xXIke-SamaXx
Smash Lord
Ugh, this is the stupidest thing. Ike doesn't look ANYTHING like a gorilla. Seriously. I don't know why people bring it up. He just looks badass, like the rest of the FE cast in this game.

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Ugh, this is the stupidest thing. Ike doesn't look ANYTHING like a gorilla. Seriously. I don't know why people bring it up. He just looks badass, like the rest of the FE cast in this game.
Fix'dUgh, this is the stupidest thing. Ike doesn't look ANYTHING like a gorilla. Seriously. I don't know why people bring it up. He just looks really sexy and makes you feel weird that you get turned on by his arms, like the no one else of the FE cast in this game.
Hm interesting, I was just referring to this picture, where he definitely looks 6.5-7 feet. That's quite different from his official stat ;O In this picture: http://img2.wikia.nocookie.net/__cb...E10_Artwork).png/529px-Ike_(FE10_Artwork).pngIke is supposed to be 179 cm which mean, and 179 isn't that tall...but I get your point, maybe they just want to make the Hitboxes the same, but he does look badass, and he doesn't look like a gorilla!
In Path of Radiance, Ike wasn't known for his raw power (which he did have). He was known for his speed, capable of doubling most other enemy units in the game. (In Fire Emblem terminology, Doubling is what we call being so much faster than the other person that you can attack them twice in one round)Ike's been to the gym. Everyone can see that. So it makes me wonder if Ike will be able to fight a little faster.
In Brawl, Ike was a little on the scrawny side, and you could kinda see he had difficulty swinging Ragnell around. Maybe now that he's hit the gym he can swing his weapon a little faster. Maybe he could even swing his sword around with one hand this time around.
It'd be pretty different. They could keep him with the below-average movement speed and higher weight (and lesser jump height) due to his armor but allow him to swing his sword a little faster than in Brawl. He could take on the role of a Knight basically
What do you think, too much?
Wow, you know what, I never even thought about that. True that. I think now I remember why I was so annoyed with him in Brawl. Hopefully he gets some kinda speed boost, I'd even take it as a compromise for less knock back (which is massive enough as is).In Path of Radiance, Ike wasn't known for his raw power (which he did have). He was known for his speed, capable of doubling most other enemy units in the game. (In Fire Emblem terminology, Doubling is what we call being so much faster than the other person that you can attack them twice in one round)
If Ike gets a speed boost, I will not complain in the slightest.
Come to think of it, all the characters with shown footage but Zelda seem to be sped up. Be running speed, attack lag, or both.So far, slow has become less slow in Smash 4. So Link and Samus for example are both a lot faster.
With Bandai Namco on board, I hope Ike will receive significant enhancements. A character should never be both slow in moment and slow in attack. Captain Falcon, for example, has plenty of slow attacks, but a nice selection of faster strikes and his speed can compensate.
Actually I feel like the best way to do this is to make Ike stop acting like the sword weighs 50lbs. In his FE games he has no problem swinging it around 1 handed (not to mention his FE stance is much more imposing than the Brawl one).I DEFINITELY think Ike will be much faster on his feet now. He has slow attacks, but that shouldn't be combined with slow movement as well. The only characters I can see being slow are the ones with faster attacks and greater range. Robin is a great example; Robin appears to be a VERY slow character, but most of Robin's moves are fast, hit hard, and have excellent range.
Ike definitely needs to run much faster to compensate for his slower attacks.
True, you could argue that as well. His sword slashes should be faster. However, some of his attacks can be slow because he's putting more force onto them.Actually I feel like the best way to do this is to make Ike stop acting like the sword weighs 50lbs. In his FE games he has no problem swinging it around 1 handed (not to mention his FE stance is much more imposing than the Brawl one).
In Brawl, it's like he never picked up the sword before. Increase the speed that he slashes his sword. That includes whatever his forward smash animation is this time (compared to the crappy one from Brawl).
Basically he needs to look like he's experienced with the Ragnell. The movement speed, weight, and jump height can be the downsides.
EDIT: Plus, his heavier armor in Sm4sh can be an excuse to the slower movement and higher weight
I don't say he should be faster than Marth, but he should run a bit faster at least. His jumping capabilities will definitely be quite slow.I guess it depends on how much faster. He's supposed to be slower and stronger than Marth, and making him faster would kinda defeat the purpose of Marth in some ways.
I see what you mean but I'm actually seeing Marth and Ike in two very different ways. I'm gonna use FE classes as a reference.I guess it depends on how much faster. He's supposed to be slower and stronger than Marth, and making him faster would kinda defeat the purpose of Marth in some ways.
Well, yeah, I definitely see Ike as a Hero. I've never really seem Mart as a Swordmaster, though, I just see Marth as an average Lord. Even Ike's original "Ranger" class was based more on Mercenary than a Lord, especially with how his Aether is essentially just the classic Hero critical attack. Lyn's the only real main Lord who fits the "Swordmaster" class, as she's directly based on that class.I see what you mean but I'm actually seeing Marth and Ike in two very different ways. I'm gonna use FE classes as a reference.
Marth is a Swordmaster
If you played any FE you'll know what a Swordmaster is (you'll probably know regardless lol). I see Marth as a faster combo-using (ie Dancing Blade) fighter. I see him as being able to run up to one guy much faster than most and being able to dish out multiple 3-5 hit combos. His hits don't do a lot of damage(compensated with the Tipper) but he's also able get in more hits than most. He's got a good combination of ground game and air game as he's able to do a lot of combos on the ground and is capable of getting a couple of good hits in the air.
