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We Like IKE! Or do we...

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Hong

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Ike was given more muscles then what he had in Radiant Dawn. xD

That's rather funny.
Just to go back on this with the topic itself, I think he looks just about right, really.

SPOILER CUTSCENE IF YOU ARE PLANNING TO PLAY RD:


His battle model doesn't look as built, since they used fewer polygons. I think he looks pretty jacked up in the cutscenes, however. Look at those guns!

How come?
I don't want to give too long of a post since I don't want to derail the OP's topic any more than I have, but:

They did a lot of things that felt like they just did it to make it appeal to westerners. Among them was the Tactician. It felt so forced and awkward... having the characters look at the screen and talk like that was just downright creepy. It was far and away from the My Unit that they would try later on, which instead served as a more deliberate effort to improve the formula of the series. My Unit actually felt engaged, like they had a reason to exist.

Partially subjective, but I didn't like a lot of the chapter designs. Not hard or anything, so much as bad choices overall. Like, for example, having to walk through a large stretch of terrain with poor footing and absolutely no threats to deal with. What was even the point.

Also the cast. For those that like the three leads, all I could find care for was perhaps Hector. There were a few other characters that appealed to me, but overall it didn't quite hit the spot.
 

Mega Bidoof

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So I guess that makes Ridley Godzilla.

Seriously, once a Ridley is revealed at E3, Japanese people are going to be calling him Godzilla.
 
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True Blue Warrior

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I don't want to give too long of a post since I don't want to derail the OP's topic any more than I have, but:

They did a lot of things that felt like they just did it to make it appeal to westerners. Among them was the Tactician. It felt so forced and awkward... having the characters look at the screen and talk like that was just downright creepy. It was far and away from the My Unit that they would try later on, which instead served as a more deliberate effort to improve the formula of the series. My Unit actually felt engaged, like they had a reason to exist.

Partially subjective, but I didn't like a lot of the chapter designs. Not hard or anything, so much as bad choices overall. Like, for example, having to walk through a large stretch of terrain with poor footing and absolutely no threats to deal with. What was even the point.

Also the cast. For those that like the three leads, all I could find care for was perhaps Hector. There were a few other characters that appealed to me, but overall it didn't quite hit the spot.
That's fine. It's actually my favourite one out of the ones that I played and the one that got me interested in the franchise.

I loved the linearity, the amount of side-quest and the cast, with my favourite being Lyn.

If you want to, we can discuss this further at a different place.
 

PyroTakun

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-- RADIANT DAWN SPOILER --

After Ike beat the $#!t out of that Goddess in Radiant Dawn, he deserves to have ALL THE BULK.
 
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Ekans647

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So I've decided on FE:Awakening for my first game. PoR is so hideously expensive, so I'll probaly just watch a Let's Play to understand the story.

My only concern with the new model is that Sakurai said "His sword deals heavy damage in Smash Bros., so this design suits him very well!" meaning that Ike might slow like he was in Brawl.
 

PyroTakun

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So I've decided on FE:Awakening for my first game. PoR is so hideously expensive, so I'll probaly just watch a Let's Play to understand the story.

My only concern with the new model is that Sakurai said "His sword deals heavy damage in Smash Bros., so this design suits him very well!" meaning that Ike might slow like he was in Brawl.
Which is BS because his speed stat in the game was actually on par/ higher than his attack stat.
 

Ekans647

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Which is BS because his speed stat in the game was actually on par/ higher than his attack stat.
Exactly. I think the reason they made Ike so slow in Brawl was to contrast from Marth in order to avoid backlash for cutting in favor of what would have been another Math clone.
 

Hong

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So I've decided on FE:Awakening for my first game. PoR is so hideously expensive, so I'll probaly just watch a Let's Play to understand the story.

My only concern with the new model is that Sakurai said "His sword deals heavy damage in Smash Bros., so this design suits him very well!" meaning that Ike might slow like he was in Brawl.
The thing is, Namco knows that strong attacks doesn't need to mean the character is slow in every way.

