Hong
The Strongest
- Joined
- Jul 6, 2004
- Messages
- 23,550
What is even going on here? o.o
Yeah, Lucina is a more popular character. That doesn't matter. They are still both popular characters; it's not a matter of being more or less popular, so long as you are popular. And even then that doesn't matter going to Smash Bros... or else a fair number of characters would never see the light of day. I would say both are equally iconic. While Anna is a trademark of the series, Lucina is representative of a whole new age, and dawns attire in tribute to the greatest hero of the seven realms. They both have adequate value associated with them; why are we comparing them? They are iconic and can represent their homeland.
As far as I can tell, it is not really a competitive thing in this circumstance, like Ike VS Chrom, where you need to weigh the worth of implementing a character that can make a successive character more difficult to distinguish. Anna being added to the game is not just adding a Fire Emblem character. Anna, as I presented in my moveset, is judged on her own grounds. Her abilities, potential fighting style and appearance has a strong contrast with the existing cast. She is unlike anything else. As far as being a Fire Emblem character, the ability to pull up goods from the entire series certainly carries the series banner with pride, yeah? I could easily make three movesets for Anna that have completely different goals. Believe me; struggled to decide which moves I wanted to fit.
Lucina is a whole different matter entirely. What she does, eight other lords can do. As such, Lucina is chosen on completely different merit. The significant turnaround of the series that came in her wake, her popularity with both fans and her creators, her iconic attire. We pick the character, not just the fighter. With Lucina, you could very well start to develop, let's say, Seliph, and later in a month change your mind without having to lose much work. In any event, the two would be added for completely different reasoning. As far as development time is concerned, that would only work against Lucina. It is harder to plan and design Lucina as a fresh character than it is Anna. She is much more similar to Marth, Ike and Roy than Anna would be.
I am one of the most fierce feminists I know, and I have no idea what Nado is going on about. Anna is completely acceptable, especially if they add her Awakening appearance as an alternate outfit. It doesn't matter how long she has been fighting. All that matter is that she has proven her mettle in combat on her own terms. Having to be rescued because you are surrounded by bandits from all sides is entirely different from being rescued from like one guy, like Bowser or Ganny. Anna has the strength, sass and will-power to take on anyone. Hell, I think just about every lord has had their arse saved at some point during the journey, yeah? It's a recurring theme with Fire Emblem and war stories in general.
Don't get me wrong. I would LOVE to see Lucina in the game. My top pick for SSB4, after Robin who is followed by Chrom, Anna and Tiki at a distant 5th. She is indeed a strong female character, but I think focusing too much attention on the gender is a bit silly. It almost makes me a bit uncomfortable, really. It is one thing if the character is Peach or Zelda, useless blonde bimbos in a pink ****ing dress. But Anna? I could see her rescuing them, especially if they owe her money.
Trust me I hate the female character designs over at Nintendo (have you seen Wonder Pink?), but for the most part, Intelligent Systems has been good with Fire Emblem. Okay I don't like how they scarcely give women pants (Asian games in general), and FE13 has some eye sores, but other than that, they check out with me. Anna is an alright representative of her gender, from the eyes of this feminist. Again, isolating the female gender this much is making me a bit uncomfortable. We're all the same ****ing animal. >.> I agree Smash Bros could use less testosterone, but if a good character is good and no one else can do their thing, take that character. Move on.
Yeah, Lucina is a more popular character. That doesn't matter. They are still both popular characters; it's not a matter of being more or less popular, so long as you are popular. And even then that doesn't matter going to Smash Bros... or else a fair number of characters would never see the light of day. I would say both are equally iconic. While Anna is a trademark of the series, Lucina is representative of a whole new age, and dawns attire in tribute to the greatest hero of the seven realms. They both have adequate value associated with them; why are we comparing them? They are iconic and can represent their homeland.
As far as I can tell, it is not really a competitive thing in this circumstance, like Ike VS Chrom, where you need to weigh the worth of implementing a character that can make a successive character more difficult to distinguish. Anna being added to the game is not just adding a Fire Emblem character. Anna, as I presented in my moveset, is judged on her own grounds. Her abilities, potential fighting style and appearance has a strong contrast with the existing cast. She is unlike anything else. As far as being a Fire Emblem character, the ability to pull up goods from the entire series certainly carries the series banner with pride, yeah? I could easily make three movesets for Anna that have completely different goals. Believe me; struggled to decide which moves I wanted to fit.
Lucina is a whole different matter entirely. What she does, eight other lords can do. As such, Lucina is chosen on completely different merit. The significant turnaround of the series that came in her wake, her popularity with both fans and her creators, her iconic attire. We pick the character, not just the fighter. With Lucina, you could very well start to develop, let's say, Seliph, and later in a month change your mind without having to lose much work. In any event, the two would be added for completely different reasoning. As far as development time is concerned, that would only work against Lucina. It is harder to plan and design Lucina as a fresh character than it is Anna. She is much more similar to Marth, Ike and Roy than Anna would be.
I am one of the most fierce feminists I know, and I have no idea what Nado is going on about. Anna is completely acceptable, especially if they add her Awakening appearance as an alternate outfit. It doesn't matter how long she has been fighting. All that matter is that she has proven her mettle in combat on her own terms. Having to be rescued because you are surrounded by bandits from all sides is entirely different from being rescued from like one guy, like Bowser or Ganny. Anna has the strength, sass and will-power to take on anyone. Hell, I think just about every lord has had their arse saved at some point during the journey, yeah? It's a recurring theme with Fire Emblem and war stories in general.
Don't get me wrong. I would LOVE to see Lucina in the game. My top pick for SSB4, after Robin who is followed by Chrom, Anna and Tiki at a distant 5th. She is indeed a strong female character, but I think focusing too much attention on the gender is a bit silly. It almost makes me a bit uncomfortable, really. It is one thing if the character is Peach or Zelda, useless blonde bimbos in a pink ****ing dress. But Anna? I could see her rescuing them, especially if they owe her money.
Trust me I hate the female character designs over at Nintendo (have you seen Wonder Pink?), but for the most part, Intelligent Systems has been good with Fire Emblem. Okay I don't like how they scarcely give women pants (Asian games in general), and FE13 has some eye sores, but other than that, they check out with me. Anna is an alright representative of her gender, from the eyes of this feminist. Again, isolating the female gender this much is making me a bit uncomfortable. We're all the same ****ing animal. >.> I agree Smash Bros could use less testosterone, but if a good character is good and no one else can do their thing, take that character. Move on.