Ike is a Mercenary / Hero
A Hero in FE is literally best described as the middle ground between Swordmaster and General (Massive tank). I see Ike as not necessarily a massive tank like the General classes in FE, but one that has a good balance between Strength, Speed, and Defense. Due to the armor, he has much heavier weight and less speed than someone like Marth. But his raw power and giganto muscles makes him able to do fast 1-3 hit combos that are able to do a considerable amount of damage. His game is on the ground, and as such, he will have a hard time against guys in the air. He may be able to get 1 hit in the air per jump, but he may have problems doing even that as he can't jump as high as Marth. It's also good to note that Ike IS in fact a Hero in game, except he's not depicted using shields like most Heroes.
So I'm saying Ike should definitely FIGHT faster (not RUN faster) with his usefulness relying mainly on fighting on the ground.
Ike in Brawl was just such a bad design.Yeah, he definitely needs to have faster attacks, especially since now he even looks like he should have little trouble swinging Ragnell around. I wouldn't mind if his movement speed got a little faster as well to suit his more athletic build--nothing too fast, just as least below average. Ike hasn't exactly been slow in either of his games, you know?
I see what you mean but I'm actually seeing Marth and Ike in two very different ways. I'm gonna use FE classes as a reference.
Marth is a Swordmaster
If you played any FE you'll know what a Swordmaster is (you'll probably know regardless lol). I see Marth as a faster combo-using (ie Dancing Blade) fighter. I see him as being able to run up to one guy much faster than most and being able to dish out multiple 3-5 hit combos. His hits don't do a lot of damage(compensated with the Tipper) but he's also able get in more hits than most. He's got a good combination of ground game and air game as he's able to do a lot of combos on the ground and is capable of getting a couple of good hits in the air.
Ike is a Mercenary / Hero
A Hero in FE is literally best described as the middle ground between Swordmaster and General (Massive tank). I see Ike as not necessarily a massive tank like the General classes in FE, but one that has a good balance between Strength, Speed, and Defense. Due to the armor, he has much heavier weight and less speed than someone like Marth. But his raw power and giganto muscles makes him able to do fast 1-3 hit combos that are able to do a considerable amount of damage. His game is on the ground, and as such, he will have a hard time against guys in the air. He may be able to get 1 hit in the air per jump, but he may have problems doing even that as he can't jump as high as Marth. It's also good to note that Ike IS in fact a Hero in game, except he's not depicted using shields like most Heroes.
So I'm saying Ike should definitely FIGHT faster (not RUN faster) with his usefulness relying mainly on fighting on the ground.
Thanks and So do I! Probably the best franchise on Nintendo next to Smash and LoZ.Very good point! Makes a lot of sense. And yeah man, I love some Fire Emblem!
Of course, Marth isn't exactly a swordmaster. I should have been more clear. What I was trying to say is since he's a Lord and Lords' fighting styles vary (mostly as fast swordsmen / fencers), I'd have to say Marth is closest to Swordmasters.Well, yeah, I definitely see Ike as a Hero. I've never really seem Mart as a Swordmaster, though, I just see Marth as an average Lord. Even Ike's original "Ranger" class was based more on Mercenary than a Lord, especially with how his Aether is essentially just the classic Hero critical attack. Lyn's the only real main Lord who fits the "Swordmaster" class, as she's directly based on that class.
Notably, Lords tend to be more about thrust attacks, Swordmasters are about slash attacks and lots of jumping and maneuvering.
Sure, though, Ike could definitely use faster attacks.
Especially since Smash already actually has a lot of fast-moving heavyweights. Bowser, DK and especially Charizard are all exceptionally quick on their feet.I'd much prefer faster attacks with less lag over faster movement speed. Ike looks way to manly and experienced now to be swinging Ragnell like in Brawl while I can overlook slower movement speed.
Well Ikes eruption works like marths B special so only thing I doubt they will touch. And His eruption if you release it right before it finishes is actually stronger than a full charge.Things I want faster:
-Jump lag
-Dead frames of nair removed
-Walk acceleration
Things I want stronger:
-Tilts: Better shield push/damage mostly
-Dsmash: Make the first hit much stronger
-Counter: Not worth the read, a higher minimum % damage would also be nice
-Uncharged Eruption: Quite weak uncharged, otherwise it would have a few more situational uses
-Quick Draw (especially uncharged) + make it less finicky on its trigger
-Grounded aether knocks up properly and the spinning blade keeps opponents inside properly
I'm probably fine with Ike's speed since I spent so much time mastering and getting comfortable with it. I don't like Ike's walking, though. His stronger attacks should mess with shields a bit more, while still remaining susceptible to power shields and artful dodging.
Well, considering they buffed Shield Breaker, I don't understand the reason for your doubt.Well Ikes eruption works like marths B special so only thing I doubt they will touch.
On the contrary he looks 10x stronger in Sm4sh than in Brawl so literally, the sword would feel lighter to him given his strength which should mean faster hits. Realistically, and logically, Ike would be swinging much faster than in brawl.I also think Ike should get faster- I had a bit of a hard time fighting some of my friends sometimes because of the slow attacks.
The problem is that he's in his RD form now. If they made him slow when he was based on the game where he had great speed, they might not when he's the 35% growth version. Of course, I could be wrong.