I'm gonna be writing stuff as I watch game 1 (writing this type of stuff for an entire set gets taxing)
You are fishing for grabs WAY too hard...you grabbed like 5 times in a row without doing anything else. You ended up getting it after a punish anyway so you don't need to tunnel-vision it.
When it comes to edgeguarding ike, grabbing the ledge right before he aethers is super key. it gives you invulnerability and you can drop down and (best options) fair or bair to make sure you hit him. With bair you drag him down and with fair you have a better opportunity for follow-up. F-smash is NEVER the answer!
2:52 BEAUTIFUL pivot grab, ballsy as hell since you could've been faired to death if he timed it a little better, but good **** recognizing it would work (or just guessing/praying).
Your use of QA to get below people once you notice they jump is really good, especially with characters that don't just drop like bricks.
Don't get greedy when Ike is already on the ledge, respect him since you can't really **** with it too hard. FH T-jolts from farther away are good options (Watch out for the ledge jump fair though!)
@5:36 that's the exact situation where you should do something like fall of nair (would've got the weak hitbox) to DJ uair (probably would've hit him away) to another nair. He was dead in that situation.
Good stuff though, I really like your Pikachu. You should watch Hayase/Ganbaranai from Japan to improve your uairs as it is lacking from your gameplay, from what I saw at least. Sometimes it seems like you like being fancy more than being efficient, but it's Europe and you all have that style (which makes it fun to watch). Keep it up bro!
Ike off and below stage level: Go offstage > react to Aether with QA to the ledge = Ike SDs, or is made vulnerable
D-Tilt: Best used as a follow-up; not on it's own
Chu's air pressure: the middle area of U-Air...it's all that's needed
Um....no. D-tilt isn't really used as a follow-up ever. It is a combo starter. It has like a 20-30% chance of tripping IIRC, at low %s it is super plus and it almost combos into dash grab and it is our farthest ground move shout of F-smash. So, to correct you: D0tilt; Barely used as a follow-up, use it on its own.
Uair is amazing for air pressure but it's not the only move. It is the BEST aerial of Pikachu's, but it isn't perfect for every situation. I would agree that he needs to get better at them (see above).
You can't really react to Aether with QA to ledge since you will just get hit assuming the Ike has any semblance of spacing or, even if you manage to grab it, the basics to hold forward to land on stage anyway.
I played Ryo at Come to Papa yesterday (Florida tournament) in Loser's Semifinals. If I can ever get to the stream archive I will link that match.
Here!
http://www.twitch.tv/admiralfunk/b/433576583 Time 1:12:36