick and hard to avoid. If you miss, dodge away and call Luma back. That's the only SPECIFIC I can give you about sonic.Hi everyone , I'm a fellow Rosalina main and this is my first time posting in a Rosalina thread, so I thought I start here. Anyway, does anyone have advice for sonics?I think this matchup should be in Rosa's favor but i felt it was hard for me to land a strike or establish some momentum because Sonic so fast and play the rushdown game quite well, When I do build some momentum, they play the hit and run game or bait me out to whiff an aerial and /or snash attack, and immediately punish me with a dash grab. Between spin charge, spin dash, and his dash grab it was difficult for me to keep up with his speed...
Umm from the way you are talking it doesn't sound like you've played experienced ZSS mains. Why would they throw out laggy attacks out like that? I play tournament players often & ZSS is not the easiest because she can basically dance around Rosalina like Sonic in some ways. Luma just gets eaten alive by the paralyzer and Rosa gets juggled for days like the Capt. Falcon matchup. It's hard to land on ZSS too. Not complaining or johning or anything, just stating facts that we have to adapt to. It's also a player thing too, not every player uses the same tools.no problem. We're all here to learn =]
Again, I disagree on ZSS, pretty vehemently. The rest of them, it's a personal thing, but Zero Suit is easily punishable, and should be the first matchup you learn well, because learning to punish her is learning how to punish all combo characters. When I learned that matchup, I realized it's not hard at all, and I use it as my knowledge base. Her aerials beg for up-air, her up smash and down smash are easily spaceable and laggy enough for punish, her down air has a billion ending frame lags and is easy to shield. If Up B doesn't connect and you can't hit her, then you need to learn how to hit people (not saying you specifically) and if Up B connects, you should know where to DI. Luma sponges a lot of the hits Zero Suit gives, pretty well in fact, and it breaks her combos.
I don't think this is a bad matchup, but I do find it slightly in Sonics favor. You need Luma by you at all times. Luma will take some hits, and give you time to punish. Use your tilts a lot, and try not to smash unless you're SURE it'll connect. In air game, he has the advantage, which can be disorienting for Rosalina mains, but our character is about STAGE CONTROL anyways. When he's off stage, space luma a small distance away to cover all of your options, and up-tilt as he gets near you. If you hit, it's hard, if Luma hits, it's harder. plus it's quick and hard to avoid. If you miss, dodge away and call Luma back. That's the only SPECIFIC I can give you about sonic.
I've played a few good. On recovery and off of Down B jumps they like Down Air-ing. The rest of them are Zero-Suit staples. Perfect Pivoting is a great way to punish all of Zero Suits attacks consistently. I tend to hit ZSS more with Rosalina than with Luma, and with Luma away. That's when they approach, and I get my hits off. I don't think I've played as many as you, but I think I've played enough. As per juggling, I throw out Down Airs like it's Christmas. Most don't like the option to get hit, and will try and stall long enough to Air dodge and get out of there.Umm from the way you are talking it doesn't sound like you've played experienced ZSS mains. Why would they throw out laggy attacks out like that? I play tournament players often & ZSS is not the easiest because she can basically dance around Rosalina like Sonic in some ways. Luma just gets eaten alive by the paralyzer and Rosa gets juggled for days like the Capt. Falcon matchup. It's hard to land on ZSS too. Not complaining or johning or anything, just stating facts that we have to adapt to. It's also a player thing too, not every player uses the same tools.
Ive yet to face a tournamentsonic, but sonic is fast on the ground and very very slow when in the air, that can be exploited, try out some stuff to exploit that and maybe post em here if you think you found something nice :DHi everyone , I'm a fellow Rosalina main and this is my first time posting in a Rosalina thread, so I thought I start here. Anyway, does anyone have advice for sonics?I think this matchup should be in Rosa's favor but i felt it was hard for me to land a strike or establish some momentum because Sonic so fast and play the rushdown game quite well, When I do build some momentum, they play the hit and run game or bait me out to whiff an aerial and /or snash attack, and immediately punish me with a dash grab. Between spin charge, spin dash, and his dash grab it was difficult for me to keep up with his speed...
"Very, very slow in the air" is a huge exaggeration. His air speed is actually decent, and his specials allow for some great aerial mind games.Ive yet to face a tournamentsonic, but sonic is fast on the ground and very very slow when in the air, that can be exploited, try out some stuff to exploit that and maybe post em here if you think you found something nice :D
I agree on Yoshi, the more I play them, Falcons are always hard-- no one has a "good" matchup vs a good Falcon, Little Mac can be bad if you stay on the ground, or get one that really knows the platform game, but can be juked out pretty easily with a lot of Nairs. DDD, and Sheik for obvious reasons that were said by you and others (especially the DDD, because he hits like a truck).I personally believe that Yoshi is one of her biggest threats. Outside of them I have big trouble with competent Falcons, Little Macs, DDDs, Sheiks, and Robins.
ScienceCore said it best with the little tidbit on arcing projectiles IMO. Play a D3 or Yoshi that's smart about spacing and arcing Gordo/Egg tosses. It's not as simple as Gravitational Pulling them.
Fast projectiles that are often hard to counter with Gravitational Pull; they often come out too quickly for Rosalina to act.How does Robin pose a threat to her exactly?