Llumys
Smash Champion
I wouldn't be surprised. I think I may have done that before. I could be mistaking it for something else, though.
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Unless purples have some sort of hidden property I'm not aware of, no. It doesn't work like that, he eh.apparently purple U smash goes through tornado?!? o_O
lmao xDpurple break the nado from the top, just like our nair does.
Negrolimar is obviously the best pick against mk, cuz tossin dem pikmin n the nado b lik shootin hoops.
~Fino
I've said this since day one. Bravo bob... you beat tin man, lol.Never approach MK. Keep him trying to kill pikmin then get a grab if u can. Throwng pikmin is good in this MU. Its not for the damage but for the pressure.
FixedD throw > fair > NADO!!!
Either people are still being stupid... or I'm just 9 months ahead... I'd like to think the former, cause I sux at this game.Off-stage, creativity is our friend. In order to recover, just use all your tools wisely.
That's all llumys and I were saying, dthrow fair (or fsmash) is your best option at 0. Not at 16%... I have no clue why you brought that up.Lol
D-throw>F-air at 0% will defenetly be sure to connect. Even at 16% though Mk will punish you with a d-air if you try to pull that off.
Offstage: Whistle is olimar's greatest tool offstage against mk obviously. Purple pikmin toss can throw him mk off while chasing u offstage, so use it from time to time. Spamming it everytime will make it useless because mk will easily dodge it.
I like 2 D-throw>run>Pivot grab when he lands sometimes (better on mostly other chars since most chars don't have more than 2 jumps)
And yeah Llumys D-throw>F-air is great but mk is 2 fast for that really. I chose D-throw to up-smash because oli's up-smash comes out pretty fast and is a sure hit.I also like 2 Up-smash twice at times even because one smash doesn't knock him up that hi so I can follow up with another fast up-smash.
D-throw>failure logic plz stop
There's no guaranteed re-grab ._.At 0% or really low % as long as u don't have a purple next after the first dthrow, wouldn't dthrow, dthrow, fair be better.
I don't think they can DI out of that at like 0-5%.
Maybe the metaknights you play are bad... just DI away and then jump and they're free. lolFAIL, ive always done that against MK and it works. I guess they don't expect it.
At 0%, really no dthrow-dthrow?
You say this as if I was trying to prove you wrong >_> I know you were talking about at 0% I just used 16% as an example because my point was that it would only work at 0% (D-throw>f-air) and that mk's % were slightly above that he would be able to evade the f-air.
That's all llumys and I were saying, dthrow fair (or fsmash) is your best option at 0. Not at 16%... I have no clue why you brought that up.
If you whistle mks gimp attempts... you're usually able to nair him before he can do anything (depending on his attack). If mk spends time dodging the purple pikmin... it's still effective. You're still forcing mk to do something that you want, and you should be able to react to the following situation in a way that results in you getting back on stage.
It's funny you mention that mk can dair our dthrow fair at 16%... cause mk can DEFINITELY, and good mks will, dair you out of a dthrow pivot grab. LAWL, seriously?
Mk is not "too fast" for dthrow fair. It's guaranteed at very low%. Dthrow usmash is okay at mid-low % because it forces mk to be above you... and most every char above olimar is at a disadvantage. Just make sure you keep applying pressure.
Dthrow double usmash is just as guaranteed and dthrow fair "at 16%" so I wouldn't get at llumys for saying something situational (hell... he even said specifically at zero... you just put words in his mouth) when you're doing the exact same thing.
[sarcasm="9001"]Hey, you know what I like to do? dthrow fsmash grab dthrow dair footstool dair. I sometimes like do to it, it's a 0-death combo and super cool[/sarcasm]
~Fino
I think I get it.... so my point is... at 140%... dthrow usmash wouldn't work, therefore you're stupid and wrong?You say this as if I was trying to prove you wrong >_> I know you were talking about at 0% I just used 16% as an example because my point was that it would only work at 0% (D-throw>f-air) and that mk's % were slightly above that he would be able to evade the f-air.
If you whistle mk's uair while he's edge guarding you, he's able to throw out a nair and outdo Olimar's nair, sadly. This is the flaw to this. However, lots of mks like to try to shuttle loop us as an edge guard, which isn't smart. If we predict and whistle a shuttle loop it's usually a free up smash for us.If you whistle mks gimp attempts... you're usually able to nair him before he can do anything (depending on his attack).
Yeah, in that situation... whistle + aerial dodge... it's the best solution / last resort to not getting gimped XDIf you whistle mk's uair while he's edge guarding you, he's able to throw out a nair and outdo Olimar's nair, sadly. This is the flaw to this. However, lots of mks like to try to shuttle loop us as an edge guard, which isn't smart. If we predict and whistle a shuttle loop it's usually a free up smash for us.
^richbrown combo, where you at? lol.Also I can't believe you guys didn't mention Dthrow-boost pivot grab Bthrow-purple pikmin toss-nair-footstool-jabreset-dtilt-dtilt-dtilt-dtilt-dtilt-ftilt-usmash-whistle bounce that's like ****ing uber