... All right, let's move on to none other than Ganondorf!
This MU is -1 for Wario if the Wario doesn't know the MU; +2 if both know the MU; +3 for Wario if Ganondorf doesn't know the MU. This MU is absolutely NOT NEAR even! This MU is +2 at worst for Wario, and I'm going to tell you why:
> Wario has a Chain grab on Ganondorf from 0% - 90%, with actual setups to grab Ganondorf (like bite).
> Wario's imba aerial mobility is what makes this MU so hard for Ganondorf (IMO). Wario can reset the situation, air camp all day (charging his waft) and time Ganondorf out. If Wario has the lead, this MU becomes an upphill... no, mountain climbing battle for Ganondorf. Ganondorf is so sluggish.
> Wario can gimp Ganondorf (and pressure him off stage) with a variety of tools, hence the tires and the bike (as a projectile).
> ... Bite...
... And what Ganondorf has:
> Ganondorf still has range to compete with Wario (most notable, his up-air, which is pretty fast) in close combats. Don't underestimate/overestimate Ganondorf's range/Wario's range respectively.
> Ganondorf can grab release Wario to an up angled f-smash, which does some serious 25% damage while KOing around 110%. He can also grab release us to dair off stage (if he manages to grab us near the ledge). Too bad his grab(range) sucks hard.
> Ganondorf has his trademark power, and can KO. However, his lack of KO setups makes it hard for him to land a kill move (outside of a grab release), and he is the character who gets punished the most by the stale moves system, sadly. Considering how fast Wario is, Ganondorf must either do a read, or grab Wario (but then some platforms can mess up with Ganondorf's grab release). Ganondorf has the power, but not the effectivness to land a kill move (again, outside of a grab release).
> Ganondorf is heavy, meaning that he survives most weaker/staled blows from Wario.
All in all, Wario's quickness combined with his punishing tools and camp game makes this MU a hard one for Ganondorf. Ganondorf can still make comebacks if he grabs Wario or does a nice read, but other than that, Ganondorf has to struggle against a Wario who knows how to, sorry for my choice of word, outgay him. However, Wario is still the character Ganondorf wants to face in the higher tiers, since every character in the higher tiers are much worse than Wario. So if we are optimistic here, Ganondorf should be happy to battle Wario in the higher tiers, since the other higher tiers are much worse for Ganondorf than what Wario is. Nonetheless, Wario is still a threat to Ganondorf, and if Wario has the lead, it's pretty much gg. Ganondorf can't approach and is very bad at approaching, so that's why Wario can exploit this by either timing him out, or just camp the heck out of him all day (while charging his waft). As said earlier, this MU becomes +2 at worst for Wario if both knows how to do in this MU. This MU is more like "+2,5", but yeah. This MU can be troublesome for Wario if he doesn't have knowledge about how to fight Ganondorf (trust me we all have been there, right?! =D), but that shouldn't be considered. But yeah, if both knows the MU, +2 sounds about right. (This isn't theorycrafting. I have battled a handful of good Ganondorfs, trust me, and I know what tools each character has against each other. Wario has the tools to make this MU hard for Ganondorf, but not the tools to shut him down (like MK, Falco and ICs has). On the other hand, Ganondorf has tools to make this MU not any worse than -2 for him.)
xzx: +2
Ganondorf becomes predictable after a while. (Poor Ganondorf! =()