thesage
Smash Hero
Or just add a little psi sparkle to the end of his foot to increase the range and call it a day lol.
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I'm just curious what everyone thinks a longer ranged ftilt would add to Ness's game. What situations in neutral that he struggles with would a ftilt add? I mean, isn't usmash yoyo already a relatively fast disjoint in front of him. How does ftilt accomplish anything different in his kit (besides a ftilt setting up a edgeguard situation) that his usmash or bat doesn't already fulfill?Or just add a little psi sparkle to the end of his foot to increase the range and call it a day lol.
A new yo-yo move? Yes please!I often see Ftilt get mentioned as needing to be made better/reworked.
What if it became a 3rd yo-yo attack? If possible anyway. The idea I have is that you can angle it and he slings out the yo-yo fast and pulls it beck in fast with more range then his current Ftilt. Maybe it could even be to where if the attack button is out he will hold the yo-yo in place making it another shield eater as well.
Too much?
i see your point, it really would just help set up edgeguards....but that's a welcomed change in my book (and the range increase of my liking would be minuscule)I'm just curious what everyone thinks a longer ranged ftilt would add to Ness's game. What situations in neutral that he struggles with would a ftilt add? I mean, isn't usmash yoyo already a relatively fast disjoint in front of him. How does ftilt accomplish anything different in his kit (besides a ftilt setting up a edgeguard situation) that his usmash or bat doesn't already fulfill?
I'm not saying it wouldn't make the move better. But how does this ftilt actually help Ness with what he struggles against?
I think ness already has pretty strong edge guarding options. I agree with you that the solution lies in mobility.i see your point, it really would just help set up edgeguards....but that's a welcomed change in my book (and the range increase of my liking would be minuscule)
but anyways, i think the most important change for Ness would be taking the focus off his PK fire and carrying it over to his Magnet.
-faster start-up (Lucas speed)
-more damage 6-7%
as for the PK fire, as long as it doesn't activate on shield, i'll be ok with
plz lern sdiI would also like pk fire to be nerfed. The current iteration of Ness should just be called pk fire lol.
But that makes the character useless =(plz lern sdi
i gotta say i'm firmly of this opinion now, too. after i got back from apex and started applying a lot of things i learned there and in general just becoming a better player i really changed my mind on what he had to offer and what I could be doing differently with him.after all this time
i still think ness is fine as he is and doesn't need any changes
When you and I played, the instant our set ended, you told me "Yeah, Toonlink kind of auto counters all of my characters."lol lunchables blowing it out of proportion. I said i thought tink beat lucas, not countered. tink does basically counter zard thobut more importantly the diference is that Im actually a good player so when I complain im usually right about something being not good enough or broken or w/e. you morons haven't done **** and still complain soooooo......
Ness's recovery has nearly no landing lag, the pkt2 hitbox pretty much beats out every other hitbox, it can go in any direction making it pretty flexible, it reaches an insane distance...oracle coming in here and saying ness is insanely good and doesnt need any buffs is lols. ness definitely needs buffs and you would know that if you played him at a high level. his recovery is very easily gimped and small hitboxes( ex: nair, f-tilts) make all his moves extremely committal. when you play ness and beat top level players TTHEN you can tell me that ness is good.