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Smash Master
I'm still waiting for how DK depends on any move more than cargo throw into uair.
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Well, ideally a character gets some sort of use out of most if not all of their kit, so a character that relies solely on a single move to be viable is seen as...spammy? Dishonest? Not really viable, just <move> the character?I'm still wondering how characters being dependent on certain moves in order to become viable is a bad thing.
NO character in smash gets use out of their entire kit. characters use their best options why some players act like they shouldn't is absurd. ganon along with other low tiers have less options than a high tier because they have less to use in thier kit. character like shiek and zss have a ridiculous increase in optoins on other characters. cusotm more give more characters good options its simple logic.Well, ideally a character gets some sort of use out of most if not all of their kit, so a character that relies solely on a single move to be viable is seen as...spammy? Dishonest? Not really viable, just <move> the character?
Although I do agree that it's better for a character to be viable solely due to a single move than it is for that same character to be not viable at all.
I said ideally, not that it actually happens.NO character in smash gets use out of their entire kit. characters use their best options why some players act like they shouldn't is absurd. ganon along with other low tiers have less options than a high tier because they have less to use in thier kit. character like shiek and zss have a ridiculous increase in optoins on other characters. cusotm more give more characters good options its simple logic.
Well to be fair, that was patched.*cough* Diddy's up air *cough*
I agree with this. Characters like Link have uses for every move (now that Dtilt has been patched to start combos at low %s).That's actually interesting to me. Perhaps it's just because I don't play at a top level, but I actually find that a lot of low-end characters have to depend more on proper use of their entire moveset for effectiveness.
Ya can only transfer SETS from a 3DS to a WiiU and vice versa, but not the moves themself.Isnt there a way to get all the customs from the 3ds if someone else has them?
Transfers can be done from 3DS to U, or from U to 3DS, but only if the set being transferred was created on the host console. The transfer process does not unlock the moves, it only enables the set, which is locked from editing or recopying.Isnt there a way to get all the customs from the 3ds if someone else has them?
-sigh- This again?I know this isn't the best possible outcome for a customs meta, but I wonder if their application could be simplified/standardized to a certain degree. Like, every character has 10 slots for custom moves, right? What if they were all the same: For every character there would be 2111, 1211, 1121, 1112, 3111, 1311, 1131, 1113, 2222, and 3333. Or, to decrease the logistics/setup time issue, just 1111/2222/3333? Miis would obviously be the exception, and would either use a "guest miis only but free reign on moves" setup, or we could try to do the size recommendations from the Project on Wii U setups. Having miis made by the Wii Us is important because that way players would be able to alter the special moves on the fly. In a perfect world this means Miis would be identical to how they are now in customs. In addition, since Palutena's moves are all unlocked from the start, we could give her the same luxury.
For the rest of the cast, this would make the barrier to entry from the default meta significantly smaller, as players would only need to worry about one custom move at a time in 8/10 cases. And for a lot of characters, their favored sets would either remain or have to face only some slight alterations. Charizard's 1311, Ike's 2222, Sheik's 1211, Bowser's 1311 etc are all here and accounted for. In the case of my mains, Yoshi's current top 2 sets are 2111 and 3111, and Ganon's are 2121 and 2122, which would be altered into 1121 and 2222. Ike's probably the big winner, as his top custom set IS 2222. Ironically, DK also does well, as his top set is probably 3233, which isn't too far off from 3333.
It adds depth, if not as much as we'd like, and it would eliminate the need to update the Project except for maybe some mii size fluctuations.
This also, oddly enough, addresses one of the arguments against customs, that they make the top tiers more oppressive. Pikachu's Twave - Heavy Bash would be impossible for example, because Twave is neutral 2 and HSB is side special 3. Mario can't use Fastball and Gust cape together, and if he wants to use fastball and scalding fluud, he also has to run shocking cape and super jump. Rosaluma can't use Luma Warp and Shooting Star Bit at the same time, either. The one outlier is Villager, who actually gets all of Garden, EBT, and Timber Counter in his 2222 set, but also would have Liftoff Lloid in that set, and would be stuck with Garden.
I know it isn't optimal, but this might be a way to bring customs back to the main stage where they belong in a form that might be more palatable to the larger community. In addition, if this form of the customs meta becomes widespread, maybe interest would develop for "Free Customs" side events which would give characters free reign on customs. Thoughts?
