tedeth
Smash Master
I've been playing Wario for aaaaages as a secondary, but I'm using Wolf/Wario about 50/50 now.
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His match ups mostly.how is marth overrated?
That's cool. You struggle against Marth with Wolf and wario? That's pretty weird.I've been playing Wario for aaaaages as a secondary, but I'm using Wolf/Wario about 50/50 now.
Ah I see my bad then I thought you hated marth because you struggled in the match up. That's what I get for assuming I guess.I wouldn't say I "struggle". Every game me and Shaya have is really close. He's about the only person in the country that can beat me consistantly though.
He loses to out top MK and Diddy, both of whome I beat... so.... I donno...
LoL don't get grabbed. I know it's mad cliche =/.Actually without grab releases I would beat Shaya everytime we played imo.
I shouldn't say "I hate marth", it's more like "I hate grab releases".
i think we all do this already o_OOh I forgot about the reason I looked in this thread in the first place. I was reading some old threads and someone mentioned something interesting.
When you're on the respawn platform the waft charge timer still counts. Does anyone ever chill in respawn to get a little extra charge? Granted it's only ~6 seconds, but why the hell not. Especially on matchups where you have to camp the waft hard.
edit: Humpy, I understand you enthusiasm but most of those things are known on these boards
The first paragraph of your post is pretty much the basics of Ness; I would have gave up on this game a long time ago if I hadn't learned all that by now (of course the specific moves are a little different between characters). I played Snake for a while so dacus is no problem, the buffered CG's though are something I should learn. Also I didn't actually know about the auto bike wipe so thanks for that.Are you going to learning with humans or just learning some AT's with computers?
If you are doing it with humans than I would suggest just try getting down some basic cross-ups. Make your opponent guess on which side of them you are going to land. Mess around with Nair, it's crazy useful for baiting moves. If the first hit is on shield retreat out of range or go behind them as they try and attack OoS. Also mixing in shield pressure with Dair is always a good idea.
If it's against computers you can learn to DACUS. (in a dash, Down C-Stick -> Up+Z if you didn't know). Getting down the buffered chain grab is useful. It can be done on DK, Bowser, CF, Falco, and Wolf to varying percents.
I guess you could learn how to auto-wipe the bike. Walk to the edge of a stage and walk off and immediately turn around and bike. It should land on the stage with you next to it in prime position to throw it off for an edge guard.
You can try to confuse your opponent by airdodging around the ledge a bit. Wario is pretty good at coming back overall, if someone is walling you you should be able to airdodge through it and continue your game. Some people may just shield near the ledge, which shouldn't be an issue for you since you're able to bite, or just fair poke all day. Really, your opponent should feel forced to stay free from the ledge. When this is the case you can simply ledgejump and perhaps even bike (though I can't say I recommend that) to get back on the stage safely.Hey I was wondering if I can get some tips on recovering on the stage from the ledge. Being falling into the same routine and getting punished for it. Also any ledge traps wario has against an opponent would be helpful also.
It's for Brawl-, and I'm sending it your way in hopes that someone who mains wario can tell me how stupid he is in comparison to everyone else. I mean, seeing as we gave Marth 3 jumps, I'm guessing this isn't going to be too bad.INVINCIBLE DSMASH!
DTILT SPIKE!
WAFT FRAME 1!
SUPER ARMOR ON ENTIRE JAB!
INVINCIBLE NAIR!
What are these shenanigans? lol
Does that connect on most chars (or at least the ones that matter, like bowser/DDD/snake, the ones that **** with GRs)? I have no idea and no chance to test >.>It's instant full waft if they grab release you.
So starting from 0%, all you have to do is consistently buffer a turnaround first, then the standing boost grab (all in the 10 frame buffer timeframe), just like 70 times in a row, consistently?From the Dedede boards:
Characters that can chain grab King Dedede
Falco
Down Throw -> 54%
Pikachu
Down Throw -> 90+%
Wario
->Standing infinite boost grab
Dthrow, boost Dthrow until around 192%
WHAT!? Is this correct?
Ironic that we have to spend hours into timing a chaingrab that lasts like 3 minutes as some sort of twisted joke to mow into our chaingrabbing nemesis' face?Oh god... that would be horrible to get down, but amazingly hilarious if we do.
Link to the original post/thread and whether or not it's been confirmed to be legitimate or not?
I don't think the boost grab is that important. As for the Cg I struggle with it also but it's still a great asset that all Wario mains should have done.I'm having trouble understanding what a standing boost grab is. But I can't even do the one on Falco yet so lol.