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Vids of my Snake (vs Chu's Kirby)

chillindude829

Smash Master
Joined
Jun 18, 2002
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this is a set from a local tourney last weekend

http://www.youtube.com/watch?v=Bv2wqAaxE1g match 1
http://www.youtube.com/watch?v=Pr3qiLq1IWo match 2
http://www.youtube.com/watch?v=zU6KyN2ph18 match 3

thanks to ninjalink for uploading. i won the tourney btw for full results go to the tournament results section and look for the "EvilTwinz of MD" tourney

btw if anyone knows something else i should be doing that im not in the kirby vs snake matchup please let me know, chus kirby and my snake go 50/50 so id like something to give me an edge :D
 

8AngeL8

Smash Lord
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Really nice Snake. Great use of explosives, particularly. I like how you didn't let the first match get you down, and you came back with a vengeance.

Are you not a fan of the Dair out of shield, or just not for the kirby matchup?
 

chillindude829

Smash Master
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i tend to only use dair after a downthrow if i predict they're just going to stand up normally. otherwise its too unreliable imo and i prefer using a tilt out of shield
 

8AngeL8

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Makes sense. I like to throw out a SHdair out of shield to mix it up sometimes, making sure to DI behind them if they shield.

I can see why you wouldn't want to do it against Kirby because he's got some brutal punishing moves, though.
 

JesiahTEG

Smash Master
Joined
Jan 30, 2007
Messages
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Location
Rochester, NY
The first match you just let him **** you in the air and when you landed. Second match you chose Battlefield, why?

I noticed second match you started like...doing stuff. Good ****. You should try walking up to Kirby and just reacting based off of what he does. Like, if you just walk up in Ftilt range, his defensive options are roll, dodge or shield, all of which Snake capitalizes on really well. His offensive options are run up and grab, tilt, do a jumping aerial, if he does any of those just slowly walk away and Ftilt. If he's in the air when you walk away and chases you, just walk away until he lands and then walk up to him again.

When he rolls behind you turn around and tilt the **** out of him. All I saw you do was roll behind him. Mess his **** up for rolling behind you, you're Snake.

Also, you probably know way (way) more about the matchup than I do so good **** for playing it out and winning. Seriously though, it seems like you just needed to do more. Attack more, keep tight spacing.

Chu and I are mm'ing when I get to his house on Friday, so these vids should help.

Also, mad smart just grabbing when he runs up. Ftilt beats everything Kirby has on the ground, so I'm assuming Chu was just running up and shielding to try and PS your Ftilt and grab you. Smart.
 

chillindude829

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The first match you just let him **** you in the air and when you landed. Second match you chose Battlefield, why?
any suggestions on what i should do to not get ***** in the air/when landing? thats prob my biggest weakpoint as snake. the only things i can think of are bair/uair, both of which are easily avoided, or grenade, which can also be easily countered by grabbing.

also: idk i just like battlefield, any reason why it was a bad pick? i did win that match
 

JesiahTEG

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any suggestions on what i should do to not get ***** in the air/when landing? thats prob my biggest weakpoint as snake. the only things i can think of are bair/uair, both of which are easily avoided, or grenade, which can also be easily countered by grabbing.

also: idk i just like battlefield, any reason why it was a bad pick? i did win that match
Do you know how to momentum switch? It's Snake's saving grace when landing.

Also, I thought of this but haven't tested it yet, planning on testing it tonight...You know how sometimes when you land you land with an airdodge and you just KNOW you're going to get punished? Like, you know so much that you start DI'ing? Well, I'm thinking about if I'm in that position, I'm going to use my Up B, then use momentum switch since they're likely to follow my Up B, then I'll be safe when I land. I haven't tested it but in theory it seems like it would work.

Well, Battlefield has platforms, and that just helps people **** Snake in the air, since it's easy to hit people when they land on platforms. Snake has an infinite on a platform you can abuse, if they are on a platform and shielding you can C4 stick them or if they are near the edge, jump and Dair their shield since it pushes them off and the last hit will always connect. Not to mention, you can Uair or Bair them easily when they land on the platform.

With Kirby though, he has multiple jumps so he's like, never going to be in a bad position by landing on a platform and shielding. But he can capitalize on you landing on platforms really easily. You won that match because you played better I think.
 

-Ran

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As you're falling down above the stage, drop a C4. The C4 [falling faster than you] will make them hesitant to approach your landing area, which will give you enough time to choose which side of the C4 you're going to land on. Just doing this alone will slow down chasing. I usually use my 'recovering' moments to do this, and set up my future control of the stage. Also, throwing a grenade 'up' and then changing your momentum so the grenade is between you and them, is another method... C4 scares them more though.

Against players like Chu, most do their air attacks the moment they see you air dodge. Sometimes the safest thing to do is -not air dodge!- Don't air dodge just cause they are in their spacing to get a hit.

Battle Field is poor against Kirby due to his size, and his combo-ability. Mortars, Grenades, and what not won't hit Kirby when he's under a platform if they are hitting the platform. Furthermore, Kirby is great at comboing, and the stage facilitates it nicely. Let's not forget about the Up B walls that Kirby can make, where he can choose to either fall through a platform, or hit the platform with it. It can make him a pain to approach at times.