Yeah, fair points. I knew from the outset that this wasn't optimal, but I'm also in a region in which customs are rejected, and I'll tale what I can get. I'm going in from the mindset of: we're going in a direction in which, like it or not, I highly doubt we'll get customs the way we want them. And should it come down to a simplified version or nothing at all, I'd rather have the simplified versionsnip
I agree on that point, and similarly, I'd take this if it was between this and nothing.Yeah, fair points. I knew from the outset that this wasn't optimal, but I'm also in a region in which customs are rejected, and I'll tale what I can get. I'm going in from the mindset of: we're going in a direction in which, like it or not, I highly doubt we'll get customs the way we want them. And should it come down to a simplified version or nothing at all, I'd rather have the simplified version
As far as my local scene goes, the battle IS lost. Not to mention Paragon didn't use customs and I highly doubt most majors will again because of the outcry. Every time a tournament character select screen has the orange background over blue it hurts me, but I've been seeing barely any blue.I agree on that point, and similarly, I'd take this if it was between this and nothing.
But I'd rather make sure the real battle is lost before picking a compromise.
Know that feeling. Unlocked both systems, practice customs all the time, and the best I can tell, there's one customs-on 12-person tournament in my state, four hours away.As far as my local scene goes, the battle IS lost. Not to mention Paragon didn't use customs and I highly doubt most majors will again because of the outcry. Every time a tournament character select screen has the orange background over blue it hurts me, but I've been seeing barely any blue.
And this would suck for me bc I spent a ton of time setting up everything for the Project on my 3DS and Wii U and would have to do it all over again
There's wifi, but there's also equipment and lag soKnow that feeling. Unlocked both systems, practice customs all the time, and the best I can tell, there's one customs-on 12-person tournament in my state, four hours away.
If only this country wasn't so huge so we could actually form customs scenes from the scattered supporters.
I can get pretty decent matches with some friends in the same state, but the US's internet infrastructure is too poor to really handle a long-range tournament at competably-reasonable low-levels of ping. Which is a shame.There's wifi, but there's also equipment and lag so
I like this story; the guy loses to something he sees for the first time and, instead of going with a proper response like "ok, how do I beat that?", he complains about the different move. It's sad how common that reaction is [semi-assumption, but from what I've been reading/hearing...]. And I'm not just talking about immediately afterwords, but also way later when people have had days to cool off and think about it. How people think that mindset is acceptable when discussing anything competitive is beyond me.I play a lot of customs, but all my local friends and co. all have this stigma of that different moves are not worth it just because it's different. One example I had a Yoshi (I don't even play Yoshi) ditto with a friend (Yoshi is his secondary) that ran default and I ran 2222. Obviously Yoshi's 2222 set is vastly inferior to the default set, yet I still won 2-0 (3 stock game). My friend was horrify'd by how different the moves were (I spam'd a lot of Star Bombs) to keep him off of me. I did my best to calm him down from his trauma that I inflict'd to him, but that didn't stop him from just spittin' out on that move annoys him a ton.
All of this, yes [except for "a whole new world", but that's hyperbole]. I secretly have a bet with myself that, on the one year anniversary of the game's release, the UI will be updated to include a Specials selection menu at the press of a button (it shows up over the character picture like the tag selection list). Why the delay? Because that's enough time for the newer players to catch up to the older players in terms of unlocking -> familiarity.I would say it's just because of the long grindfest, inconvenient in-game menu for the moves, and just bein' different are the major factors that drive folks away from customs rather than to let them see a whole new world that opens up with customs.
Because fighting the Ice Climbers was ever fun...I'm still wondering how characters being dependent on certain moves in order to become viable is a bad thing.
I know it's some silly Duck Hunt joke but I don't get how it relates to the topic.I'd rather be neutered than euthanized just saying
Was in response to this:I know it's some silly Duck Hunt joke but I don't get how it relates to the topic.
That said yea 1-custom per char actually fits the label of "helping already good characters" way more than all customs cause top tiers usually only have 1 custom they want to use. Whereas the bad chars that need total rehauls don't get the gap closed nearly enough to help.It's a neutered version of running customs
Did Final Mix fix the issue where the game boiled down to mashing triangle to win fights? (I jest somewhat. I enjoyed KH2, but it's not a game I would praise for depth of combat.)Because fighting the Ice Climbers was ever fun...
That, and there's a difference between important moves and overcentralizing moves. Monado Arts are important, but literally do no damage themselves. Shulk would be a worse Ike without them. But then IC's grabs would be overcentralizing because that's almost literally the only thing they need.
