I would appreciate any critiques and feedback you have. My opponent got 2nd place at the tourney and believe me I’m aware that I played poorly the first match.
https://www.youtube.com/watch?v=lk6X2YP1sRk
My own critiques are that I should have forced him to respect my on fire hydrant, I'll start charging up my key and bait out a hydrant knock over and punish for it so that he doesn’t feel like he can just hit it over so recklessly. Ialso need to respect Luigi’s grab more, I was told the correct way DI his throws are away, and then repeatedly DIing down for the down b instead of holding down so I’ll try that. And lastly. since he is so grab happy I might try the Dire Hydrant on Luigi’s for next time instead.
But tell me what you think thanks(We should make a better effort to critique each other’s videos, we all want to see Pacman do well so I don’t see why we’re not making more of an effort to help out)
I happen to have time to do this and you didn't post a twitch link so I can actually watch it, yay!
I want to preface this by saying I definitely see improvement since the last matches you posted! Keep it up! I also don't know this particular MU as well as BSP seems to so I'll leave the MU specific stuff to him (and steal some of that advice for myself).
General good:
-You seem to have pretty good spacing and reads
-You do a good job at landing grabs. Your opponent never seems to expect them.
General bad:
-You still sometime seem to do things without knowing why.
-You sometimes waste time you could be spending setting up, forcing you to avoid the enemy afterwards to achieve the same results.
-You have to learn to SDI Luigi's Down B. It's not easy or consistent, but you can SDI out fairly often if you immediately hold down with the directional stick while mashing down on the C stick.
-Follow up Fair hits! That **** combos into a Nair at almost all %s.
General critique:
-Always FF your Nairs and try to do them closer to the ground. The longer you spend in the air after the Nair hitbox comes out, the more punishable you are.
-Always mash Nair to get out of combos (unless you know the gap is less than 3 frames, in which case UpB works). It does good damage, can kill, and gets you out of a lot. The exception to this is if you know the opponent is trying to bait these options out to punish them.
-You seem to roll and airdodge a lot, especially game 1, but I don't know if you're doing it out of habit or just because he wasn't punishing it. If the former, be aware of that pattern of yours and be ready to mix it up if they catch on. If it's the latter, good ****!
Specifics:
2:36 - UpB after the DA would have caught him.
2:40 - Fair broke the combo, which means Nair could have broken it while doing more damage and sending Luigi far enough to not be able to follow up again.
2:52 - Be VERY careful doing trampoline that high up, especially kind of for no reason with a fire hydrant on stage. If he had been less occupied with hitting the hydrant, he could have run over to punish you and maybe even knock you back into the fire for swag combos.
3:04 - Trampoline OoS gets you out of a lot of pressure situations like this one. It leaves a trampoline behind too which is a plus.
3:07 - There is no reason to air dodge into the ground after you see Luigi get hit. Not only are you wasting time by doing that (could be charging a fruit, pressuring or leaving a trampoline) but you are also showing the Luigi player your "panic habits".
3:46 - You followed your galaga, which was good, but as soon as you got close and could have kept pressure, you seemed to change your mind and go into that skidding animation. All this did was give him your fruit for free; if you are going to throw galaga, make sure you have some sort of plan for it as it is a really easy fruit to regrab if you don't follow behind it.
4:12 - Good read! It's a shame he beat out the melon, but that was a really good idea.
4:44 - I feel like deep down inside we all know SideB is a ****ty offensive move and yet we all seem to try to make it work. We need to, as a community, accept it is really bad as an attack and make some sort of pact to stop using it as such.
6:22 - You gave him Strawberry for free there again. I'm not honestly sure if you could punish him for grabbing it or not, but then maybe you should have held onto it a bit instead.
6:50 - PUNISH THAT ****!!! I think you did this in your last video too; if they hit red trampoline, punish them. I don't care if it's only with a jab combo, that's free damage.
7:08 - Anytime they hit the ground and don't tech Fair at high % or Nair at low %s you can combo into a Fsmash if you buffer it fast enough. Admittedly, this can be hard to spot mid match, but it's good to know that you can.
8:26 - Special cancel into trampoline or grab! He was just standing on you in shield waiting for you to do something he could punish.
8:40 - You kind of gave that galaga away for free and didn't set anything up while he grabbed it either.
9:03 - If you'd done a Nair instead of a Fair you would have hit first, and for more damage. f it will hit, Nair is always better for trades since it's faster, does more damage and has more knockback.
9:52 - You're going into that skid animation a lot; are you trying to do a running shield? If so, then don't let go of the direction you're running in when you press shield. If you hold the direction down the whole time you will never get that skid.