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You showcase well the different possibilities Z-Dropping offers, and it's definitely something a Pac Main should be able to do consistantly.And Let's see what can we do with the key!
I really like the control you have over your items, and I do agree with you about Z-drops being the future. However, I don't think they are as good alone as they are when mixed with hydrant and trampoline.You can use the aerials like you saw in the video. You can ftilt and fsmash too, I think that a good zdrop game will help pacman a lot, I'm just starting to train it. I think that we are in the beginning of something with this...
A lot of people asked me what to do with the key and I did a video to show some tricks.
A game I had on stream yesterday against a real good Shulk, probably the best Shulk in my state. Sadly, this was the only game I won and didn't survive in the tournament long enough to have another match recorded. I haven't played the game in two weeks ever since my mom took it, so I think I've been a little rusty this time and I want advice on what I could do better next time. National coming in 2 weeks from now, I'm probably gonna use mostly Greninja but just in case, I could end up using Pac at least once. http://www.twitch.tv/gamingzoneaz/b/645814173 Game is at 3:30:45. I used Greninja (the character I actually main) the previous match, but if yo watch that one anyway, you could probably still criticize me with Non-Pac-Man-specific stuff. This match in particular hyped up the crowd quite a bit while we were playing, I almost died and my opponent had a long lead in terms of damage but I somehow managed to take his second stock and win the game. Custom moves were used: I had On-Fire Hydrant and Meteor Trampoline, my opponent had the Hyper Monado Arts and the Power Counter.
If you wanna see more Pac-Man, there's another match right afterwards with another player named RaveRemix (cool name too) who really mains him and is probably better at Pac-Man than I am if you wanna see someone more skilled. I think he's got a bit to learn though, I've fought him before and found his gameplay to be a little predictable with habits that are kinda easy to catch onto. Maybe you can critique him too so I can tell him that the next time I see him? I like helping people in my scene out a little bit haha.
If you keep posting this great stuff I just might need to make a section of this thread just for your videos. Great stuff.And Let's see what can we do with the key!
Costlow ---> You forgot to add Uturn Pellet, bonus fruit glitch , sideB tricks and instasuicide glitch on the first post!!!!If you keep posting this great stuff I just might need to make a section of this thread just for your videos. Great stuff.
You played phenomenally against that pika, man. Awesome traps.It's mislabeled, but here's the set I played this Wednesday against the Pika/ZSS player that until now always beats me.
https://youtu.be/Ni8ppA6nJHU
Feedback is more than welcome, especially against ZSS. While I can see some of the things I did right/wrong, there are others that I'm sure you guys can point out for me.
Thanks in advance!
Just let me know when they're done. Also, I did go ahead and create a category just for your videos. Will you let me know if I missed any? I'll add the links later when I get a little more time.
Hey I played a few friendlies with him today. He is definitely good and beat me up a bit. I did get the replays and I was again trying to show our options in the matchup. I will post them later this week. I did lose more then I won, but that is more because of my own limits and less of the character. I spooked him a bit after halberd and he changed up his strat better then I could. I still lean towards 60:40.snip
I'll see this tonight....C'mon guys help me out
Yooooo that's awesome, hopefully it won't get patchedI'll see this tonight....
This is my gift to PACMAN Boards: Hydrant glitch EXPOSED!
Wayyyyyy too many rolls and air dodges. Sometimes you would just float in the air and not react after getting hit back. Try to regain for footing and throw out fairs to prevent an easy follow up for the opponent.C'mon guys help me out
Wayyyyyy too many rolls and air dodges. Sometimes you would just float in the air and not react after getting hit back. Try to regain for footing and throw out fairs to prevent an easy follow up for the opponent.
I also request SH instead of rolls for movement and repositioning.
The diddy players just seemed to overwhelm you as well. Pac-man has plenty of tools to deal with Diddy such as on stage trampoline to mess up his approach (don't atand right next to the trampoline though because he can F-Air you)and grab, and hydrant to stop his up air.
I also didn't see you utilizing each fruit to their maximum potential. The melon is awesome for helping you approach, and the strawberry/cherry can stop diddy's approach. You don't want to use the bell unless you can get a follow up afterwards and if they are in the air after getting hit by the bell, you can footstool them into fsmash.
I suggest that you stay mobile with your fruit and refrain from being stagnant while throwing them. This is why keitaro kept catching them, because he saw it coming and just powershielded them.
Just work on your fundamentals a bit more, and learn some more techniques for Pac-Man to expand your options.
Here is a good video to watch for Pac-Man traps and techniques:
http://youtu.be/kLCNpw4Jo0Y
I want to know if someone tried this and he could perform this tech. Leave your comments here!!!I'll see this tonight....
This is my gift to PACMAN Boards: Hydrant glitch EXPOSED!
I was able to do it previously, but you nailed it honestly. I would say my only critique is the name of the tech itself, I thought on it a bit, and Hydrant Platform sounds like standing on the hydrant.I want to know if someone tried this and he could perform this tech. Leave your comments here!!!
Is it well explained? Will you change anything in the video?
I saw the matches and you played really well.Here are the matches I lost on Wednesday:
https://www.youtube.com/playlist?list=PLMdwNx6LkCU2VZEpnvnTQKvR2nyxTWxxX
As always, while I have seen and taken a lot of my mistakes into training mode, I appreciate any feedback.
Also, if you are reading this go into training mode and practice teching flame choke offline. That knowledge changes the MU completely, and that lack of knowledge was part of what got me wrecked.
