SuSa
Banned via Administration
Should test if stale moves play any part to it.
(Fresh BPCG to edge, then a 7 grabs stale (no pummels) BPCG at edge)
(Fresh BPCG to edge, then a 7 grabs stale (no pummels) BPCG at edge)
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It would have been nice for people to have said, "Falco's Metagame is in the testing phase right now in SBR". It just seemed like nothing at all was happenening except being in limbo. But now, some of us can help to do something.Hehe, it finally got out. I was happy keeping it concealed though
In the backroom pure is testing something else...![]()
I did a quick thing to see if I could get anyone to be LLed in some way on pictochat. Shallow testing not much in-depth on it. I couldn't find anyone else. It was just really late last night. I won't be able to do anything till this afternoon after sports.God, this is awesome!
Has this been tested on every character from the cast? only 3 is sorta disappointing, but better then nothing.
Now I just need to make pictochat legal in holland![]()
Ban it against Falco and we will CP JJ.Hmmm ban picto against Falcos
Haha! That's just brutal.Ban it against Falco and we will CP JJ.
Hehe, it finally got out. I was happy keeping it concealed though
In the backroom pure is testing something else...![]()
Yes. Splatting is officially when someone is at high enough percent that you Dthrow and they "splat" on the ground in front of you, lying face down. But it's generally used to refer to any Dthrow on the edge that makes someone travel at that bizarre, low trajectory.Alright I'm not understanding what splatting is.
Is it the short, along the floor, animation after the BPG?
I think I've done it a few times, but it's random. (Assuming what I think splatting is, then I would be correct)
Theories on what causes "Splatting":
Speed
%
Buffering
Aerial Momentum (I think it's this)
Weight Rankings - ranks characters in order by weight. This was tested with Falco's forward tilt vs a metal coat opponent in training mode, seeing what % it takes to knock them down. The amount these vary by is stressed about double of what it actually is (Jiggs vs Bowser in my other horizontal Weight list has a 1.31x times difference while this one is 1.60 X difference from Jiggs to Bowser) but it is a good way to show the difference between 2 characters (even if nearly doubled by the actual %age difference it should be) and ranks them in order perfectly of how they were programmed for those who were curious. A > means the character to the left of the > lives longer horizontally based off my other horizontal weight test (which involves double jumping ASAP while holding toward the stage), but if they are next to each other that obviously means their programmed weight is the exact same.
.....301 Diddy
+2
.....299 Toon Link > Ice Climbers
+6
Weight:
This one was pretty simple to figure out since it’s the same as it was in Melee. The base knock back of a move is not affected by weight. So this only leaves the incremental knock back with damage. By calculating this incremental knock back against different characters and comparing it to the value I found for Mario I made the following weight table:
Diddy Kong 0.975
Toon Link 0.970
Ice Climber 0.970
Fall speed:
As I already said, base knock back is not affected by the weight of a character. However, different characters still have different base knock back for the same move. Upon further testing I found that this seemed to be related to the fall speed of characters. With characters like Jiggly and Samus having a low base knock back and characters like Fox and Wolf having a high base knock back. My theory is that this was added to account for the increased susceptibility that fast falling characters have to combos. I also found that the amount by which the base knock back for characters differs is not the same for all moves. For weaker moves it’s the same, but for stronger moves it seems to differ a lot. To account for this I took Ike’s fully charged forward Smash as a bench mark and assigned it a value of 100 for the deviation of its base knock back per character. This number is purely arbitrary but it does allow me to make a list to compare fall speed. This gave me the following list. Again I took Mario as a benchmark, hence he has a value of “0”.
Toon Link -0.16
Ice Climber 0.07
Diddy Kong 0.55
Toon Link can be pretty gay there too if you know a few things. ^_^Ban it against Falco and we will CP JJ.
Wouldn't that mean that the Spacies sort of semi-splat by that definition?Yes. Splatting is officially when someone is at high enough percent that you Dthrow and they "splat" on the ground in front of you, lying face down. But it's generally used to refer to any Dthrow on the edge that makes someone travel at that bizarre, low trajectory.
Make sure it's a Short Hop Double Post to prevent any lag.Lol double post.
Pew Pew!
Oddly enough, on pictochat nana can be standing CGed at the very edge. (I tried doing it against popo, but everytime I grabbed him the auto nana would take over and hit me out of the CG). This doesn't work like it does against TL and Pikachu on other stages, but one more character to help solve why this happens it good. I think you might be on to something with the weight thing.Well when you catch them maybe the character retains some momentum from the throw and doing it quick enough, subtracts from your second throw, giving it that wierd trajectory that cause a character to splat.