Speed can be defined in so many ways. How fast an attack comes out, how long it takes before it ends, how fast your character moves on the ground, in the air, going up or down, etc. Ike only needs either slow movement or slow attacks to be balanced, and he can keep his attack power just fine. The same series has moves like Rest, shines, Marth's tipper, and Little Mac's new one-hit-KO. Lots of ways you can lose a stock in literally under ten seconds. Ike killing people reliably at sub 80% isn't unreasonable at any stretch.

That is why I have been so disappointed in how they have handled Link. Even if you made his attacks super fast, the character would still be balanced by his stiff movements. Comparatively, swordsmen like Marth and Ike have even more reach than their weapons suggest since they extend themselves when they swing, where as Link has a very neutral and reserved stance.
 
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Ekans647

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The thing is, Namco knows that strong attacks doesn't need to mean the character is slow in every way.

Speed can be defined in so many ways. How fast an attack comes out, how long it takes before it ends, how fast your character moves on the ground, in the air, going up or down, etc. Ike only needs either slow movement or slow attacks to be balanced, and he can keep his attack power just fine. The same series has moves like Rest, shines, Marth's tipper, and Little Mac's new one-hit-KO. Lots of ways you can lose a stock in literally under ten seconds. Ike killing people reliably at sub 80% isn't unreasonable at any stretch.

That is why I have been so disappointed in how they have handled Link. Even if you made his attacks super fast, the character would still be balanced by his stiff movements. Comparatively, swordsmen like Marth and Ike have even more reach than their weapons suggest since they extend themselves when they swing, where as Link has a very neutral and reserved stance.
I'll clarify then. I want the speed of Ike's attacks to be faster. Less startup lag and ending lag. I'd also like Ike (Ha!) to dash a little faster and have more air speed. To sum it up, I'd like Ike (That never gets old!) to be at the overall speed he had in P:M.
 

Hong

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I'll clarify then. I want the speed of Ike's attacks to be faster. Less startup lag and ending lag. I'd also like Ike (Ha!) to dash a little faster and have more air speed. To sum it up, I'd like Ike (That never gets old!) to be at the overall speed he had in P:M.
Here's hoping.

We have already seen a fair share of other concepts from PM show up in Smash 4. I don't necessarily think they copied these things from the modification of Brawl, so much as the reason why those changes were made for PM to begin with is because it just makes sense. If they design Ike sensibly, he may or may not end up like he did in PM, but he'll have a better design overall.

I hope he is tested rigorously in a 1 on 1 environment. Of course he'll do well in free for alls, though I think 1v1 balance should be considered first.
 

Ekans647

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Here's hoping.

We have already seen a fair share of other concepts from PM show up in Smash 4. I don't necessarily think they copied these things from the modification of Brawl, so much as the reason why those changes were made for PM to begin with is because it just makes sense. If they design Ike sensibly, he may or may not end up like he did in PM, but he'll have a better design overall.

I hope he is tested rigorously in a 1 on 1 environment. Of course he'll do well in free for alls, though I think 1v1 balance should be considered first.
You get it.

Aside from the aforementioned speed buffs, Ike should have blue flames over the red ones he had in Brawl.
 
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Re: Slow Ike

I don't think it had to do with Roy although contrast with Marth probably factored into the decision. I really think it was the sword that led Sakurai to making Ike so slow since he mentions it a number of times (stuff like so strong he can hold it with one hand etc). Already some people thought it was odd that slim PoR Ike was slugging that thing around, if he was doing it quickly it probably would have looked bizarre to those unfamiliar with the character. (I kinda want to say P:M doesn't count because anybody looking at that game is already doing so cause they are interested in the fast paced, combo-filled Melee gameplay which is a different perspective than the average joe Sakurai tried so hard to please with Brawl.)
 

Snagrio

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Awakening was my first dive into the series and I loved it, probably because of the ease for newbies. Later on I got Sacred Stones, Blazing Sword (aka just Fire Emblem), and Shadow Dragon all in their cases and everything for a steal at a convention last year (I think the grand total was 65 bucks, less then your average copy of PoR). I regret to say I haven't finished any of them. I got pretty far in Eliwood's story portion, barely touched Sacred Stones (cause I wanted to finish the former first), and Shadow Dragon...