I'm starting to watch this now, and will try to get some feedback after work tonight. That said, these commentators are not hype enough about the **** you are doing!http://www.twitch.tv/lsusmash/b/648715998
I have matches at 9:48 vs Marth and ROB
around 1:00:20 vs Villager
around 1:18:19 vs Yoshi
and around 1:50:00ish vs Mario
Jonathan (Villager) was the only one who has fought my Pac-Man before, so low MU experience all around, but that's nothing new. People will learn to learn this character soon.
All advice is appreciated as usual, especially any for how to KO earlier. I need to work on my bell game a lot, because I wasn't sure what to do with it at all times. Kool Aid seems to plant a hydrant and gush the bell from a downwards toss while grounded. I went to training mode and saw that with a bell in hand, hydrant -> run off and throw bell up will set up a gushed bell behind Pac-Man to cover whatever he wants to do. If they get hit by the bell and you aren't occupied, you can set up a side B to hit them from the bell's knockback for a KO, or smash them.
Then again, I could just hold onto the bell and keep it as a deadly OOS option that confirms into Smashes. Even when we're holding it, we can still beat shields with Trampoline.
Against people who see this coming, the most likely response will be shield. This should give us a grab, and while it may not KO, we can throw them offstage and either charge another bell to do it again or set a ledge trap. If you get the grab fast enough, you can Bthrow them into the Bell and still get the stun. Then you can possibly get a smash or a partially extended Side B on them.
Vs Mario: I was respecting Mario's fireballs a bit too much, and my side B'ing could be better. Pac-Man has virtually no lag after the pellet has been struck, so I need to get better at it. When Mario is facing you, he can't do much because Fair is slow and nothing else has much forward range, at least nothing comparable to our fair or bair. With the way he was shooting FBs, I should've forgone charging fruit and RAR bairs or something because Mario has a pretty good amount of cooldown from fireballs. I also get hit by falling dair, which should not happen. Fully shield it and the grounded hit before Nairing OOS or Trampolining.
I remember missing a B reverse Apple on Boxing Ring that may have been the game, then I AD'd into my hydrant for my own stock >.> Don't do that. If our own hydrant is coming at us, Nair, Bair, and Uair can cancel it out.
With planted hydrants, most Mario players will cape it even if it's stationary on the ground. When I played with Zage, I found that if I did this and he hit the hydrant after I caped it, Mario would still get hit, so we've got that on our side.
Using hydrant as bait for Apple is really effective.
Something I haven't considered as a possible edgeguard is using Dair to trade for people's double jumps. @fromundaman mentioned this for forcing people into red trampolines, so I don't see why it couldn't work for people that want to recover low. Since only the final hit has knockback, this is an awful trade for the recovering opponent.
Vs Villager: Twitch lags for me so I can't watch the match right now, but I don't remember anything too crazy happening. He showed me that if Lloid Rocket is moving and a Key hits it, Key will get cancelled out. However, if Villager sets a Lloid Rocket and you hit it with a Key before it starts moving, it'll blowup in Villager's face and your Key will hit. Also, if you ever grab villager with a Lloid Rocket on top of you, Dthrow.
Vs Yoshi: just the usual Yoshi stuff with his insane DPS. Don't be dumb and eat Dairs like I did. Tech grounded fairs too, or you'll end up getting KO'd like I did. With the way he was Usmashing my hydrants, I should've fallen to the side he was on and thrown apples at him for doing so.
Vs Marth and ROB: I was the better player in the match so not that much to glean. Got a nice hydrant snipe though. I also got an optimal followup from a missed tech on Dthrow. Dthrow -> Fair -> Hydrant -> Bair, which is about 35%. Actually, now that I think about it, we could probably get more with a Galaxian or a Key ready after the hydrant drop.
Its kinda interesting that he counter picked BF, I usually try to avoid that stage lol. But at least I saw when he used dair to stage spike. It would be a harder move to tech since its a multi hit move.http://youtu.be/w_m0zedBGGU
Abadango vs ??? (It's all in Japanese)
For a high level player, Abadango sure does roll and air dodge a lot. I think it's his worst habit.
His gameplay is also starting to bore me a bit...it's fairly linear
Set up hydrant as wall....charge fruit...throw fruit...wait...
Lather, rinse, repeat.
He's still an excellent player, but I really feel that he needs to mix it up more and play a bit more aggressive. Pac-Man can't only play defensive and expect to win.
It seems like he made this match a lot harder and longer than it needed to be with the amount of passiveness in his gameplay.
I'm stealing that last one. I was using this set up but doing Hydrant after the FS. Problem was then I had to guess which side they launched on to re-hit with the bell, and I didn't get a good finisher. Your version seems to solve both of those issues.https://www.youtube.com/watch?v=_xYlQbRglek
Made a part 2 to my first KO video since the patch is more than likely going to corrupt our replays. I kind of wish I had a capture card so I don't have to do potato quality videos but at the same time I don't record enough nor do I want to drop money on one LOL
Villager match tips:Here the Losers semifinal from the tournament I played this weekend:
Comments appreciated
Vs Fox, when he is below the stage and using Fire Fox, stop whatever you're doing and go down there to harass him. He's super vulnerable during up B and you need to capitalize on that. Charging Fruit and setting up is great, but KO'ing them is even better.I will appreciate tips about my pacman style.
I know 2 big mistakes on my pacman gameplay:
I roll too much.
I don't bonus fruit cancel correctly yet.
Yes. I have custom controls.Speaking of that Z-drop key into Nair, are you using custom controls to pull that off? It seems ridiculously hard to do OoS the way you did.