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Wavedashing in Brawl? -- New info

lime_backwards

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That was just the effect of Sonic's magically friction reducing shoes. At least that is what I would like it to be... But a wave dash would be nice too.
 

Salaad

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According to many people's definition of a "glitch", almost everything we do counts as one since "the creators never intended it". I could care less what is and isn't a glitch. It is more important to filter out anything that is broken.

Salaad, wavedashing is very important in particular circumstances. Do none of you people use wavedash-2-edge-hog? No wonder it seems "worthless" to you.
Lol, I LOVE wavedashing, I for sure want it back in. I'm just saying SHFFL'ing is much more important. xD WD haters want WDing out because
1) They can't do it.

2) They don't even try to do it, and make up the "The developers never intended it" excuse.
 

TheBuzzSaw

Young Link Extraordinaire
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LOL @ "developers' intent"

I don't think the developers intended for me to win. I am a glitch.
 

SiD

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It is my opinion that the IGN people who tested it probably had a hard time with the different forms of control or weren't that good at wavedashing in the first place=p

hopefully there's a way to use gamecube controllers for a proper test.

if they eliminated wavedashing they would have needed to do something drastic with the physics, making everyone have unbelievable traction, or no diagonal air didge, which is ********. I don't see how it can't be in.
I'm sick of people saying that. If you really think they can't stop you from sliding when you airdodge into the ground, without messing up anything else, well, then, you're just not that smart.
 

Kabyk-Greenmyst

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This is why we're not going to use any controller except the GCN. Maybe Classic because it's pretty similar. But to hell if I could pull off a wavedash with the crappy controls of the Wiimote. I mean seriously, I don't think I've seen more of a pitiful controller mapping since Dreamcast.

Sakurai, why did you waste your time on mapping 4 controller schemes when two are obviously quite useless and horribly designed?
 

Hyper Luigi

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It's just sliding. I suppose you can use it to edge hog more effectively but even so it's not a game breaking technique and I wonder why people are so "for" and "against" about it.

But I do believe it's a glitch that occurs when two instances interact improperly causing an oddity in the physics engine. So you can call it a engine quirk if you want but that's still a glitch. People exploit glitches in just about every competitive game though so to be entirely opposed to WDing is silly but being dead set on keeping it is equally silly.

If I was programing this game and was aware of WDing I'd make the character perform a ground roll when the air-dodge into the ground at an angle. That seems like a fluent enough movement and also a somewhat effective tactic.
 

dan smith

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I was actually impressed watching the different control demonstrations. The Wiimote controls don't really sound thaat difficult, and the way they presented it, as an easy way for n00bs to learn, was spot on.

Having said that...I'll prolly use a GCN controller or a classic.
 

Hyper Luigi

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And I'll admit something here. I can't wave dash. Not even with my main Luigi. I don't think that puts me at a distinct dissadvantage against opponents who can but it does frustrate me that I can't do this apparently "simple" thing. Though I hear it works better with a brand new controller.

I'd have to say there's nothing natural about how that looks though. Especially when you wave backward while facing forward. Why would they program that?
 

commonyoshi

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I'd have to say there's nothing natural about how that looks though. Especially when you wave backward while facing forward. Why would they program that?
Michael Jackson can do it...
LOL @ "developers' intent"

I don't think the developers intended for me to win. I am a glitch.
*bows gracefully and respectfully*
This is why we're not going to use any controller except the GCN. Maybe Classic because it's pretty similar. But to hell if I could pull off a wavedash with the crappy controls of the Wiimote. I mean seriously, I don't think I've seen more of a pitiful controller mapping since Dreamcast.

Sakurai, why did you waste your time on mapping 4 controller schemes when two are obviously quite useless and horribly designed?
First of all, Sakurai cant hear you. Stop talking to him. >_>

Not every single Wii owner has a GameCube controller. They also wouldn't make these people without GC controllers buy VC controllers just to play Brawl. Not only is that a bad move, I think it might be illegal in the US. (luring people to buy one thing and forcing them to buy something else to use the first item) Believe it or not, people are going to use these inferior control schemes! ;)

But I agree completely. I mean, using the trigger to shield on the nunchuck-less way? Erg! And how do they differenciate between smashes and tilts?

VVV Edit: Pluvia, you silly siller. :(
 

element_of_fire

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they didn't have to physically 'acknowledge' it... they programmed every function of the wave dash..... the players put those together into the wavedash... its NOT a glitch....
 

dan smith

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The truth is, I don't have a link, and I'm lazy. They called it "sliding" and definitely didn't intend for it to become a frequently used technique. Anybody have a link? I really don't want to go find it.

