Looking for some criticism. Sorry in advance for bad audio and no cameras.
https://www.youtube.com/watch?v=eW7KEzL-Pn4&index=1&list=PLGOopeirW0AHvJzYSxmQExU30YBPpr2aG
First match starts at 1:11:03
I know I really won this match purely on the other guy not knowing the match-up at all. A lot to improve on seen in this match from the very unsafe dash attacks poorly spaced fairs and loosing OU from messsing up DJC PKF. Also, the lack of short hop muscle memory came out. Game two was a little better with approaches.
Second match starts at 1:40:07
The only thing I know I needed to improve a ton on this game was my punishes. They should be all the way to kills vs DDD. I really need some help in this match up in general though. In neutral I can't force him to approach with PKF and if I try to approach via ground or short hop his f. tilt interrupts it. I was hitting some of the PKF and I know I need to convert those to combos but outside of that the only thing I could think to do was full hop aerials.
Thanks in advance.
1:11:13 Dash dancing & baits are there, but full hopping in neutral as Lucas gives away stage control
1:11:15 Dthrow -> Uair with that sort of DI works at most %’s. Dthrow -> bair is a solid followup from 0-20%. I like the option of attempting to use fsmash to send him off stage where most players try to retaliate with a counter move such as Nair/Dair. With Lucas, you can get a followup off Dthrow on almost every character. Don’t be afraid to play around with his follow-ups.
1:11:25 You had something started here before the tech error. In tight space like this situation, dash dance around
1:11:30 Shield grabs are bad 99% of the time. Against Mario, you’ll very rarely get a grab or be punished from whiffed shield grabs due to the insane distance both of you travel away from each other. Just be aware that you will almost
never get a shield grab against Mario.
1:11:35 Good recovery. Riding the wall to either get a sweetspot or avoid landing on stage in a bad position is optimal
1:11:39 Don’t crash land down with aerials. Lucas has low priority especially when landing.
1:12:04-1:12:25 Great stage control. I’d recommend looking back on this time frame and seeing how you avoided most attacks (aside from pills). Your movement & spacing was what enabled you to stay out of Mario’s range and punish whiffed attacks. The reason he grabbed you and threw you off stage was the Dair on shield. This move is fairly easy to punish unless you cross-up the opponent. Nair or magnet would have been the best choice in this case.
1:12:29 If you don’t jump from ledge right away, you won’t receive ledge invincibility when jumping.
Quick note: To give you an idea of adapting and reading opponents habits: by this point, I’ve noticed one of your big habits already. You dash dance once or twice then immediately run in with a dash attack or some other flying aerial / attack with little thought. Learn to control space better & use a combination of dash dancing & wavedashing in neutral.
1:12:50 Free pill. Absorb & heal 5-7% without fear of a punish.
1:12:50-1:13:04 Crash landing again. Enemy moved back twice and both times punished accordingly.
1:13:10 Don’t dash attack towards the ledge. Almost always is a terrible choice.
Summary of game:
Used jumps to bait opponent. Predictable approaches. Opponent didn’t know how to properly punish the jump baits & constant dash attack which is why you won the game.
Movement and control of stage needs improvement. Work on controlling space better and holding center stage more often. Understand stage play and how you can force your opponent to approach you.
Practice grab follow-ups. One grab from Lucas should either lead into a large combo or death.
To visually see the first frame you can act out of dthrow, hold shield while Lucas is in his throw animation. As soon as the opponent hits the ground and bounces up, you should your shield pull up around that time. This indicates the first frame you can act. If you’re not quick enough, the opponent can escape.