Both balancing the game to the character and the character's moves to the other moves are important for fighting games and any other game. Take Kingdom Hearts as an example. KHDDD wasn't completely braindead most of the time, but the spells you should bring are limited to cure and balloon, whereas there's about a hundred in the entire game. There's no depth of choice whatsoever, and since cure and balloon are easy to get, you can use them throughout the entire game. But then in KH2FM, no single spell, power, or ability would win every fight for you. Every fight had an optimal strategy, but each strategy was radically different to the point where there's little overlap. Even the best spell in the game, reflectga, couldn't win fights for you and it's a very late-game spell.
In KH, KH2FM is regarded as the undisputed best game in the series. KHDDD is merely so-so. Take away the concept of "X is a better character" and people will flock to what has more depth and express distaste for things that lack it. If Shiek weren't good I doubt anybody would call her fun to play as. Then there's characters like Mario and Pit who use the majority of their movesets and I don't see anybody saying they need giant nerfs or are unfun at all.
Does the majority count if they don't know what they're talking about? Because I still see people complaining about Kong Cyclone.The only way I see customs working out is to make a brand new limited selection of movesets, like Ampharos's, that excludes the moves a majority agrees as being problematic.
The "all-or-nothing" paradigm has to die sooner rather than later, because progress won't be made without compromise. Arbitrary restrictions like having 1 custom move per character are also meaningless and will get us nowhere. We have to reach a significant majority vote, or it will turn into a scenario where, coupled with the anti-customs crowd, the majority of Smashers are against what gets implemented. This isn't a presidential election, so let's try to preserve some facsimile of good sense.
For this conversation to become productive, we have to first agree on what custom moves are controversial and why. To that end, I propose we arrange for some of the high-level players and experienced community organizers to chime in on what moves, specifically, are causing the backlash against customs in general--both from the player and community perspectives.
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Then lets just find a new show. High level tournament players don't like customs. It doesn't really matter why, as long as they are emotional about customs, they will never be convinced to accept them. I think our best strategy going forward is to focus on non-1v1 tournaments. Lets try to get customs accepted in 2v2 tournaments. Once we have shown success with customs in 2v2, we can come back to the question of using customs in 1v1 tournaments.The "apparent majority" continues to vote in favor of customs according to every poll I've seen. The reason customs aren't the norm, outside of their more rigorous preparation requirements, is little to do with the majority opinions. It's almost entirely to do with the higher-level players rejecting customs outright and their votes counting for more. That's both natural and, to be honest, wiser on the part of TOs than the alternative.
In order for this conversation to be useful, it needs to be extended beyond the reach of the consenting majority and made accessible to its vocal opponents. They're the ones running the show right now.
Coming back to 1v1s will be meaningless without first solving the reason they never worked in the first place.Then lets just find a new show. High level tournament players don't like customs. It doesn't really matter why, as long as they are emotional about customs, they will never be convinced to accept them. I think our best strategy going forward is to focus on non-1v1 tournaments. Lets try to get customs accepted in 2v2 tournaments. Once we have shown success with customs in 2v2, we can come back to the question of using customs in 1v1 tournaments.
The reason they never worked in the first place is obvious and intractible.Coming back to 1v1s will be meaningless without first solving the reason they never worked in the first place.
But by all means, branch from this project into new directions. Any form of movement is progress at this stage.
Until we can actually show them how a customs meta can work, how can you expect them to open their minds to the possibilities of customs. Its a very simple chicken vs egg dilemma. Customs can't become accepted until they are shown to work competitively, they can't be shown to work competitively until they are accepted enough to be used. We're going to have to find a new chicken that can actually be convinced that customs are worth trying. I'm hoping the 2v2 scene can fill that purpose.as long as they are emotional about customs, they will never be convinced to accept them.
You know, this actually might be a pretty good idea. They already increase the stock count for doubles, so why not allow a bunch of cool moves into the mix? All the "stupid" ones wouldn't be as effective, and the ones that make characters viable can still perform their purpose! Do you really think it could happen?The reason they never worked in the first place is obvious and intractible.
Until we can actually show them how a customs meta can work, how can you expect them to open their minds to the possibilities of customs. Its a very simple chicken vs egg dilemma. Customs can't become accepted until they are shown to work competitively, they can't be shown to work competitively until they are accepted enough to be used. We're going to have to find a new chicken that can actually be convinced that customs are worth trying. I'm hoping the 2v2 scene can fill that purpose.