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What are some of Lucario's weaknesses?

yamas11

Smash Cadet
Joined
Aug 17, 2008
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My friend started to get decent with Lucario, and it's diffucult for me to win.

Lucario just seems like an everyman type of character. He's above average weight, has good recovery, his movement speed is decent, he has a nice mix of quick attacks, along with slow, ranged attacks, he has an projectile, a counter, two grabs, and he also gets stronger as he takes more damage or is losing.

What are some weaknesses that I should try to exploit against Lucario?
 

•Col•

Smash Champion
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Lucario's grab range sucks.... Try to space yourself accordingly...

Also, he doesn't damage you with his Up B, so if he doesn't have a wall to cling to (or even if he isn't very good at wall clinging), it's pretty easy to edgehog him...

Also, just watch out for the dair... Odds are, if he's coming down from above you, he's probably gonna be using it... <.< It can get predictable at times...
 

Kinzer

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Lucario's grab range sucks.... Try to space yourself accordingly...

Also, he doesn't damage you with his Up B, so if he doesn't have a wall to cling to (or even if he isn't very good at wall clinging), it's pretty easy to edgehog him...

Also, just watch out for the dair... Odds are, if he's coming down from above you, he's probably gonna be using it... <.< It can get predictable at times...
It sucks but seeing as how much potential is in the grabs when the Aura is with Lucario it makes up for it, not to mention the jabs in the grabs come out fast and are great for getting rid of your diminishing power on your other attacks.

It's still somewhat uneasy to edgehog Lucario during his Extreme Speed if the opponent just simply latches onto the ledge. the thing I like about E.S. is that it has no set recovery point, and you can "curve" to get to your destination.

This is what we call mindgames son, I could switch it up and from a Dair do a fair or come in your face with a charged Aura Sphere.
 

•Col•

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It sucks but seeing as how much potential is in the grabs when the Aura is with Lucario it makes up for it, not to mention the jabs in the grabs come out fast and are great for getting rid of your diminishing power on your other attacks.

It's still somewhat uneasy to edgehog Lucario during his Extreme Speed if the opponent just simply latches onto the ledge. the thing I like about E.S. is that it has no set recovery point, and you can "curve" to get to your destination.

This is what we call mindgames son, I could switch it up and from a Dair do a fair or come in your face with a charged Aura Sphere.
I know, I Lucario is another one of my mains... >_>

The point remains, his grab range sucks pretty bad... Just don't get grabbed...

If there's no ledge (like I said there wasn't) and Lucario's too far off the stage, he's screwed if you jsut hang on the ledge...

From the sounds of it, the player doesn't sound that great (no offense...), and they become predictable with the dair at times... Plus, even if they don't do it and come down with a fair or AS, just shield/spotdodge and punish accordingly...
 

Kinzer

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We could go on talking about this kind of stuff but yeah, Smash is a fighting game, every counter has a counter, let's just leave it at that.

as for the OP, Lucario does have weaknesses, he is rather light for being a steel/fighting type, he is very weak when he isn't infused with Aura, a character that can kill at low % have an easier time with Lucario since his strength is at the post 100% mark. And just as Colaya said, it is much harder to recover from far away (though still possible, if the enemy grabs the ledge, just AS ahead of time and they either have to mvoe to avoid the attack, or just suck it up plain and simple, and they will lose the ledge, giving you a chance to still grab the ledge with a fully extended E.S.)
 

Col. Stauffenberg

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The tradeoff being that you're... behind 2 stocks and at 70%. Not an enviable position.

Lucario's biggest weakness is his abysmal KO ability when he's at a low %, which causes problems for him if he loses a stock before his opponent.

I guess "Kill him quicker" doesn't make for very good advice, but oh well.
 

The Halloween Captain

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Anyone who KOs extra early and lives extra long is troublesome for Lucario.
You could be more specific, I don't think we have too many problems with Ike or Bowser.

Anyone who KO's early and has fast KO moves is a problem (GW, Snake to some extent). Generally speaking though, a lot of the heavies with powerful moves are big and slow; and Lucario has a lot of linkable attacks to punish you for being a big target.
 

dguy6789

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Add a "good characters only" clause to my statement then. Ike and Bowser are not a problem. Marth is hard for Lucario because he is competitive on the ground and wins in the air.
 

Samuelson

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Lucarios weaknesses

1. Horrible Fsmash range and power
2. Probably one of the worst projectiles in the game
3. Him getting stronger at high percents is stupid
4. His aerials suck and they have no range

The only thing good about Lucario is that you can curve his Up B move.
 

Kinzer

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Lucarios weaknesses

1. Horrible Fsmash range and power
2. Probably one of the worst projectiles in the game
3. Him getting stronger at high percents is stupid
4. His aerials suck and they have no range

The only thing good about Lucario is that you can curve his Up B move.
1. WTH you smoking, it's fine as it is.

