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Vlade's Falco. Updated with Recent Tournament Videos

GMo

Smash Apprentice
Joined
Sep 7, 2008
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On ROB you can (and probably should, given the opportunity) Dthrow-Dthrow-DLX at 0.

They can SDI the first hit of the DLX/Gatling and avoid it, but most people don't do that.

This is ~37% instantly. The beautiful thing about this is that ROB takes awhile to kill. So by the time you want to kill with that up smash it should be refreshed.

I tend to use my usmash a lot more with the intention on refreshing it with jabs, tilts, and especially lasers. This might not work as well for you considering you don't seem to like to camp much, but still using the DLX/usmash towards the beginning of a stock isn't/shouldn't hurt your ability to kill.
 

DEHF

Smash Champion
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I didn't see all of the videos but from what I saw you SHDL way too close to them doing the SHDL leaves you open for quite some time

never do falco's dash grab it's really slow and on top of that falco's standing grab has a much bigger grab range

whenever you're above someone and you're trying to get to the ground remember that you have the option to side b to the other side of the stage which will make it more difficult to attack you than if you were to land right next to you

when you were playing the Rob try doing the the jab combo stopping it and doing it again immediately it works stupidly well against big characters but don't use it too much as it can become predictable

against olimar whenever the olimar threw a pikmin on you just do one jab to take them off and whenever olimar is in the air chase after him with a bair falco's bair should be able to outrange olimar's bair, fair, and dair if spaced correctly

also when you were CGing the olimar you should've daired him instead of trying a bair you could follow it up with a lot of different moves especially if it knocks them down
 

Vlade

Social Outcast
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Thanks a lot! I have noticed in your match against Teba's DDD that you stopped the jab combo then restarted, and now you're reinforcing the fact that it's good lol. I'm definitely trying that out.

Alright, I'll SHL when they're close.

When I use the phantasm above someone, should I wait until I'm closer to the ground?

Thanks for the olimar match-up tips.

<3 DEHF.
 

DEHF

Smash Champion
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it depends if they're going to try to chase you in the air do it immediately, but if they stay grounded you could probably wait a bit longer to use it
 

Vlade

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I was playing some friendlies today (didn't record them though, wish I did).

I tried out stopping the Jab combo and then doing it again. It works so well!

And that phantasm tip has really helped. I've found that I die a lot less from usmashes now.
 

B-Mon

Smash Journeyman
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I liked the first ROB match and the second Toon Link match.

The Wario handed it to you beating you three times, but it was mainly because you were moving a bit slower than he was. In the future you should play similarly to the way you played ROB speed-wise.

Try using the Phantasm a bit more to have more of a feel for the stage.

Decent work though.
 

Vlade

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Thanks B-Mon :)

I went to a tournament today and got 2nd. I'll be uploading more vids soon, so I'll be wanting you guys to take a look at them ;)
 

gunterrsmash01

Smash Champion
Joined
Mar 25, 2007
Messages
2,533
Alright time to critique.

Your good at the long range game but your close up game needs work. don't SHDL up close or even mid range, just SHL. the guy actually punished your up close SHDLS simply by grabbing you when you landed from SHDL. in this matchup, don't roll. toon link loves it when his opponents roll.

try incorporating spaced shorthop dairs into your game. infact you should use more shorthop aerials into your game. i think your upclose game relies too much on the grab and the jab but jabs upclose is very good, keep that up. however you shouldn't grab too much, the only time where you should be throwing in grabs is when you are trying to CG them. other than that you should only grab to punish them or after shielding their attack.

i saw you powershield something and go directly into full jab. this is very good because its falcos safest option up close IMO. grab has limited range after a powershield sometimes, ftilt and dash attack dont rack up as much damage as full jab.

overall your falcos solid and your getting better. just work on pressuring your opponent with aerials up close and lasers far away, while not getting hit. remember, not getting hit is more important than anything else. so everytime you attack think if your going to get hit or not. your jabs game but you should lessen on the grabs. remember the grabs only important for the CG, past that just use it to punish. and remember not to SHDL up close.
 

gunterrsmash01

Smash Champion
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Messages
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by spacing. doing retreating shorthop aerials so that you dont land next to them which leaves you open to get sheild grabbed
 

Shaya

   「chase you」 
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Why do you even need to ask that Vlade?
:)

Also SHL -> grabs are nice too. I'm not sure of it's umm "safety" but a laser on the shield does give you just a brief moment of control.
 

Cross.

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Why do you even need to ask that Vlade?
:)

Also SHL -> grabs are nice too. I'm not sure of it's umm "safety" but a laser on the shield does give you just a brief moment of control.
Unless its a silent laser you can still get shield grabbed though. Silent laser gives you pretty good frame advantage.
 

Vlade

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:/ yeah, I have no idea why. Maybe it's because I was nervous since I was in loser's. I got knocked out into loser's first round so yeah...

/johns
 

Kasper!

Smash Lord
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ok at some points in the vid some of your shsl and shdl were off. This you will need to perfect especially if you come across a small opponent such as kirby or olimar.

