SOVAman
Smash Hero
Finally saw thisNair
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made my day LMFAO
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Finally saw thisNair
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it would also make sense to do a turnaround rising nair with your second jump for backwards approaching mixup, rather than keeping your back to them... (gives ya more range ;D)Now we know why falling nair is good.
If we can find a way to get the hitboxes to work with extended tail animations, someone can make a video and slow it down to show how the hitboxes work. I've seen a video like this for Bowser.P.S
I know this'll be a hassle but do you think we can get the Hitbox pics Frame by Frame?
D:
wait if his tail extends further than the hitbox doesnt that mean the moves have negative priority (aka hit hurt box extends further than his hitbox does)?
They may not be 100% accurate, but dtilt's hitbox is noticeably shorter than his tail is.the hitbubbles are not 100% accurate, I notice that when I compare my frame data with the bubbles and tested it multiple times, sometimes there is a bubble but not a hitbox.
very inaccurate bubbles![]()