Sonic The Hedgedawg
Smash Hero
probably the best option for DK... I'll agree.. though I like to play stright zelda against him and Din's fire camp him... but that might not be the best option depending on the stage
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I disagree with Zelda not being good Vs. DDD in the air. While DDD has some range on her, he's the easiest charcter in the game to sweetspot with any one of her aerials. If he has you in the position he wants you, it's at your dissadvantage, but If it's Zelda who puts DDD where she wants him, it's his.The converse to your statement is true. Although Din's go through waddles, and needles don't, Waddles go through Din's, but not through needles.
The main problem I've found in using Zelda against Dedede is the air. Dedede's aerial game has a lot of range and priority to it. You can't damage Dedede during his bair using Din's. Zelda has trouble getting close enough for a lightning kick, and certainly has trouble getting close enough to use nair.
Sheik can use his speed and fast aerials to hit Dedede before his moves come out, and combo Dedede in the air. Actually prevailing over him long enough to gimp is a tall order, but he can definitely keep Dedede on his toes in the air.
I'll tag the matchup disputed for now.
It isn't exactly that you cant gimp him, but you put your self at such a bad risk in trying to do so since Marth's UpB sends you at an angle that more than likely will bounce you off the stage. You can go out of your way to go and gimp him, putting distance between yourself and the stage and try to treat it like Ike's SideB recovery, intercepting him, but there is more risk.there's various things Sheik can do against people who have really good tilt lock replies. For this specific case, i would investigate ftilt-ftilt-vanish. Vanish, by it's very nature, cannot be countered.
I don't have any other comments. If Sheik really can't gimp kill, the discussion is pretty much between Z and StZ.
For the IC, it definitely has to be Zelda because she can mob both of them at the same time and if you separate them, killing the computer is like killing a level 1 computer.I have an other reason to add for Zelda being used vs. ice climbers:
they rely on their chaingrab: her massive range makes her dang hard to grab.
as for a matchup you already have, DDD should be straight Zelda.
Zelda destroys DDD, sheik has more trouble with his range and the needles don't go through waddle dees like Din's does.
Zelda really has reliable punishment for most anything DDD can throw at her and cab;t be changrabbed.
She also severly hampers his recovery, forces him to approach, and stops all of his approach options fairly well. She might not kill him quickly, but she'll keep him in check well enough that she doesn't have to because she'll be dominating the matchup
Liar. Dedede's chaingrab is based on weight, and Zelda and Sheik have the same weight. Besides i've tried and you can't do it.As for DDD, Sheik isn't bad against him but I'm almost certain she can be chaingrabbed. I'll double check it to confirm but I'm fairly certain.
Yes Din's ***** Dedede, but you're wrong about the Gordo's. At least I think you are. I have a fairly distinct memory of me dying cause of a reflected Gordo to the face. I'll test this out though.My best advice is to remain as Zelda becaue you can outcamp him so long as your on your toes for random Gordos since they cant be reflected. Yes, his bair can neutralize Din's but he has to respect it or he will rack up quick damage.
try uair if they're coming from high above as well. Really his recovery leaves him a sitting duck as long as you're timing well.Has anyone thought about spiking DDD? If you can gimp him long enough to where he as to use Up+B. Get a feel for his trajectory and spike him at his highest point because most likely he'll aim for the ledge from below. He's not invincible using Up+B so if you can get a feel for where he is going to go, he's all yours!
Your absolutely certain on this. I shall take your word on this then!Liar. Dedede's chaingrab is based on weight, and Zelda and Sheik have the same weight. Besides i've tried and you can't do it.
True, I've done this before, should have mentioned this because this also devastates him.try uair if they're coming from high above as well. Really his recovery leaves him a sitting duck as long as you're timing well.
Zelda
Here we go, the real fight. Zelda is a PAIN. This is among my most hated fights as Fox no doubt. Din's Fire can be shined away, although it won't go back and hit her, at least you won't be rocked by it. The problem with her is that you have no approach. Her smashes have hardly any start up OR ending lag, they just happen and are gone. If you try to approach from above, she will hit you with her godly u-smash. If you try from the front, f-smash, or sometimes even u-smash (yes, its that good.) She can also Nayru's Love you off of her. Her d-tilt can also make you trip, which is annoying AND it can be instantly chained with a d-smash (which doesn't suck anymore) if you don't trip. Everything you do is a losing situation. You can't even laser spam her because of Nayru's Love and Din's Fire. The best thing you can do is wait for an opening to dash in with a shield-canceled grab. Another thing that may work is using n-airs to d-tilts. This is the fastest approach option besides grabbing and is good when you need to be less predictable in your approach. Mix up the n-air and the grabs. Make sure to keep Zelda on her toes by playing games with dashes, shields and empty short hops. You will need a lot of patience and great mindgames to make it through this fight alive. If need be, take this fight to the air(harder than it sounds), her aerial game isn't all that good with the nerf of the f/b-air. Good luck! 5/5
Sheik:shiek:
Hopefully Zelda will make this choice and transform to Sheik. Sheik is a lot like Fox actually. She has an annoying projectile, but not an entirely dangerous one and she is fast. Sheik is somewhat weaker than Fox and no longer has the godly f-air from Melee. Her d-smash will be her most used kill move so watch for it, although it isn't all THAT strong. Sheik still has a strong aerial game; especially now that she can do a real short hop, but so do you. This will be a fast action packed fight, with both players on their toes. Just use your best instincts and take her out. Nothing special to this fight really, just shine the needles cause they can do a lot of damage when charged. 3/5
Shiek is better for gimping them... but that;s really about it... Shiek just seems to get ***** by (especially lucas') massive priority and disjointed hitboxes... at least zelda can ourange and outprioriize themI prefer Sheik for the Earthbounders... at least for now.
And...... falco can chaingrab sheik but not zelda???Your absolutely certain on this. I shall take your word on this then!
True, I've done this before, should have mentioned this because this also devastates him.
Welcome to the Zelda boards. Sheik was selected early on for the fight against Falco and Fox, but it has not really been discussed that much.Hello, I am a long term player of Zelda/Shiek, I was never the type to dismiss Zelda even in Melee when she appeared to be highly unused... So just as Melee, I feel that Falco/Fox are best defeated by Zelda in Brawl just as they were in Melee. This argument is probably going to haunt me but this is what won me a championship in my state lol. I used Zelda over Shiek in Melee that was gosh knows how long ago...
So many people kept repeating to me "Zelda sucks compared to Shiek" when playing Melee, I proved them wrong -.- Zelda was a personal choice favorite, although Shiek was used just as much hehe. To use both in the same battle is to confuse the enemy, master both and you most likely master the game.
So in ending... I do not understand why Shiek is placed as best VS Fox.../Falco, not sure about Wolf I don't really get enough chances to battle Wolf to really justify a reasonable decision but I'm guessing it is similar. Zelda is more ranged than Shiek, Zelda is not slow but has power, Fox is close ranged, fast and so is Shiek... So why match them up? That's more of an even battle than anything.
Either way in ending ( two endings!? D: )it really comes down to the player, a good player can adapt to any situation with any character, you can know all the SmashBros slang and trivia, abilities and glitches and be no where near good.
I dunno... in all my experience... Straight zelda is THE WAY to go versus ZSS... she just completely dominates.... but shiek vs. ZSS is so much more fun to me... so it really depends on why you are playing... for fun? or to win?In my experience, most of the time it would go like that vs Samus
Zelda > Samus
Sheik* > ZSS
*I prefer to use Sheik against ZSS but you could also use StZ or even SaZ