Is it really fair either way? No matter which way we go, we're essentially "Picking and choosing" who gets to be viable and who doesn't. Customs on? Then characters like
and
become more viable and, on the opposite side of the spectrum, characters like
and
get indirectly nerfed and become less viable. Customs off? Characters like
and
become more viable, and characters who rely on customs for viability like
and
become less viable. Do you see the problem yet? . It's not exactly fair either way, someone gets hurt, no matter which path we go, neither side has the moral upper ground. I'm against customs, for really just one reason, and it's a meager, pathetic if you will, reason. It's that I'm selfish, I want my main to be as viable as possible. I really wish all characters were just as viable as one another, but that isn't the case sadly, so, even though I feel sympathy for all the mains out there of characters who suffer without customs, I'll prefer to play without customs, merely to benefit myself by making sure my character doesn't become Hyrule tier yet again. I won't be outraged if customs became the standard, but I'd be a little upset, because it would mean that, once again, my character will end up near the very bottom, again, and as someone who played Brawl a lot as a "low tier", I really hate the sound of that. Sorry, but if stomping on other's viability is what it's going to take to remain at least somewhat viable, then so be it. If only every character was perfectly viable, this would never be such a problem in the first place.