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It's a really telegraphed move though (Robin does a big spin before using it). Offline, I have no problem countering Thoron with GP. It's a little difficult online though. For some reason, every time I fight a Robin in With Anyone mode, they always have a subpar connection.Like I've said already, the speed of Robin's projectiles can catch Rosalina off-guard, as Thoron can execute too quickly for Rosalina to counter. You really need to have good timing with Gravitational Pull if you want to use Thoron against Robin.
Good Robins also know how to deal with limited power, and will use their projectiles and moves in situations where it will benefit them, as it is a part of their gamestyle.How does Robin pose a threat to her exactly?
Not just really slow, but literally the slowest runner in the game, according to the Tips.Robin is also really slow, so he has a hard time penetrating the Luma wall.
I think you just hold left or right....Thunder is a projectile so it's possible to gravity pull it. In brawl dsmash could be di'd out of by holding up if i remember correctly idk if that holds true. I just let luma eat the tjolt. Fair and nair should eat it also (I'm not 100% sure).Hey everybody, I'm having a difficult time beating Pikachu with Rosalina, and I'll briefly explain why and hope there's some advice out there.
1. Pikachu's thunderbolt comes swiftly, and because the lagtime is minimal when used midair, he's usually able to follow me quickly and attack my while I use gravitational pull. Should I simply shield through thunderbolt or is there a better solution for this?
2. He punishes harder than most characters. Down-phase into down-smash is ridiculous if I get caught, but if I'm too cautious when I approach then he can quickly determine where I'm going and react. Often I'll try to approach using lunar-landing or neutral air to avoid lagtime and have luma protect me, but down-phase into down-smash is still able to hit me if he initiates it quickly enough.
3. I can't DI his stupid up-throw into thunder combo. Every time I try to DI out of the thunder, Rosalina's enormous frame gets caught. Is there any solution for this?
**The pikachu player is somebody who I've known a while and is extremely good.
Sonic is a tricky character. He's really good at coming in to us, and has amazing approach and combo options. He's difficult to anticipate and infinitely faster. Luma is essential in this match-up.Does anyone know how to deal with Sonic. Most of his attacks are fast enough so that they hit us while we're still in start-up lag. And his aerials somehow always beat mine. There simply isn't any way for me to go on the offensive. Any advice?
Try retreating pivot grabs and dtilt or ftilt to get good spacing. Random star bits can disrupt his approach. He can be juggled so get him in the air. Bait his down air and punish.Does anyone know how to deal with Sonic. Most of his attacks are fast enough so that they hit us while we're still in start-up lag. And his aerials somehow always beat mine. There simply isn't any way for me to go on the offensive. Any advice?
Jiggs can be annoying, but Luigi: just learn the matchup, and get used to what they'd tend to use. Unfortunately my friend, that's less the characters, and more the opponent.I've only just recently picked up Rosalina but in the 2 tournaments I've been in I've been eliminated by Jigglypuff x2 and Luigi x2. Those are by far the worst match ups I've played. Everything we seem to do in the air they just flat out do better. Any advice?
This is a really difficult match up for Rosalina, even if he wasn't top 10. Platforms are your friend in this match up, so try to ban stages with few. Your best bet for killing Yoshi will be off the top of the screen, so don't stale your up smash. If you do send him horizontal, you can try sending Luma out quickly. Most Yoshis try to recover high, so they don't like air dodging as that can force them low. It then gives you the ability to cover the ledge, since Luma forced them to air dodge. Or maybe you get lucky with Luma. Also, if you grab Yoshi while he is suspended over the edge, grab release him and watch him fall to his death. Difficult to pull off, but satisfying nonetheless. Yoshi can be juggled, so try and get him in the air, but watch for his down special. Try and bait it out and punish.Anybody got advice for a Yoshi matchup? He's the only character I have a hard time beating with anyone, but being a Rosa main I come closest to winning with her, but never do.
The guy I can't beat has really good spacing with Egg Toss and I can't approach, even with Gravitational Pull. He's in our top 10 state ranking and best in my town with me in second.
This MU is actually solidly in Rosalina's favour, though a lot of Rosalina players have trouble with it at first.Anybody got advice for a Yoshi matchup? He's the only character I have a hard time beating with anyone, but being a Rosa main I come closest to winning with her, but never do.
The guy I can't beat has really good spacing with Egg Toss and I can't approach, even with Gravitational Pull. He's in our top 10 state ranking and best in my town with me in second.
This is something that ALL players, Rosalina or otherwise should do. Pick up the character you have trouble with. Learn some basics, because at some point your opponent did that, and they may follow the same path you did. That's how I learned the Shulk match-up, and ended up picking him up as a really solid secondaryThis MU is actually solidly in Rosalina's favour, though a lot of Rosalina players have trouble with it at first.
