Not on the long side of the stage ![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
What are you talking about grab release to fsmash is old.....Guys...
I think the MikeHAZE grab release > FSmash is true seriously they are hyping it too much...
Maybe some videos are coming out soon... MAYBE.
Whatever, maybe another stupid Hype like DASC...
A question... Best way to gimp falcos recovery:?
lol sorry.Grab release > tipper fsmash is SUPER old, lol.
Na it's real they need to stutter step the fsmash I believe.lol sorry.
People start talking about this the last tourney down here.
It's SUPER fake too?
Yeah it's weird LoL I had that happen to me the other day. You'll go the opposite direction of whichever way he's facing. So it can kill pretty early if he gets the grab off close to the edge of the stage. However, the overwhelming vast majority of marth's don't practice it enough. The only Marth i've seen doing it is Haze mostly they will go with an utilt or usmash.^ They just need to time it right and it will tipper. I believe if it's not stutter stepped it tippers somewhere behind Marth's head, meaning you'll go backwards.
Never heard of this.they can also reverse utilt which tippers and kills ridiculously well :\
This is why I say the matchup isn't that bad all the time. Reverse tipper does kill pretty well, better than upsmash at least.Never heard of this.
The grab release is the only way Marth could kill Wario seriously, otherwise you live till 160% IMO.
Fair sped up 1.5x starting on frame 6
Unangled Fsmash changed to shortened version of Warioman Fsmash. Angled fsmashes are the original (short but much more powerful) fsmashes, whereon Hitbox and invincibility stays out 10 frames longer.
Usmash changed to Warioman's Usmash
Dtilt spikes and is jump-cancelable on frame 10
Fthrow kbg strengthened
Up B final hit kbg strengthened
Super armor on all of jab 1
Jab 2 damage +3
Dash attack has invincibility frames 3-36, speed x2 frames 5-49
Ftilt has invincibility during windup animation. angle 361->30. Damage 14->20
Utilt speed after hitbox comes out x2
Dsmash has invincibility as long as the hitbox is out. Damage on all hits up, all hits hit like strong hit. Power up.
Nair super armor on frames 4-38, invincibility frames 15-30. Damage on first hit 9->13, Angle 40->77. Late hit damage 4->6, angle 361->310. Landing animation hitbox damage 9, trajectory 90, BKB 37, KBG 0.
Fair full animation speed x2
Bair landing lag quartered. Damage 10->13. SA from 9-33
Uair hitbox disjointed down. Invincible about 6 frames on either side of the clap.
Dair shield damage 1E->2E. Damage per hit 3->4. Last hit damage 4->6
UpB should send him flying like warioman's. Also, make it harder to DI out of.
Bite Individual bite damage 2->3.
DownB:
-Lowest charge: tripping hitbox deals 10 damage. endlag halved.
-Second lowest charge: Angle 45->80, BKB 14->34, allow interrupt after frame 11
-Half waft hitbox comes out frame 1
-Full waft fart hitbox comes out frame 4, KBG 1E->40. Headbutt attack damage 20->40, BKB 0->40, Hitlag multiplier x4
Bthrow has IASA during the ***-waggle after hitting
Fthrow damage 11->15
Uthrow KBG 46->0, BKB 3C->5C (should combo into various things, lemme know if it doesn't).
Dthrow damage 3->6, angle 130->170, KBG 12->32 (this could be stupid. Stay tuned)
Nasty Surprise on grab break (when wario breaks out of a grab into the air).
Airdodge invincibility frames from 1-10 instead of 4-29. Makes it worse and more punishable, but not quite useless.
Spotdodge invincibility frames from 1-10 instead of 2-20. Actually, this one is just downright bad.
Weight 107->110
Jump H initial velocity 1.3->2
doppleganger isnt that great, im pretty sure its uselessA while ago someone put up a video of a Wario escaping Snake's GR -> Nair by using the bike. I've been doing some playing around and a lot of GR's can be escaped completely or I think have the knockback reduced with either a bike or a bike-jump. I haven't gotten to try anything with Marth, but I'd suggest trying to bike-jump out of GR-> USmash. I'm pretty sure you gain vertical height faster than you would with a normal jump.
Thank you DMG for outing that bike-jump stuff, I've been doing some stupid mind-gamey things with it for the past week. I only wish you'd tell us everything you know about the doppleganger.
The thing is though, I can't find any info on it. Maybe I just missed a post or something, but the only place I've seen it kind of explained is on DMG's profile page Masky asked him how to do it and he was very vague in explaining it.doppleganger isnt that great, im pretty sure its useless
Approach with DA or DACUS?Nope. Stalling is not cool. People hate you for it and will never love you unless you play aggressive and approach with Dash Attack.
i remember doing that when i first started playing Wario, days after the game released...Dash Attack. Not DACUS. If you land that in a match, you are revered as the best Wario for playing balls to the wall aggressive at all costs.
he's just saying this because he can't outsmart the people he used to campCamping with Wario...
I'll put it this way.
It's a lost art. Gone. Give up on it. No one else supports it/does it anymore. I only take it seriously in teams anymore since it's balls easy to camp with Wario in teams. If you want to do it for singles, I would suggest otherwise unless you have to.
Just DI away man.....I has a question.
I noticed when playing wario one of my habits is air dodging TOWARDS the opponent. anyone have any suggestions on how to break this habit?