lime_backwards
Smash Lord
That was just the effect of Sonic's magically friction reducing shoes. At least that is what I would like it to be... But a wave dash would be nice too.
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Lol, I LOVE wavedashing, I for sure want it back in. I'm just saying SHFFL'ing is much more important. xD WD haters want WDing out becauseAccording to many people's definition of a "glitch", almost everything we do counts as one since "the creators never intended it". I could care less what is and isn't a glitch. It is more important to filter out anything that is broken.
Salaad, wavedashing is very important in particular circumstances. Do none of you people use wavedash-2-edge-hog? No wonder it seems "worthless" to you.
I'm sick of people saying that. If you really think they can't stop you from sliding when you airdodge into the ground, without messing up anything else, well, then, you're just not that smart.It is my opinion that the IGN people who tested it probably had a hard time with the different forms of control or weren't that good at wavedashing in the first place=p
hopefully there's a way to use gamecube controllers for a proper test.
if they eliminated wavedashing they would have needed to do something drastic with the physics, making everyone have unbelievable traction, or no diagonal air didge, which is ********. I don't see how it can't be in.
I'd like to see this too. I've been browsing IGN boards and can't find it.Can anyone post a link to Bozon's Q&A please? I'd like to see what else he said but I don't see it on the boards at IGN. Thanks!
Michael Jackson can do it...I'd have to say there's nothing natural about how that looks though. Especially when you wave backward while facing forward. Why would they program that?
*bows gracefully and respectfully*LOL @ "developers' intent"
I don't think the developers intended for me to win. I am a glitch.
First of all, Sakurai cant hear you. Stop talking to him. >_>This is why we're not going to use any controller except the GCN. Maybe Classic because it's pretty similar. But to hell if I could pull off a wavedash with the crappy controls of the Wiimote. I mean seriously, I don't think I've seen more of a pitiful controller mapping since Dreamcast.
Sakurai, why did you waste your time on mapping 4 controller schemes when two are obviously quite useless and horribly designed?
Oh that's real nice. I think the only thing I dislike about wavedashing is that people are ***** about it.Wavedashing is really easy, all it takes is practice, and to not be a n00b.
Any wavedashing people can't do it, or can't utilize it.
LOL, post me a link where the creators acknowledge that you can airdodge than use the hookshot. Glitch!!1!!111!!!1!!!Actually, someone made a good point.
Where did the creators acknowledge WD? Someone post a link.
When you air-dodge into the ground you shouldn't slide around while not moving your legs reguardless if this is based on realism or not. Because clearly any Mario game in which you hit the ground just right you slide all over the place while standing.THERE IS NOTHING TO REMOVE PEOPLE... seriously WHY is this so hard to understand???? its NOT a glitch... its simply the games OWN physics at work.... it can stay in and MOST PLAYERS WOULDN'T KNOW IT ANYWAY!!! and don't talk about things, 'interacting improperly' like this game is supposed to be realistic.... you have a fox from outerspace who flies a ship fighting a mutant turtle... and you're talkin' about realism??? lol oooooooook....
If the quote posted somewhere here isn't legit then we have absolutely no confirmation one way or the other.Holy sh*t. Everyone, shut up. Seriously. This thread has nothing to do with whether or not you like Wavedashing, can do it, or want it in Brawl. This is a giant problem on these boards; no matter what topic comes up, everyone finds a way to *******ize it and alienate it from the original post. Can we completely drop any personal objections or comments about Wavedashing that doesn't pertain to the original thought?
No one cares if you like or hate Wavedashing. All I want to know is whether or not there's any new information about WDing, whether it's in confirmed or deconfirmed.
(This post is directed to the people who are posting grossly off-topic. If you're not one of them, I appologize.)
~Dac
Play as Luigi in Mario 2 or Mario and the Lost Levels. lol He slides all over the place.When you air-dodge into the ground you shouldn't slide around while not moving your legs reguardless if this is based on realism or not. Because clearly any Mario game in which you hit the ground just right you slide all over the place while standing.
When you air-dodge into the ground you shouldn't slide around while not moving your legs reguardless if this is based on realism or not. Because clearly any Mario game in which you hit the ground just right you slide all over the place while standing.
No flames, but your post wins this topic hands down. GJ.It's not a glitch. It's a combination of airdodging and variable character traction physics. It's existance was acknowledged by the game designers. Bite back?
it doesn't matter that much but i'm sure people will blow it out of proportion if its in or if it's out.I do wonder what will happen if they confirm wavedash doesn't occur with the Brawl engine though. Might the internet explode?
haha, it is a joke. The intention was this, there is momentum when you airdodge yes? Ok, so wouldn't it make sense that if you landed on your feet going in a somewhat horizontal velocity that you would skid? Now, how far you skid should be a character's traction, how much momentum is left from the airdodge, and how much you angle it to be horizontal and I do think that makes sense (it is exaggerated in this game, but nothing really makes sense in terms of our physics anyways. :x). They intended that you would not lose your momentum when you airdodge to the ground so you would slide and be in a landing animation. They probably didn't know that people would use it the way they do.He (Luigi) skids yes and he also skids naturally in Smash Bros. but that's not wavedashing.
What makes sense about doding into the ground causing you to slide around (I'd even call it float around) rapidly. That my friend is a oddity in the physics engine.
Now that's what I hate most of all.If you don't like wavedashing, don't attend tournaments.
lol yeah .... suuuuuuure...That is not a natural occurance in the engine, otherwise it'd require less fine tuning to accomplish.
I've heard from people in the industry that Sakurai's team reworked to engine to eliminate that occurance. So we'll see...
I have no link, I'm not entirely confident with my source either but that's what I'm going on for now.
What? Umm, ok.Now that's what I hate most of all.
"if you can't wavedash then you suck"
"if you can't wavedash then you shouldn't play at tournaments"
"if you can't wavedash then you can't compete on a competive level"
Becuase of those comments and similar ones I hope WD isn't possible in Brawl. You can take your wavedash and SHOVE IT.