I actually went back to Shadow Dragon recently after putting it down for a while after the first couple chapters. I hate how you pretty much need a strategy guide to tell which party members to bring in order to convert others to your side before starting a chapter. I saved midway during a chapter, and then came across a convertible enemy that I couldn't recruit because the person that needed to talk to him wasn't on the field. I just stopped by that point. Maybe I was just spoiled by Awakening's "Chrom can talk to everybody" mechanic.

All in all you can see I have a weird relationship with Fire Emblem. I love the franchise and characters, but I just haven't played much of games themselves, mostly because I'm simply not good at them.
 

DraginHikari

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To be honest I don't know how much Sakurai and his team put into the thought of how the numeric stats of the characters played out when decided how strong/fast/slow/ etc a character is. In order to fit into the game I think it's just they take the most recongizable characteristics they can draw off of and try to fit it into your standard fighter classification. I know that Marth 'appears' is physically weaker and faster then Ike but given the drastic system differences between the games the two were iI'm not sure how large of a spread that would be in reality.
 

mimgrim

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Honestly, the main thing Ike needs is less landing lag on his aerials, this can be achieved in a number of ways. The reason for this is so that Fair can become a reliable spacing tool and so that he doesn't have to rely solely on Nair for spacing.

Project M Ike is basically perfect in that regard. But I've never been a fan of how they made QD work, it just doesn't feel right to me, and his Jab Cancel feels considerably weaker compared to how it was in Brawl.

Ike has the potential to be a great character, especially if he retrains his Jab Cancel from Brawl, he just needs a bit less lag, especially on his aerials. He'll still have the weakness of being a big target and still being pretty slow.
 

Swamp Sensei

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I met a friend who called Ike a gorilla.

He's also American, Caucasian and has no link to any form of Asian culture.

Huh....
 

Hong

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Ike ain't happy, he's feeling glad.
He's got AETHER in a bag.
He was useless, but not for long
The future is coming on.
It's coming on, it's coming on, it's coming on

smaurai pls
 

Aninymouse

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Japan has a fetish for androgynous/effeminate males to the point where it angers me.
Japan has fetishes that don't even exist in the known universe.

I'm not convinced androgynous males are on the top of their list. That sounds way more like South Korea, to me.
 

Ekans647

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Ike ain't happy, he's feeling glad.
He's got AETHER in a bag.
He was useless, but not for long
The future is coming on.
It's coming on, it's coming on, it's coming on

smaurai pls
I only rap...caucasianally!
 

Ultinarok

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Plot twist: All real-life gorillas look like Ike, and we just don't know it cause' we've never seen them in their ultimate Ike-y form. Also, Ike is actually a gorilla named Ike.
 
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Ultinarok

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Sorry, didn't mean to come off as rude, I just didn't find it funny. I'm not good at internet communication.
Well its a plot twist joke, where we all believe the obvious logical conclusion that Japan likening Ike to a gorilla for his brawn is rather strange, when, as an absurd plot twist, Ike actually does look like a gorilla in its true form and we actually don't know it, and is in fact just a gorilla named Ike. Thus the Japanese would've been right the whole time. Comedy from absurdity.

Ike doesn't look a gorilla, he looks like a well-built man, and muscle mass is not a cultural preference in Japan, so to them it looks ghastly. But naturally, he just looks awesome to us.
 

Ekans647

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Well its a plot twist joke, where we all believe the obvious logical conclusion that Japan likening Ike to a gorilla for his brawn is rather strange, when, as an absurd plot twist, Ike actually does look like a gorilla in its true form and we actually don't know it, and is in fact just a gorilla named Ike. Thus the Japanese would've been right the whole time. Comedy from absurdity.

Ike doesn't look a gorilla, he looks like a well-built man, and muscle mass is not a cultural preference in Japan, so to them it looks ghastly. But naturally, he just looks awesome to us.
Oh, I get now. My family sense of humor stems from puns and dark humor. I just understand why Japan doesn't prefer well-built or muscular men, especially since Ike was designed in Japan?
 
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