If he's Egg Tossing you on the ground, just roll away. Yoshi has to move or jump to change where the Egg Toss starts from, which leaves an opening and throws the toss game off.
Don't really know what else to tell you unless you can specify other areas where you have trouble, Yoshi just isn't really trouble for me unless it's a bad online game. Might be because he's actually one of my mains and I know what gives me trouble as Yoshi, so when fighting other Yoshi players, I try to force them into those positions.
I didn't pick up Yoshi specifically to get good at countering him with Rosalina (I just really like Yoshi in general and he feels so good to play as in this game), but that is still sound advice. Even when everyone else claims something like "OMG SONIC MU IS SO STUPID FOR ROSA", I end up highly disagreeing, as Sonic is my second most used character and I know how to deal with him as much as I know how to play as him.This is something that ALL players, Rosalina or otherwise should do. Pick up the character you have trouble with. Learn some basics, because at some point your opponent did that, and they may follow the same path you did. That's how I learned the Shulk match-up, and ended up picking him up as a really solid secondary
I disagree that this match is in Rosalina's favor. So does the MU Analysis thread too. The consensus is that Yoshi has a moderate advantage over Rosalina, and I tend to agree with this.This MU is actually solidly in Rosalina's favour, though a lot of Rosalina players have trouble with it at first.
If he's Egg Tossing you on the ground, just roll away. Yoshi has to move or jump to change where the Egg Toss starts from, which leaves an opening and throws the toss game off.
Don't really know what else to tell you unless you can specify other areas where you have trouble, Yoshi just isn't really trouble for me unless it's a bad online game. Might be because he's actually one of my mains and I know what gives me trouble as Yoshi, so when fighting other Yoshi players, I try to force them into those positions.
MU Analysis thread is FAR from an end-all, be-all source right now, as not much of it is based on objectivity, and just mere personal experience, as it stands. Don't cite it at as a source when discussing Rosalina MUs.I disagree that this match is in Rosalina's favor. So does the MU Analysis thread too. The consensus is that Yoshi has a moderate advantage over Rosalina, and I tend to agree with this.
Its not impossible, or even implausible, but the fact is that Rosalina has to be really careful in this MU. A good F-Smash can kill Rosa from mid-stage at around 100%. His Up-Air is great for kills and his down air can take care of Luma, and lasts forever.
You have to be patient with Yoshi, but do so in an aggressive manner, if that makes sense.
I agree that the MU thread isn't the be all end all, but you make your statements as if they are facts. It is better to rely on several people's personal experience, then one person coming in here and stating it as fact that Rosalina has the advantage. I can, and most certainly will cite it as a source, because as it stands, that's all we have. Unless you have some data mining you've done that you can empirically prove Rosalina has the upperhand, then all I can do is rely on the MU thread.MU Analysis thread is FAR from an end-all, be-all source right now, as not much of it is based on objectivity, and just mere personal experience, as it stands. Don't cite it at as a source when discussing Rosalina MUs.
If you re-check the thread, even Dabuz believes the MU is 65:35 in Rosalina's favour, and he has a much more DEFENSIVE playstyle than most Rosalina mains.
Yoshi's F-Smash is also INCREDIBLY difficult to land under normal circumtances (U-Smash is far better, much snappier and still quite powerful, with a longer lasting attack), so it being able to KO early isn't that much of an issue. Rosalina's own F-Smash when Luma is around, is a far bigger threat to Yoshi than his is to Rosalina - it can KO him early with ease, build up far more damage in the process, is quicker, and has far better range. Our Up Smash is also better, as it gives us partial invincibility. You would not believe the amount of times I have KO'd Yoshi players because of my Up-Smash going straight through his D-air.
Not to mention OUR JAB can KO him, while his jab is used as an odd combo linker at most (something that won't even work as well with Rosalina, because she's floaty).
You don't need to data mine to check the facts I've posted.I agree that the MU thread isn't the be all end all, but you make your statements as if they are facts. It is better to rely on several people's personal experience, then one person coming in here and stating it as fact that Rosalina has the advantage. I can, and most certainly will cite it as a source, because as it stands, that's all we have. Unless you have some data mining you've done that you can empirically prove Rosalina has the upperhand, then all I can do is rely on the MU thread.
My apologies if you thought I was asking for proof in regard to the Rosa's USmash vs Yoshi's Dair. I was more asking about the data mining for the entire match up.You don't need to data mine to check the facts I've posted.
For example:
Go to training mode.
Pick Rosalina and Yoshi.
Set the damage to something really high.
Get a friend to take control of Yoshi, and have him D-air towards her from the front or above.
