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Wavedashing in Brawl? -- New info

GaryCXJk

Smash Lord
Joined
Jun 2, 2006
Messages
1,809
I can't WD, and I'm not being called a n00btard, just because I can't WD. I'm just not pissy about it. I won't argue against WD. I will however argue against people who are against WD just because they are too ******** to learn WDing and just kicks against it instead. It's okay if you can't WD, but you just don't need to kick people who do love WD.
 

Takeshi245

Smash Champion
Joined
Jul 13, 2007
Messages
2,051
Location
Ansonia, CT
Another wavedashing topic except this time we have an interview and videos. Well, that L-catch has given me more faith in advanced techniques (you have to really time it). As for wavedashing, there's still a possibility. Brawl has: jumping, air-dodging, and traction. I would suggest using the Nintendo Gamecube controller since it's the one we're most comfortable with.
 

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
Washdashing is not a glitch.

It is however, a technique that the developers were not thinking of.

The question is whether or not they will leave it in. We know they know about wavewashing, we don't know whether they actually think that its worth leaving in.

(i.e. they will have to think, "Does it add depth to the game, Does it make it unbalenced, should we add lag to airdodges into the ground, or should we make rolling faster so that it makes WD not as good," etc)
 

Darqion

Smash Cadet
Joined
Oct 12, 2007
Messages
25
ow my.. If the average age in here isnt near 10, then i dont know what to think

To many people lack the knowledge of what a glitch is, thats obvious. And offcourse nintendo knew that people would use a "usefull" tactic, if it had any good to it. They probebly just hadnt spazzing playtesters so never encountered the problem, and didnt really think about it either.

Thats not weird, it happens a whole lot in games. it being "possible" does in no way, make it intended, or a good thing. Its simply a few different moves topped on to eachother causing an unexpected move that is somewhat powerfull when used correctly. Its obviously a glitch of sorts.

The real question would be (if people would try civil conversation instead of bashing "nonbelievers"), is this a game breaking glitch, or does it add depth, and a more advanced meta game. will the game be played remotly the same with or without it.

Personally i didnt find it hard to learn to WD. i picked it up in a couple of hours, and could do it fairly well. Personally i like these kind of glitches, as long as everyone im fighting against knows about it, and with that doesnt run into unexpected "super trippy moves"

Removing WD from the game owuldnt be to hard. they could alter a few moves just a little and it would be next to useless. They could remove, or add a bit lag before you can fastfall, making you wavehop more or less. Its also not really weird to have them not glide.. try jumping at an angle in the floor in front of you, chances are you wont move an inch after you land, unless you are on ice with your socks on.

You should rely just accept WHAT it is, and unless nintendo said "Yes wavedashing is a very cool advanced technique we liked putting in" its a glitch. People should just have to accept that they are around, and if they cant fight it, join it.. and learn it yourself

Im a tad tired of trying to read a good convo on here, and seeing how every other post a guy puts up his best 5 year old routine, and just puts his fingers in his ears and goes "I CANT HEAR YOU NANANANA ITS IN ITS IN ITS IN NANNANA"

Well , there you have it. I have a 90% fire resistance, so let the flaming begin
 

Angrylobster

Smash Lord
Joined
Apr 24, 2005
Messages
1,161
Either way, if wavedashing is taken out it'll just be replaced. No wave dashing? that means people will just rely on dash dancing more. No dash dancing? People will just use pivots more etc
 

.Yoshi

Smash Journeyman
Joined
Oct 6, 2007
Messages
422
Location
Boston
You know what? I highly doubt E4All will let people bring in their own GC controllers to plug into a Wii that is locked in a plastic box. The Wii remote and Classic controler will be the only ones available to play on. If this changes how people "try" to wavedash, then it explains why no one has commented on it yet. It's hard to wavedash on the wiimote - we know that much.
 

Keitaro

Banned via Administration
Joined
Sep 14, 2006
Messages
11,941
Location
Piscataway, NJ
WTF!?

So your telling me people have played the game at the conference but no one has found out if wavedashing/l-canceling/wavedancing is possible!?!?!?
 

Elen

Smash Lord
Joined
Nov 11, 2006
Messages
1,206
Location
USA
Calm down everyone. Just wait for the 18th, when smashboards has representatives going to play the demo. We'll get all the info we could ever ask for, on advanced techs, when that day comes.
 