EDIT: Yeah, and the important part of their acknowledgement isn't that they condoned it but that they didn't remove it. Game developers seek to remove glitches.
 

Hyper Luigi

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It's still a glitch. It's glitch in the physics engine that occurs when two variables interact improperly. Those variables being air doding and touching the ground.
 

element_of_fire

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THERE IS NOTHING TO REMOVE PEOPLE... seriously WHY is this so hard to understand???? its NOT a glitch... its simply the games OWN physics at work.... it can stay in and MOST PLAYERS WOULDN'T KNOW IT ANYWAY!!! and don't talk about things, 'interacting improperly' like this game is supposed to be realistic.... you have a fox from outerspace who flies a ship fighting a mutant turtle... and you're talkin' about realism??? lol oooooooook....
 

Hyper Luigi

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Wavedashing is really easy, all it takes is practice, and to not be a n00b.

Any wavedashing people can't do it, or can't utilize it.
Oh that's real nice. I think the only thing I dislike about wavedashing is that people are ***** about it.

I've been playing Melee since the month it came out. I'm anything but a n00b but forwhatever reason I can never do it effectively. I gues ssome people just have more time on their hands then I do (and that's pretty sad in it's own right because I have a very limited social life).
 

Dacvak

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523
Holy sh*t. Everyone, shut up. Seriously. This thread has nothing to do with whether or not you like Wavedashing, can do it, or want it in Brawl. This is a giant problem on these boards; no matter what topic comes up, everyone finds a way to *******ize it and alienate it from the original post. Can we completely drop any personal objections or comments about Wavedashing that doesn't pertain to the original thought?

No one cares if you like or hate Wavedashing. All I want to know is whether or not there's any new information about WDing, whether it's in confirmed or deconfirmed.

(This post is directed to the people who are posting grossly off-topic. If you're not one of them, I appologize.)

~Dac
 

NES n00b

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Actually, someone made a good point.

Where did the creators acknowledge WD? Someone post a link.
LOL, post me a link where the creators acknowledge that you can airdodge than use the hookshot. Glitch!!1!!111!!!1!!!

Edit: Hyper Luigi, no. I play this game maybe twice a week and I can wavedash. Maybe you just don't practice it or you do not have the hand eye coordination.

There is no new info. This seems like a rumor anyways. How could they l cancel with wii motes? lol
 

Hyper Luigi

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THERE IS NOTHING TO REMOVE PEOPLE... seriously WHY is this so hard to understand???? its NOT a glitch... its simply the games OWN physics at work.... it can stay in and MOST PLAYERS WOULDN'T KNOW IT ANYWAY!!! and don't talk about things, 'interacting improperly' like this game is supposed to be realistic.... you have a fox from outerspace who flies a ship fighting a mutant turtle... and you're talkin' about realism??? lol oooooooook....
When you air-dodge into the ground you shouldn't slide around while not moving your legs reguardless if this is based on realism or not. Because clearly any Mario game in which you hit the ground just right you slide all over the place while standing.
 

Dacvak

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Christ...

This is why these boards suck. Way to go, Internet. You've failed us all.

~Dac
 

Hyper Luigi

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Holy sh*t. Everyone, shut up. Seriously. This thread has nothing to do with whether or not you like Wavedashing, can do it, or want it in Brawl. This is a giant problem on these boards; no matter what topic comes up, everyone finds a way to *******ize it and alienate it from the original post. Can we completely drop any personal objections or comments about Wavedashing that doesn't pertain to the original thought?

No one cares if you like or hate Wavedashing. All I want to know is whether or not there's any new information about WDing, whether it's in confirmed or deconfirmed.

(This post is directed to the people who are posting grossly off-topic. If you're not one of them, I appologize.)

~Dac
If the quote posted somewhere here isn't legit then we have absolutely no confirmation one way or the other.

I do wonder what will happen if they confirm wavedash doesn't occur with the Brawl engine though. Might the internet explode?
 

NES n00b

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When you air-dodge into the ground you shouldn't slide around while not moving your legs reguardless if this is based on realism or not. Because clearly any Mario game in which you hit the ground just right you slide all over the place while standing.
Play as Luigi in Mario 2 or Mario and the Lost Levels. lol He slides all over the place.

At Dac, you should have known this would happen. Plus, how would we know any more info than this? This seems like a rumor and nothing more.