2. No really, what are you smoking?

3. Need I say it again?

4. That is true to an extent.
 

Kitamerby

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1. WTH you smoking, it's fine as it is.

2. No really, what are you smoking?

3. Need I say it again?

4. That is true to an extent.
L2Lucario.

Everything Sam said is true.

We really do suck, except we can curve our ES. D:
 

The Halloween Captain

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Lucarios weaknesses

1. Horrible Fsmash range and power
2. Probably one of the worst projectiles in the game
3. Him getting stronger at high percents is stupid
4. His aerials suck and they have no range

The only thing good about Lucario is that you can curve his Up B move.
You forgot to mention his great grab ranch, first-frame counter, and the huge amount of damage his Up-b does. Also, what about the fact that he's an exact clone of Mewtwo?
 

Kinzer

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Chill out man. All because i'm right doesn't mean you have the right to freak out on me.
Okay you know what forget it, believe what you want, but I don't even notice these so-called "weaknesses" in Lucario, but whatever, forget I bothered.
 

Ephyon

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If Azen could hear you saying these things...
He would probably agree with all of you :chuckle:
Hey, seriously, we can CURVE our up B! No one can beside us!
All thanks to the power of AURA!
Well, his main weakness is probably his dumbness: he is so dumb he stabbed himself in the paws with a couple of spikes, and he can't get rid of them anymore. :psycho:

And don't ask me how he can survive with another spike in the chest... :chuckle:
 

The Halloween Captain

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Lucario has a lot of trouble projectile-spamming characters with reflectors and buckets.

He also can't spam bowser too much anymore, lest he get Bowser F-smashed lol.

But seriously, characters that can absorb or reflect his energy attacks mess with his defencive game.
 

phi1ny3

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slow projectile is both a blessing and a curse (stupid G&W bucket).

Also, low % =hard for Lucario killing other chars.

Has a problem with some good camp games.

Has not very many extremely good matchups, though on the flipside, aside from G&W, there's no very bad ones.

If you jab against a DT, you can still shield it sometimes.

I'll add more later.
 

The Halloween Captain

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slow projectile is both a blessing and a curse (stupid G&W bucket).

Also, low % =hard for Lucario killing other chars.

Has a problem with some good camp games.

Has not very many extremely good matchups, though on the flipside, aside from G&W, there's no very bad ones.

If you jab against a DT, you can still shield it sometimes.

I'll add more later.
According to the good GW's, Lucario is a lot better in this matchup than on paper, actually.
 

Alus

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Lucarios weaknesses

1. Horrible Fsmash range and power
2. Probably one of the worst projectiles in the game
3. Him getting stronger at high percents is stupid
4. His aerials suck and they have no range

The only thing good about Lucario is that you can curve his Up B move.
you forgot!

he has no edge game!!!

=P
 

G-Beast

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Lucario doesn't have weaknesses.


i agree =o
but really, i dont understand this talk of "Lucario has trouble finding a kill if he gets KOed 1st" i seriously dont have trouble quickly killing someone when i come back from dying.
anyone that tried to edgehog my Lucario meets aura sphere, or im just clsoe enough to ES over them and onto the stage
 

akkon888

Smash Journeyman
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Lucarios weaknesses

1. Horrible Fsmash range and power
2. Probably one of the worst projectiles in the game
3. Him getting stronger at high percents is stupid
4. His aerials suck and they have no range

The only thing good about Lucario is that you can curve his Up B move.
1. F-Smash has lingering hitbox, and it's power, though lacking in damage, is a worthy knockback.
2. Absolute wrong. Lucario's projectile produces a backwards aura, which can be spammed for huge damage. It is also one of the only projectiles that can be stored and then released (Samus is the only other one I think)
3. This isn't even a weakness. It's your opinion that it's stupid, but it doesn't counteract against him whatsoever.
4. Again, this is not correct. His dair has one of the longest lingering hitboxes in the game. Sure, they're no Ike airs, but all of them are pretty respectable.

And the up B is the only thing i can see as a weakness, It does no damage whatsoever, meaning a good edgeguarder would crush him.
 

Ephyon

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dude, ofcourse lucario has some weaknesses, fire and ground attacks are supereffective!!!
10pokemongames
you forgot fighting-type attacks. ;)

Ike' s air attacks are almost the opposite of lucario's IMO. As an example, our slowest air attack is Bair ; oddly enough, Sakurai gave Ike a pretty quick Bair ; even so , Ike is not a great air combo character , so...:chuckle:

Well, with Luc' poor damage output at the beginning of the match, you should probably stick to tilts and aerials combos, annoying the opponent with some poor charged AS if they run at you. Since you' ve got poor knockback at beginning, use this "disadvantage" to chain attacks.

*turns back*
Hay Stauffy, what's up? Stauffy? What's with that bloody soaked hatchet?
STAUFFYYYYYYY!
*dies*
 
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