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What are some good methods for improving Marth's spacing?

AssaultX

Smash Apprentice
Joined
Oct 31, 2008
Messages
156
Location
Washington
I've had a few nice comments on how good my spacing was with him, but I always feel like that my spacing is actually very bad, so I want some good ways to improve it.

I heard that fighting Lvl 9 CPU's is a good way to improve spacing, but it runs the risk of learning bad habits, so do you guys have any ideas?
 

Shaya

   「chase you」 
BRoomer
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ShayaJP
Ahem, while not taking the individual move too seriously...

Jab is a 4 frame move that on the ground promotes excellent spacing habits.
In the air take notice of whether or not you can afford to move backwards more than forwards while using fairs, etc.

Also ask the Quick Question Quick Answer people.
 

Coda

Smash Cadet
Joined
Oct 19, 2008
Messages
51
Location
Walnut Creek, CA
Jab will clear the people to Marth's outer area, as shaya has stated.

Here is my move to move reference.
Glance hit (shadow hit) of a Dtilt means you're perfectly spaced for a tipped Fsmash
Glance hit of an Fsmash means you're spaced for a tipped (super tipped) shieldbreaker

When opponents dash or approach (and penetrate Fsmash's zoning ability) Dsmash will generally tip where an opponenent "just got too close" for a tipped Fsmash.


Sooner or later, you'll be able to eyeball where the tip end up to be. FYI, tip hitboxes are slightly disjointed. Don't take my "move to move" comparison literally. Don't use dtilt to space an Fsmash etc.

...

Aerial spacing is earned through practice.

Retreating Fairs earn you a tip when your opponents run into you. But, seriously just try to weave close enough but not close enough. your mind set should be more to tipping than making contact. Once you've got your spacing//zoning done you can implement other strategies.

Such as, an untipped falling fair -> Dtilt -> Fair -> dtilt chain.

Or dtilt (untipped or tipped) -> DB

Practice. Practice. Practice!

And if you would fight CPU's fight level 3. Allow yourself to 3 stock them. And earn the least amount of damage possible.

But the caveat is... the chains and strings you learn fighting level 3 aren't reliable against real people. Sometimes they are.

Just learn to react. and do that via practicing level 3s.
 

3xSwords

Smash Lord
Joined
Mar 14, 2008
Messages
1,193
Location
Bergen County
Alright Coda I believe we told you, shadow hit is something you won't be relying on in game. It's unpractical to memorize the spacing of when a move will shadow hit in order to know when to use another move. Instead just learn the spacing of each move separately as its own thing. Also tipper SB doesn't deal anymore damage or knockback when it is uncharged than a untippered one, I don't really understand why you would be using this as a spacing move.

F-smash does not have zoning ability. What are you talking about? I thought fear told you not to say that anymore...

The only way to get good at spacing is too know it. There are no shortcuts. Just go to training mode and practice getting a tipper with each move consistently. That is all you can do. Then you apply it to a moving opponent. That being said use the Q&A thread next time.
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
Location
San Francisco
Even though everyone else was too lazy to provide the link because there has been so much spam....
I still have it edit copied because there is so much spam
http://www.smashboards.com/showthread.php?t=188570
Cheers

Also I refuse to argue with you anymore coda. As long as you keep saying the same stuff, I'm just going to leave it at, "*person asking question*, don't listen to coda"
 

phi1ny3

Not the Mama
Joined
Apr 15, 2008
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in my SCIENCE! lab
Gotta learn each move, as each has their own reach. although I do find fair/ftilt to be good in getting most of the range down, but you should still practice looking where the tip should be for each individual move.
 

legion598

Smash Ace
Joined
Mar 29, 2008
Messages
751
Location
illinois peoria area
u can space different attacks at the same time with aerial DI for example u can use a weaving f-air to stop ur opponent from moving while at the same time DIing so u land into a tipped Fsmash actually u can space many ground attacks during a weaving f-air but practice is the only way to get good at it
 

AssaultX

Smash Apprentice
Joined
Oct 31, 2008
Messages
156
Location
Washington
Thanks for the helps guys I only posted a new thread because I thought the question was actually a lot more broad in the answers than it seemed.

But I'll use the Q&A board for the rest of my questions, thanks
 

grandmaster192

Smash Ace
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Apr 27, 2008
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My advice is to just play a lot and get more exp, because spacing is about the player. There isn't really a trick for it.
 

Shaya

   「chase you」 
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ShayaJP
My advice is to just play a lot and get more exp, because spacing is about the player. There isn't really a trick for it.
What. The. ****?

Spacing is COMPLETELY related to CHARACTER. WHAT. THE. ****. UGHHH.

The trick to it is experience (like you said) and understanding of the 'book statistics' of your moves range/speed/etc.
 

BacklashMarth

Smash Lord
Joined
Apr 2, 2008
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Directly above you tipping a dair.
My advice is to just play a lot and get more exp, because spacing is about the player. There isn't really a trick for it.
What. The. ****?

Spacing is COMPLETELY related to CHARACTER. WHAT. THE. ****. UGHHH.

The trick to it is experience (like you said) and understanding of the 'book statistics' of your moves range/speed/etc.
If you didnt already know this (i can't tell) he meant the player as in the person controlling marth. There are no short cuts for learning good spacing. Just like learning almost anything, the best way is to just do it till you get it right. Also as a general rule of thumb, NEVER take shortcuts when it comes to learning something.
 
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