Edit: People would be like haha I told you so and others would be like this is n00bie ****. Then, the people who can't wavedash will still lose and they will still complain. Sunrise sunset.
 

dan smith

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When you air-dodge into the ground you shouldn't slide around while not moving your legs reguardless if this is based on realism or not. Because clearly any Mario game in which you hit the ground just right you slide all over the place while standing.

I am soo confused...but yeah seriously. There's nothing left to discuss about WDing in Brawl. I always involve myself in these discussion, and I really shouldn't. Anti-Wavedashism is like a religion, and you can't reason with personal belief.

There is also a serious lack of evidence, that shall soon be resolved. I'm gonna sit out and wait for some real smashers to get their wave dashin' hands on this puppy.
 

element_of_fire

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yeah i'm sick of this argument too... but its all the people who have some unwarranted problem with it that ALWAYS start it.... i don't sit here and tell them how the game needs to be played but they can come in here and shove their opinion on how things should be in my face??????? **** that
 

Hyper Luigi

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He (Luigi) skids yes and he also skids naturally in Smash Bros. but that's not wavedashing.

What makes sense about doding into the ground causing you to slide around (I'd even call it float around) rapidly. That my friend is a oddity in the physics engine.
 

TheBuzzSaw

Young Link Extraordinaire
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If you don't like wavedashing, don't attend tournaments.
 

Hyper Luigi

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That is not a natural occurance in the engine, otherwise it'd require less fine tuning to accomplish.

I've heard from people in the industry that Sakurai's team reworked to engine to eliminate that occurance. So we'll see...

I have no link, I'm not entirely confident with my source either but that's what I'm going on for now.
 

NES n00b

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He (Luigi) skids yes and he also skids naturally in Smash Bros. but that's not wavedashing.

What makes sense about doding into the ground causing you to slide around (I'd even call it float around) rapidly. That my friend is a oddity in the physics engine.
haha, it is a joke. The intention was this, there is momentum when you airdodge yes? Ok, so wouldn't it make sense that if you landed on your feet going in a somewhat horizontal velocity that you would skid? Now, how far you skid should be a character's traction, how much momentum is left from the airdodge, and how much you angle it to be horizontal and I do think that makes sense (it is exaggerated in this game, but nothing really makes sense in terms of our physics anyways. :x). They intended that you would not lose your momentum when you airdodge to the ground so you would slide and be in a landing animation. They probably didn't know that people would use it the way they do.

Do you see where I am coming from? It is not a glitch. It is an exploit of the physics engine or using a part of the game that the game designers did not think we would use in such a way.
 

Hyper Luigi

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If you don't like wavedashing, don't attend tournaments.
Now that's what I hate most of all.

"if you can't wavedash then you suck"

"if you can't wavedash then you shouldn't play at tournaments"

"if you can't wavedash then you can't compete on a competive level"

Becuase of those comments and similar ones I hope WD isn't possible in Brawl. You can take your wavedash and SHOVE IT.
 

element_of_fire

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That is not a natural occurance in the engine, otherwise it'd require less fine tuning to accomplish.

I've heard from people in the industry that Sakurai's team reworked to engine to eliminate that occurance. So we'll see...

I have no link, I'm not entirely confident with my source either but that's what I'm going on for now.
lol yeah .... suuuuuuure...

yes it IS natural... here let me break it down for you...

1. you can jump
2. you can air dodge
3. you can air dodge in any point in your jump
4. you can air dodge in any direction
5. every character has their own traction
6. when you air dodge into the ground, the sliding animation is what the programmers told the game to happen when a player air dodges into the ground... to prevent ACTUAL glitchy things from happening... the slide is bassed on each characters own traction physics....

so it seems to me that every part of a wavedash was put in naturally... its not some FREAK accident
 

NES n00b

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Now that's what I hate most of all.

"if you can't wavedash then you suck"

"if you can't wavedash then you shouldn't play at tournaments"

"if you can't wavedash then you can't compete on a competive level"

Becuase of those comments and similar ones I hope WD isn't possible in Brawl. You can take your wavedash and SHOVE IT.
What? Umm, ok.

You want to play in a tournament? I don't get it. If you can't wavedash, it is not that you aren't wavedashing that makes it so you can't compete. It is the fact you also do not use the other techs which are much more important. You read alot of Nsider and 4chan. Am I right?

Edit: Haha, beat you to the punch element of fire but I didn't use such concise points. Good work.
 
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