OFY
Sonic main since 08'
This board lacks real Sonic discussion.
So, I've decided to make a weekly move discussion thread. Every week we pick one of Sonic's moves/at's and discuss on how we apply or how we can apply it in different ways to our game. I will describe a brief description of the current
This week: U-Air
Sonic's U-air is a 2-hit move, but when short hopped only one of Sonic's legs hits the oppenent causing 3% damage, obviously when both legs do connect with the opponent 6% dmg is inflicted. But when you do SH this move and FF it, and connect with the one leg you do have enough time to jab, grab, or use any of Sonic's B specials, FF it, and connect with the one leg you do have enough time to jab, grab, or use any of Sonic's B specials, as far as I tested.
My take on U-Air.
So, I've decided to make a weekly move discussion thread. Every week we pick one of Sonic's moves/at's and discuss on how we apply or how we can apply it in different ways to our game. I will describe a brief description of the current
This week: U-Air
Sonic's U-air is a 2-hit move, but when short hopped only one of Sonic's legs hits the oppenent causing 3% damage, obviously when both legs do connect with the opponent 6% dmg is inflicted. But when you do SH this move and FF it, and connect with the one leg you do have enough time to jab, grab, or use any of Sonic's B specials, FF it, and connect with the one leg you do have enough time to jab, grab, or use any of Sonic's B specials, as far as I tested.
My take on U-Air.