OK... i didnt want to share this (cuz i lost xD)... but this was my GAW two torneys ago... (i know i didnt use chef).
the last torney was today, and i was playing horrible, and i didnt make it out of pools xDDD, so no videos.
so critique please. i really want to improve with GAW.
http://www.youtube.com/watch?v=WylVc0wiqgE
http://www.youtube.com/watch?v=7vSfon1kbZQ
http://www.youtube.com/watch?v=UWb5H_KxZoA
Chef isn't VITAL but still, it is a good move to make use of.
Vid1 Vs. Metaknight
:17 You followed the roll correctly but used the wrong move...If you had used a move other than USmash(it's kinda silly to use at such a low percent after a tech chase) then you would've done well
:36 Dat first stock
1:17 Judgment off the ledge isn't exactly a good move...
1:41 Unless he made a horrible mistake, there's no way that Usmash would have hit him
1:47 It's usually best to airdodge away from someone
1:54 When a character starts a tech chase, UpB is a good option to use
2:08 Good kill
2:23 Practically the only fair you use in the match...and it's a shorthop. Full hop Fair isn't AS useful in this matchup since MK's so short, but it's great when he's in the air, just space it well
2:39 More Judgment...That would've been a great opportunity for a grab.
Vid2 Vs Metaknight
1:00 Don't ALWAYS try to punish Nado, sometimes it's good just to retreat
1:08 Very silly move on the MK's side
1:48 I saw that! Why do you use Judgment so much? It's more of a punish than it is a 'use whenever you want' sort of move
2:38 Roll dodging towards (and in general) an opponent/move is a bad idea with G&W
Vid3 Vs Metaknight
:00-:27 Lots and lots of Dair! The key(blade) is a great move and tool, but you're over using it, remember, you don't -have- to use it when you're above someone
1:17 I suggest you look up how MK lands when he uses Shuttle loop from various parts of the stage so you have an idea of where he'll land
1:41 Shield pooooooooooke
3:58 I know in situations like this is particularly hard to make the right move, a grab would've been good
4:44 Risky, but good move
4:46 Judgment is
mediocre at best out of Dthrow techchase, there are much more viable options (especially at such a low percent)
Overall, your G&W is pretty good, your spacing in the first match was great for the most part. Things to work on: Fair and Nair are good aerials too! Every Nair/Fair I saw missed or was used for momentum cancelling (Nair is of course useful for this as well) Less Dair and Judgment. Dair is a good move, yes, but :00-:27 in the third video should point out how much you overuse this move. Judgment is a fairly good move, but you used it too much, try using when you are at least 90% positive it'll hit (usually during lag time or when a character is vulnerable recovering, like Snake) You also used USmash quite a bit, but it was when he was high in the air, and MK has plenty of options to punish you for using it. Try to incorporate grabs more into your game (in place of some other things, such as Judgment coughcough)
Hopefully one of the better G&Ws can provide some critique, but I hope mine can be useful to you.