doubles awww yeah
game 1:
i noticed you used fsmash for damage. imo if you`re teaming with a diddy, save that fsmash for kills. diddy is slightly lacking in the killing department, so fsmash will be useful if it`s fresh. I suggest grabs
0:08 - lol your partner needs to lrn2sdi kirby`s jab
0:11 - mk`s partner was occupied, so grabbing the opponent and tossing them away so you could sandwich the kirby wouldn't be interrupted.
imo you shouldn't be attmepting to do bke shenanigans when you have diddy as a partner; bananas are usually better, and you can save your bike for more important things, such as camping/saving your partner/recovering yourself.
1:38 - ALWAYS expect shuttle loop, especially in that situation.
2:25 - your apporaches on kiry are too telegraphed, you got read a couple times before this instance on this transformation. mix it up a bit. especially when you have a tire. people will tend to shield more, expecting you to throw it down. take this opportunity to land a bite, or wait till their shield can be poked.
2:38 - missed opportunity to sandiwch mk, or at least punish him.
2:41 - don't roll like that, you're asking for a dsmash/grab/whatever the hell they want
good job with the clutch ending
GAME 2
0:43 - good footstool but bad edgehog D:
7:19 - too risky pulling out the bike imo. you could've easily gotten fhtrown for game
7:21 - why did you opt to grab release him? bthrow/dthrow would've given you much better positioning, and you may have been able to gimp him with the bike offstage.
loved the clutch 2v1
although tbh the diddy should've just not approached at all lol