Gidy
Smash Lord
With this still being in the game, will you main Wario still? It looks like he's a good character from what I've seen so far but this could end him and potentially send him down on the future tier list. Thoughts?
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Why do you think this?Who knows. Trusting Sakurai to fix balance issues from prior games might as well be throwing a dart at the board blind and drunk
Why would Sakurai want a character to be easily KO-able without any skill involved?Sakurai wasn't the only one doing that this time. Supposedly there were roughly twelve people who helped with balancing, thereabouts.
If this is still in the game after Brawl, I'm assuming this is an intentional trait for him.
Beats me! Considering that Wario lends himself to physical comedy - especially in WarioWare - and that there were a few ways for him to KO himself (running over certain items with his bike, full charge waft that takes him too high up the screen), well, that's the best I could think of.Why would Sakurai want a character to be easily KO-able without any skill involved?
This is the dumbest thing I've read all day. It is very clearly not intentional, it is the product of lazy porting and inept game design. Do not even begin to rationalize it.Beats me! Considering that Wario lends himself to physical comedy - especially in WarioWare - and that there were a few ways for him to KO himself (running over certain items with his bike, full charge waft that takes him too high up the screen), well, that's the best I could think of.
Agreed, though we could do without the harsh words.This is the dumbest thing I've read all day. It is very clearly not intentional, it is the product of lazy porting and inept game design. Do not even begin to rationalize it.
Well, fact of the matter is, and I apologize that I can only grasp at straws as to why this even exists - and maybe not in a way that can provide any sort of satisfying answer to you or anyone else, this is still here.This is the dumbest thing I've read all day. It is very clearly not intentional, it is the product of lazy porting and inept game design. Do not even begin to rationalize it.
There's no rule that says that. Character specific nuances have been prevalent in fighting games for years.when such a situation isn't supposed to provide an advantage to anyone.
Wario's grab release animation was never a glitch though. Abusing the animation was not intended, but the programming itself is not a glitch.I'm getting the impression they just didn't put much time into testing Wario, because having two glitches involving basic game mechanics is pretty bad compared to situational glitches the other characters have.
It doesn't make sense on why this was fixed for Ness but not Wario. Surely they must have known about this "glitch."There's no rule that says that. Character specific nuances have been prevalent in fighting games for years.
Wario's grab release animation was never a glitch though. Abusing the animation was not intended, but the programming itself is not a glitch.
If you want to see some real glitchy grab release nonsense, try looking up DK or Bowser.
You overestimate how much Sakurai and his team actually care about community feed back. The Ness thing was probably fixed by a fortunate system change rather than from any conscious effort on the developer's part.It doesn't make sense on why this was fixed for Ness but not Wario. Surely they must have known about this "glitch."
Obviously enough if feedback was taken from E3. As I said in the vectoring thread, our feedback changed the game or atleast how it was from the E3 build.You overestimate how much Sakurai and his team actually care about community feed back. The Ness thing was probably fixed by a fortunate system change rather than from any conscious effort on the developer's part.
The Ness thing was a result of bad code being copypasta'd from Melee. If you want further examples, see Bowser/DK.It doesn't make sense on why this was fixed for Ness but not Wario. Surely they must have known about this "glitch."
^thisThe Ness thing was probably fixed by a fortunate system change rather than from any conscious effort on the developer's part.
I wouldn't be surprised if this is the same reason why Wario still has his grab release problem, plus the momentum glitch.The Ness thing was a result of bad code being copypasta'd from Melee. If you want further examples, see Bowser/DK.
What about the actual meta?I personally love the fact that the Grab release is back. It means for me that I can still make all the newbie Warios cry in dittos~
The actual meta hasn't even developed well yet.What about the actual meta?
Good players don't get grabbed. But good players grab.Hello, of course I'm still gonna play Wario. I mean he's just to awesome!
Plus, good Wario players don't let themselves get grabbed
So do good Wario players!Good players don't get grabbed. But good players grab.