AlMoStLeGeNdArY
Smash Hero
Why's that?But there's no point in doing so.
dodge them ?Whenever I try to camp Olimar, I get Pikmin thrown at me...
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Why's that?But there's no point in doing so.
dodge them ?Whenever I try to camp Olimar, I get Pikmin thrown at me...
I don't really understand what you're saying or what phantom stage we're playing. I could be wrong but doesn't dair send pikmin flying ?Unless you really have a stock lead, only a few minutes left and you're already at a decently high percentage, sure camping him has its benefits. In most other situations, what happens is this:
- He throws a lot of pikmin.
- You dodge them 90% of the time.
- 20% of the time they actually latch, they'll do damage.
- In the course of say, 1 minute, you'll have taken 10% damage.
- You feel silly because all your hard work didn't really pay off.
i think it depends on what your opponents character can do.Yeah I think Wario's aerials may clash with pikmin, like in my mm against Asa I faired a purple and didn't get hit at all!
I have a quick question: Okay imagine this scenario... you are on a platform, and your opponent is on the ground below you. What are your options besides platform drop Uair? xD The options I can think of are just like.... jump away. I'm trying to drop a bad habit, maybe platform drop bite if they shield the Uairs a lot? Platform drop, barely go thru the platform and Smartfart? The waft's hitbox is big enough where it may be able to barely hit them. Perhaps platform drop dodge? Maybe screw platform drops?![]()
You don't want your opponent to be below you. It's best to jump away and get better positioning. Instead of do something risky and getting punished for it.Yes, most certainly. That looks like the best option so far, the platform dropping seems pretty situational. On stages like Smashville, I think jumping away would be a better option, with platform drops being the exception. However on stages like Battlefield, maybe it would be better to work with the platforms since they're static?
Anyone answer this?Also, along with this, though not a question: the DK boards has this Matchup thread (they call it the Cheat Sheet for DK) that essentially summarizes every matchup for DK into brief bulletpoints. I found them really useful in a pinch and helped me memorize the matchups back when I mained DK.
Could the Wario board have something like this?
Could you please provide a link?stop meatriding sky on his CG consistency, i can do it with 100% accuracy lol
fiction made a post in the CG thread that gives perfect directions to learning the CG, its on page 3 IIRC
Not meatriding, just saying "off the top of my head." Haven't seen your vids, but I know Sky did the CG consistently at whatever MLG he went to.stop meatriding sky on his CG consistency, i can do it with 100% accuracy lol
fiction made a post in the CG thread that gives perfect directions to learning the CG, its on page 3 IIRC
There's a directory thread for different thread that can help all wario's.So where is this "CG Thread" that Fiction made? I can't find it, and would like very much to read it.
pikmin have hurtboxesYeah I think Wario's aerials may clash with pikmin, like in my mm against Asa I faired a purple and didn't get hit at all!
Why are you asking about d3's CG's on the Wario boards?Yeah D3 mains have an easier time with chaingrabs like that, because they know how to buffer grabs for infinites. Samus, Mario, and Luigi all require buffering am I right? Just a concept really![]()
just keep practicing it.holy sh*t... the CG on Falco is f*cking difficult to be consistent with... its easy as hell VS Bowser and DK though. but I cant get it done more than 2 or 3 times when the Falco is actively trying to get out by rolling away. its very handy in the matchup, but hella difficult to get down.