Zek

Smash Ace
Joined
Dec 1, 2005
Messages
784
Do you guys understand that bugs can result from the unintended use of intended features? Obviously jumping and air dodging are both intended functionality. Using them together in a certain way results in unintended consequences. That's practically the definition of a glitch. It's fairly obvious that the devs didn't realize the potential of wavedashing, if they knew it was possible at all, and didn't take it into account for game balance. Yeah, there are instances of glitches becoming accepted gameplay mechanics and being implemented for real in later games - skiing in Tribes is the classic example - but wavedashing isn't nearly as mainstream or easy to execute as that was. It would be very, very easy to modify the physics behavior to prevent it and I would bet money that they've done just that. We'll see for sure in a week.
 

raphtmarqui

Smash Lord
Joined
Feb 12, 2006
Messages
1,912
If people have actualy tried it and couldnt get it, then its not looking to good for wavedash in Brawl. Its not like it was that hard to do.
 

CartooN

Smash Apprentice
Joined
Jun 20, 2007
Messages
95
Location
UK
NNID
CartoooN
L is grab with the Classic Controller, I believe.

So, one would press L to catch an airborne item of theirs.

Or the enemy's.
I just saw this on a video, ZL and ZR can both be used to grab on the classic controler. (ZL and ZR are the two buttons between the regular L and R)
 

Anther

Smash Champion
Joined
Oct 5, 2005
Messages
2,386
Location
Ann Arbor, MI
what happens instead?... I don't understand what'd make it so hard on a classic controller compared to gc remote XD.
 

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
Plz copy and paste all of what he says.

Not everyone is an ign insider.

And I mean EVERYTHING he says in regards to advanced techniques.
 

Dacvak

Smash Ace
Joined
Sep 7, 2006
Messages
523
Plz copy and paste all of what he says.

Not everyone is an ign insider.

And I mean EVERYTHING he says in regards to advanced techniques.
I wasn't aware that those were insider boards. =O

Anyway, I copied and pasted what he said in the very first post.

~Dac
 

[Deuce]

Smash Journeyman
Joined
Mar 28, 2006
Messages
219
Location
Socal
THERE IS NOTHING TO REMOVE PEOPLE... seriously WHY is this so hard to understand???? its NOT a glitch... its simply the games OWN physics at work.... it can stay in and MOST PLAYERS WOULDN'T KNOW IT ANYWAY!!! and don't talk about things, 'interacting improperly' like this game is supposed to be realistic.... you have a fox from outerspace who flies a ship fighting a mutant turtle... and you're talkin' about realism??? lol oooooooook....
Qft.

And +1 to michael jackson can wavedash.
 

Dacvak

Smash Ace
Joined
Sep 7, 2006
Messages
523
If Wavedashing makes it into Brawl, I hope I'm the first to make a thread on it. I'd love to name it something like W.e A.re V.ery E.xcited! D.ashes A.re S.urely H.ere!

Uber-lame, or epic-awesome? =|

~Dac
 

DarthBrittinias

Smash Apprentice
Joined
Jul 18, 2005
Messages
138
Location
Ontario, CA
I'm not going to argue about whether wavedashing should or should not be in Brawl because either way I don't care. If it's in, then I'll continue to use it, and if it's not then I'll deal with it. SHFFL-ing aerials is a much bigger part of my game than WD-ing is anyways.

Here's the question we should be asking. Did the developers of Melee intend for WD-ing to be used in the way that it is, and do they still want people to continue to use it in that way? If they don't want players to use it anymore, then it would be a simple fix. They could just change it so that you couldn't air dodge until after your jump animation had completely finished. By that time we would be too high off the ground to WD. At this point it's still up in the air if we can do it or not. I haven't seen a single video from the Summit of anyone who was even a decent player. I think we all just have to wait until E for All.
 

narno

Smash Rookie
Joined
Jul 20, 2007
Messages
7
so whats the latest with wavedashing? theres nothing on youtube (after my impatience with melee and pre-brawl release, vids got the better of me)
i havent heard anything more about it :(
 

stfunerds

Smash Apprentice
Joined
Feb 1, 2008
Messages
97
Location
Los Angeles/AIM: gmkah04
well back at E4All I remember people saying it wasn't physically possible in the game because of how the Physics Havok engine works. No one was able to do it. I forgot the exact reasoning why it doesn't work, but it completely conflicted with the basis of wave-dashing.
 

S2

Smash Lord
Joined
Apr 4, 2004
Messages
1,503
Location
Socal 805 (aka Hyrule)
It's not really necessary to ressurect a dead topic that's no longer relevant.

But to answer your question, wavedashing is out. Foxtrotting is back, but works a little differently. Import users are currently finding ways to tailor it to be a pseudo WDing replacement.
 

narno

Smash Rookie
Joined
Jul 20, 2007
Messages
7
hey, sorry, i just havent been on here in ages, didnt know what the deal was.
cheers for your answers though :)
 
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