Practice help: try shorthopping then fastfalling without an aireal multiple times (your supposed to get the timing for when you fastfall). so when your used to that replace the fastfall with lazers this will help you get the timing right. (OVERVIEW: when your supposed to fast fall instead you use lazers)

. sometimes its good to bait diddy which you did well e.g. double reflector a diddy would usually try to counter after the reflector has finished and then try and take advantage. however this can be used to your advantage because it may leave them to taste another reflector. (NOTE: BEWARE on the spacing of this if you use double reflector when the opponent is close then your just asking to take damage)

. if a banana is on the floor, diddy's will usually try and pick it up by doing a dash attack. This is were your can take an advantage, by grabbing them in the last frames of their dash attack. You could also try throwing diddy's banana's in the air, this will keep their banana's out yes, however it will be yours and it will increase the time that it stays out of the playing field.

. try being more confortable and confident with falco, be more fluent sometimes, it felt as if you were a robot ;). i know it was the grand final but try and keep a level head and be focused for future events. Confidence will boost your performance

. i liked your tech chase on final D

Overall enjoyable falco, keep doing your thing in australia and you will go far. :)

Number 1 falco in london: Kira!
Number 1 falco in Australia: Vlade
 

Zanthos25

Smash Cadet
Joined
Jan 27, 2009
Messages
54
Vlade, if you'll bear with me for a second I wanted to point something out...to potentially improve Falco's (in general) gameplay vs. Diddy.

Alright, you can take my opinion with a grain of salt (I'm definitely not all-knowing lol).

-Your Falco has been improving in my eyes, and I appreciate you taking the time to upload your videos for everyone.
-From what I can see, your Half-circle jump laser game and SHL is getting better (especially at close range).
-Second match comeback against Nasch was sweet.
-Overall, I was impressed with your matches against Nasch.


However, in both games your recovery was gimped by bananas at least once. This could have potentially been avoided. Diddy mains will take advantage of this. What am I suggesting...? You might have a clue. Not saying it will work without fail but...if one could experiment with it...especially against characters with items that gimp Falco's recovery.


Vlade (Falco) vs Nasch (Diddy) 1
(2:47-2:54)

Considering your trajectory, I don't think there was much you could have done to survive this gimp. Nasch predicted your double jump and threw a banana accordingly. He was spot on with his accuracy. As far as I know, using a normal shine in the air does not eat your double jump, however, your falling speed is increased dramatically. Would a falling shine, double jump and then phantasm have saved you, throwing off the opponents timing making them unable to land the gimp? Who knows? I can't even test it myself right now.

Ok, so what am I saying here? I have not tested the altitude when after performing a shine and jump you are able to phantasm to recover, but it's something to think about.

Vlade (Falco) vs Nasch (Diddy) 2
(1:12-1:21)

Alright, now this is what I am specifically talking about; the instance where many Falco's are getting gimped by items off stage, where they still have their double jump. Now, keep in mind that I have not tested performing a jump and shine simultaneously at that particular altitude (just below FD's lip for instance). However, shine and jumping at the same time sends you upward where you can perform an action after the shine's ending lag. Keep in mind, during the move, you can DI away from the stage, straight up, or towards the stage if you wish.

If you had performed a shine + jump at the moment before you got hit by the banana(approx 1:18 in the vid), you might have had more options, and could have potentially made it back safely. Keep in mind this is in instances where using Firebird is already an unsafe recovery method, and the the danger of getting gimped by an item is eminent. Also, at that altitude, you must still have a double jump for this to even have a chance of working.
 

Vlade

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Number 1 falco in london: Kira!
Number 1 falco in Australia: Vlade
This made me smile :) Thanks very much for the critique, I found your insight about the diddy match-up especially useful.


@ Zanthos - Thanks very much. You are definitely correct about the fact that I could've avoided those gimps if I used a jumping shine. I think it's important that falcos discuss recovery options because it is one of our weaknesses. Jumping while shining will have to be a tool to keep in mind against opponents like Diddy and Peach.
 

Vlade

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Went to another tourney today, but didn't get matches recorded.

But I want to ask, is it possible to avoid shorthopped aerials OoS after doing a retreating dair on the opponent? Or even a crossover dair?

I can't seem to make falco's close-up game work. Help?
 

Gmoney_

Smash Journeyman
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Depends on the situation. A few things I do, are: Ftilt, Utilt, Bair (if facing away from opponent) and jabs & grabs like the most Falco mains do.

About the dair thing, If you see that ur opponent is expecting one, it's better to not use it. If u do Dair on a shielded opponent up close, your most likely to get punished before you reach the ground (if you Fastfall there is a little lagg and can also be punished here)
 

DEHF

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larrlurr
I only saw the set with diddy kong but from what I've seen one thing you need to work on is lowering your lasers there were moments where he hit when he shouldn't have because your lasers went too high it. I saw it a lot in the first round and not in the second so it may have been nerves or something.

I would've like to see you take more control over diddy's bananas there were a lot of moments where you could've pick it up and used it against him but instead let it disappear.

I liked how you punished him air dodging near the ground by grabbing him just remember that you could also hit him with something else like a charged f smash or up smash.

From what I could see you seem to know the match up pretty well just a small tip whenever diddy does down b to release a banana you can reflect to make it yours but you have to do it before it hits the ground
 

Beetle Juice

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May 22, 2008
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356
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Went to another tourney today, but didn't get matches recorded.

But I want to ask, is it possible to avoid shorthopped aerials OoS after doing a retreating dair on the opponent? Or even a crossover dair?

I can't seem to make falco's close-up game work. Help?
I would recommend bair for this if you above him and make sure you are hitting him from on top and behind the shield that way you won't get punished so easily. If you really want to punish a a Oos arial you should just shield and nair. Up close just roll away really Falco isn't really in a good position and a jab and a grab can be seen coming.
 
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