I feel like the Sonic series doesn't get enough credit for this. People complained that bottomless pits were hard to predict with Sonic's speed so Sonic Team found a remedy for it.
Then again, I feel like the Sonic series doesn't get enough credit period.
Aye.
Even the worst
Sonic games do something right...I personally feel
Shadow the Hedgehog had the potential to be a fun, tongue-in-cheek, fast-paced action platformer with a branching storyline, and it's definitely all there, but it's faults outweigh it's pros and everyone remember it as a heaping pile of **** as a result.
I almost wish someone tries to make an original game that tries to be what
Shadow the Hedgehog could have been.
I don't think that was entirely relevant to what you said, but I do understand what you mean - the
Sonic games are impactful and
Sonic Colors /
Generations are very much competent platformers...I don't understand why people say
Sonic has sucked terribly, invariably, for so long when those games exist.
I feel like out of all of the handheld LoZ games Minish Cap was hurt the most by system limitations. There's a good game buried in there but the GBA's lack of buttons means you have to constantly rummage through your inventory, killing the pacing and the limited memory means that the overworld has too much stuff packed into it making getting from screen to screen a chore.
So, exactly what you just said.
Indeed. That is very much applicable to
Link's Awakening.
I haven't played The Minish Cap in ages but I remember it's overworld problems very distinctly. "Oh look, there's a rock in my path, better swap to bombs to blow it up...okay, past that screen...oh wait, now there's a pit in my way...time to swap to the Roc's Cape..."
Ad infinitum.
I feel like the biggest issue that the handheld LoZ games face is that they're all collectively just kind of okay. Even the Oracle duology, which I personally consider to be some of the better handheld LoZ games, aren't really anything I'd ever see myself playing again. I actually got a free copy of Oracle of Ages from Nintendo when Club Nintendo was shutting down and I think I played it for about a total of twenty minutes before I got bored and switched over to something else.
I'm assuming you did eventually muster up the patience to complete at least one of the two, correct?
Those are the only handheld
Zelda's I have yet to play, as well as
A Link Between Worlds.
I have faith that game will be good when I finally get to play it, but then again, it's based on
A Link to the Past and isn't restricted by hardware limitations.
Which is another beef I have. Why create a sequel/remake to
ALttP? That game did pretty much everything right.
Why not try remaking
The Minish Cap, which has a lot of issues that could be solved on the 3DS?