...:::VILE:::...
Smash Ace
- Joined
- Apr 15, 2009
- Messages
- 786
Nah i think im just gonna do the roy people a favor here, though i do need to find some roy sound rips (if anyone has a melee iso, contact me).
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That is first thing i'm going to do, when Brawlbox with BRSAR rebuilding support comes out, replacing the voice of Jason Griffith with Ryan Drummond's.I want to see Ryan Drummond as Sonic. Current guy is the worst. Look here is an example somebody made of what kind of clips could be used from earlier Sonic games: http://www.youtube.com/watch?v=rLsnRc-xoFg&feature=related
OMG Yes! No more "your too slow" nonsense.That is first thing i'm going to do, when Brawlbox with BRSAR rebuilding support comes out, replacing the voice of Jason Griffith with Ryan Drummond's.
Sweet, BrawlBox is gonna be used for this rite?Ok, screw it, im just gonna write the guide now.
Sweet. :3Ok, screw it, im just gonna write the guide now.
I think besides sound replacement, is it possible to remove sounds? Or would you just be better off replacing those with dead sound? I'm asking because my first move will be removing those annoying sounds Captain Falcon makes when he runs or moves his legs in general. Beyond that, I'm hoping there's a way to properly initiate a "heavy hit" sound effect where the character yells out in agony (in addition to the heavy hit sound in general).
That makes sense. For my other idea, is there any global sound actions that can be applied? IIRC, isn't common3.pac or common5.pac used for such (as in, the universal sound effects)? If that's true, I could simply edit out the "whoosh" flying effect after a big hit, replace it with the heavy hit sound (the universal one from Melee, not the yells), and then place that sound effect so that it occurs on hit (or very close to it), rather than where it's placed now.you can just go into PSA and remove the sound effect from said subactions...
I don't know about the other question...
Actually no. But SmashBox is.Sweet, BrawlBox is gonna be used for this rite?
I know that.
PSA doesn't load MotionEtc.pacs, only moveset.pacs, that's why its been crashing for you.But as for the individuals yells... would I have to do the same thing except on every character .pac? I have to redownload PSA sometime (it's been crashing on me when I load motionetc) and experiment.
Got it. I found it odd because I wasn't finding anything in the other .pacs.PSA doesn't load MotionEtc.pacs, only moveset.pacs, that's why its been crashing for you.
...Why? -_-'bumb........