I'll post up the weight charts on Diddy and Toon Link for easy reference:
M2K's Weight List
Mr Silvers:
I left Ice Cimbers there becuase they have similair weight's to both TL and Diddy. (I was hoping someone could test them out again)
Also heres 3GOD's Aerial Momentum List. I don't know what I'm getting at with these lists but I'm hoping someone else figures it out.
Try a single climber.Oddly enough, on pictochat nana can be standing CGed at the very edge. (I tried doing it against popo, but everytime I grabbed him the auto nana would take over and hit me out of the CG). This doesn't work like it does against TL and Pikachu on other stages, but one more character to help solve why this happens it good. I think you might be on to something with the weight thing.
Just throwing this out there, it could be something like the ratio of height to weight. Since it works on DDD who is a major fatty, it can't be a single factor that signals if it will splat. Fall speed could play a factor in there somehow since everyone that it seems to work on have very close fall speed.I thought that it was something to do with the characters' heights...
When I discovered it worked on toon link, I had no idea why. Then pure found out that it also worked on diddy... I had a hunch that it might because they were the some height but I just couldn't get it to work back then.
I don't believe that it would, as the pass through platforms and pictochat aren't exactly comparable.Also has anyone considered the size of the platfrom affecting the chances of a "Splat"?
Are you coming to the Waba monthly on the 16th of this Month?^^
It works on King Dedede too though, who is a huge fatass!
Thanks for contributing. >=[Yeah, i hate falcos U.U! Cmon, i imagine that like in a month or two from now, people will have discovered taht if you do [insert complicated stuff here] you will be able to CG > LL > Create a imaginary wall > LL in wall > have time to CG aggain > Create other imaginary wall > U-smash.
And it will be a 0~death combo in 99% of the cast, except MK!(dam him!)
Yes, I should be there. Also I don' t think splatting works on squirtle, only TL, pika, diddy, and DDD.Are you coming to the Waba monthly on the 16th of this Month?
Btw Falco has a standing chain grab on squirtle but the timing is strict. You'd probably have an easier time if you used splatting.
Not really, just thought I'd share it. But I haven't really tried anything out of it so I guess I could try tonight or tomorrow.Thanks for contributing. >=[
@ Kismet: Is it possible to do any follow ups out of it that you wouldn't be able to use out of a regular CG?
Well when you splat, you're allowed an extra grab on squirtle. Falco can grab pit twice in standing position.Yes, I should be there. Also I don' t think splatting works on squirtle, only TL, pika, diddy, and DDD.
Falco technically has a standing chain grab against wolf and fox as well (along with some other characters).
I'm not sure. And I think you can RAR it, but good luck hitting short characters with it. You'd have an easier time using it against floaty or tall characters like Ganon, Lucario, Samus, or RoB.What makes squirtle special that he can be standing CG'd and not others?
@Denzi: I'm guessing that with a standing CG, you could do a Bair and get the strong hit box to connect. Actually, now that I think about it, can you get the strong hit box to connect after the normal CG by just RAR'ing it?
You get a regrab. I guess you could do a normal chain grab towards the ledge then position yourself to splat. Make sure he's at about %49 or higher when you Dthrow him at the ledge to take him to 90 with standing grabs.Either way, DDD is getting more messed up against falco then ever before xD Won't belong before we think the match-up is 70-30 or worse xP
@Kismit: So you mean you can literally get a 0-90% CG or do you mean that if you splatted DDD at 80% you could get a regrab even without prior CG to ~40%?
So those characters it does work on? Capt Falcon splatting at 26%? That's strange tbh.Let it be known that I suck at Smash Bros.
After testing more, it works on Pikachu from 0%. Apparently I suck at timing the grab. It seems to be stricter on some characters than others.
But anyway, a list of characters I've found that it works on and the percentages. 0-Splat, means till about 44-ish%, or when the opponent gets splatted. I didn't list (or rather deleted the list) the characters it fails on so that hopefully others will try it on them and get it to work.
Toon Link: 0 - Splat
DeDeDe: 0 - Splat
Pikachu: 0 - Splat
Wolf: 0 - Splat
Fox: 0-Splat
Sheik: 0-37ish
Captain Falcon: 0-26
Squirtle: 0-37
So for Sheik and Squirtle, you almost get to the splatting range. If you pummel a few times or start at about 5%, the last throw can possibly put them at around the 42 or 44% needed to splat them.
I might be wrong on those last percentages though. They continue having the grounded animation after the Dthrow, it just seems like they break too far away too quickly or something and I can't regrab them past that.
Splatting occurs at around 44%. Captain Falcon gets out before you can splat. At least he did for me; it might just be that I didn't time the regrab well enough. From what I see, you have to regrab right after the noise of the Dthrow ends.So those characters it does work on? Capt Falcon splatting at 26%? That's strange tbh.
On which of these characters can you do the standing chaingrab at the ledge?