Random Kirby things.
Their Forward Smash isn't safe on Block.... You can Tilt ftw. You can on occasion bait a Kirby player into doing a F-Smash by making them think an aerial won't cancel. Changing the timing on a full hop bair can accomplish this. Many people think that it won't auto-cancel, which is true if you don't do the bair immediately.
 

UltimateRazer

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any suggestions on what i should do to not get ***** in the air/when landing? thats prob my biggest weakpoint as snake. the only things i can think of are bair/uair, both of which are easily avoided, or grenade, which can also be easily countered by grabbing.

also: idk i just like battlefield, any reason why it was a bad pick? i did win that match
Battlefield is a good pick. Stick with it. For airs...snake does get ***** but you must predict of they will air dodge or attack. Find a pattern and take use of it so you can bair them away. Be cautious if they catch on though so they might start to air dodge ;)
 

CO18

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Momentum switching is the ish.

Good stuff though watched all the matches. Both of you are 2 good.
 

chillindude829

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yea i can momentum switch, if you do it too close to the ground it doesnt move you that much and if you do it too high they can still react. i use it sparingly for that reason. ill see if i can implement it more though.

dropping a c4 when landing is something ive started to do more of recently, it seems useful
 

DUB

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I noticed in the 2nd match that you rarely had a C4 on the course. From what I saw it looked like Chu was controlling the center of the stage a little more then you were. If you stuck one down in the middle or on the edge of the platform it might make him a little more hesitant against you. Nice use of the grenades to avoid the grab combos. Chu's got a reputation of being a " Snake Slayer " so I thought you did very well.
 

Shady Penguin

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I noticed in the 2nd match that you rarely had a C4 on the course. From what I saw it looked like Chu was controlling the center of the stage a little more then you were. If you stuck one down in the middle or on the edge of the platform it might make him a little more hesitant against you. Nice use of the grenades to avoid the grab combos. Chu's got a reputation of being a " Snake Slayer " so I thought you did very well.
I thought Chu just had a reputation for plain being a "Player Slayer".

But yeah, C4 is amazing on BF. BF in general is a good stage for Snake due to explosives (namely C4) being able to hit targets below platforms. For big targets unlike Kirby, mortars can also hit from above on a platform.
 

Natch

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any suggestions on what i should do to not get ***** in the air/when landing? thats prob my biggest weakpoint as snake. the only things i can think of are bair/uair, both of which are easily avoided, or grenade, which can also be easily countered by grabbing.

also: idk i just like battlefield, any reason why it was a bad pick? i did win that match
Manually wavebounce a Grenade/C4/Nikita when you're right above them.

Works wonders, I assue you.
 

Turbo Ether

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Any tips for momentum switching? I can do it with C4 50% of the time, 1% with nades. With both moves, Snake will often just switch change directions without gaining any momentum. I watched Hall vs DSF on youtube, and Hall is great at doing it.
 

Hylian

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Jesiah, Snake doesn't have an infinite on a platform that I'm aware of >_>.

If hope you're not talking about the Dthrow on the edge to regrab...because I debunked that like 3 hours after it was posted lol.
 

Taeran

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You and chudat are awesome, and great use of explosives.
 

chillindude829

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Jesiah, Snake doesn't have an infinite on a platform that I'm aware of >_>.

If hope you're not talking about the Dthrow on the edge to regrab...because I debunked that like 3 hours after it was posted lol.
if your reaction time is good enough, you can infinite w/ dthrow on a battlefield platform. you just dthrow and shield and react from there. any possible action they can do can be grabbed if you react quickly enough

im not sure about smashville but its still prolly possible. most other platforms are too big most likely
 

~ Gheb ~

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if your reaction time is good enough, you can infinite w/ dthrow on a battlefield platform. you just dthrow and shield and react from there. any possible action they can do can be grabbed if you react quickly enough
He can just keep lying there.

Propably stupid but bstill better than getting infinite'd
 

Hylian

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if your reaction time is good enough, you can infinite w/ dthrow on a battlefield platform. you just dthrow and shield and react from there. any possible action they can do can be grabbed if you react quickly enough

im not sure about smashville but its still prolly possible. most other platforms are too big most likely
If you stay in the middle and do a get-up attack Snake will be pushed off unless he PS's it >_>. I think you can also roll close to the edge and then just fall off when they downthrow you again.

Edit: Also, is momentum changing just B-reversing your nades and C4? Or something that I don't know about? :)
 

8AngeL8

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We're assuming perfect execution, which would mean perfect shielding. Obviously, human error can screw it up.
 

Panix

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every character can be untouchable if play "perfectly" I mean Wolf would run the whole game if he couldn't get touched. But of course. no body is perfect. no character is perfect. only broken.
 

Hylian

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yup, you got it.

Ether i thought you were all technical XD
cmon step it up!
I can do it easily, I've just never heard it called that.
 

Orion*

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I can do it easily, I've just never heard it called that.
i would hope so, youre supposed to have amazing tech skill xD
i was talking to ether

but yeah i can do b-reversals//wavebounces with falco pretty consistantly, so this is easy
even with my lack of melee tech skill :(

my prime was waveshining .. i can barely like shine -> jab now :mad:
 
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