Make Rosalina U-Smash as Yoshi and his D-air draw near.
Yoshi go bye-bye. Every time. Ergo, it is a fact that Rosalina's U-Smash counters Yoshi's D-air, and at high percents, will obviously KO him (especially if Luma is around to make his follow up). This is because Rosalina's Up Smash has partial invincibility, much like Mario's.
You said that the facts I stated were just my personal opinions because I did not data mine. But I'm showing you how we don't need to data mine to see that something is the case. Data mining does not prove that something is the case. It merely gives you the exact data on why it is the case.My apologies if you thought I was asking for proof in regard to the Rosa's USmash vs Yoshi's Dair. I was more asking about the data mining for the entire match up.
You were stating as fact that Rosalina is a clear advantage over Yoshi:You said that the facts I stated were just my personal opinions because I did not data mine. But I'm showing you how we don't need to data mine to see that something is the case. Data mining does not prove that something is the case. It merely gives you the exact data on why it is the case.
I just used the Yoshi D-air VS Rosalina Up Smash as an example of my point.
This was the fact I was referring too. Not the match up specifics. Since you do not have empirical evidence that says this, then this is not fact. It is merely opinion.sonicbrawler182 said:This MU is actually solidly in Rosalina's favour.
Well the only two points you yourself gave in favour of Yoshi have already been countered and proven wrong with facts, and you haven't really done anything to prove otherwise.You were stating as fact that Rosalina is a clear advantage over Yoshi:
This was the fact I was referring too. Not the match up specifics. Since you do not have empirical evidence that says this, then this is not fact. It is merely opinion.
So when I have to choose the person or persons that I am going to believe when it comes to a Rosalina MU, then it should be obvious that I will choose the MU thread over your "opinion". But thanks anyways.
With Mario and Marth, you can out range them with your own aerials so honestly you can just run in and hit them yourself, especially with Mario. You can also catch Shulk and Ike before they can actually get past the startup for some of their aerials, though it's a bit more risky.So for Rosie & Luma mains, I have a couple of questions.
How do you guys deal with fighters that like to short hop, neutral air or back air? (Shulks, Marths, Mario, Ike). In other words, they seem to create this back and forth type of movement that seems very hard punish. I've tried to hit them out of it with a well timed Usmash, however, sometimes in a split second they manage to shield on landing and punish right afterwards. I've also tried a well timed Fsmash (upper angled), but sometimes lag makes my accuracy drop a bit.
The only character that gives me a hard time is Mario; he pretty much comes in with fireballs, trying to bait out my GP, and it's very difficult to challenge him in the air with his own air moves. It's very frustrating to fight a Mario that goes in with airs (and fireballs), immediately blocks on landing, and punishes. I want to call shenanigans because no character can move that fast!
Easier said that done haha! Maybe I'm still too slow and too cautious about it. I'll work on my Luma control. Thanks!With Mario and Marth, you can out range them with your own aerials so honestly you can just run in and hit them yourself, especially with Mario. You can also catch Shulk and Ike before they can actually get past the startup for some of their aerials, though it's a bit more risky.
With player like that though, having good control over Luma dominates them, as they will be so focused on you, Luma can slip by and hit them.
As far as handling the Shulk Nairplane, Sonicbrawler hit the nail on the head; this is a matchup where playing two separate characters is a godsend. As far as I can remember, his nair doesn't send Luma into tumble until higher Luma percents, so you're generally free to punish Shulk if he ever commits to attacking the separate star ball. Aside from that, you can outmaneuver him by dash attacking the Luma under him when he jumps, leaving Shulk right where you want him ( between the two ). It's not entirely lagless either, you can certainly dash attack / grab him after he lands, before he throws out another hitbox, and you can shield grab him if he ever overshoots it and lands too close to you. Same goes for the other sword users you mentioned, keeping a separate entity available as damage control against their disjoints is actually the safer way to play it.So for Rosie & Luma mains, I have a couple of questions.
How do you guys deal with fighters that like to short hop, neutral air or back air? (Shulks, Marths, Mario, Ike). In other words, they seem to create this back and forth type of movement that seems very hard punish. I've tried to hit them out of it with a well timed Usmash, however, sometimes in a split second they manage to shield on landing and punish right afterwards. I've also tried a well timed Fsmash (upper angled), but sometimes lag makes my accuracy drop a bit.
The only character that gives me a hard time is Mario; he pretty much comes in with fireballs, trying to bait out my GP, and it's very difficult to challenge him in the air with his own air moves. It's very frustrating to fight a Mario that goes in with airs (and fireballs), immediately blocks on landing, and punishes. I want to call shenanigans because no character can move that fast!