Firstly, hi! Welcome to the Samus boards. Feel free to peruse the vast collection of knowledge that we have amassed here.
As a note, I write these things out as I watch the video. So if you read this as you re-watch the videos, it may help you understand what I'm talking about.
Video 1:
Right off the bat, Falco got a nice combo on you. The first rule of fighting Falco is don't fight Falco. Let him fail on you. Put up your shield and use that screw attack!
Don't chase Falco in the air from below. If he is above you, you can pretty **** sure he's going to drill kick you into next week. Predict his movements and punish him instead since you can't do much to overpower those happy feet.
Nice use of the tilts to keep him spaced.
When you Utilt'ed to stop his recovery and noticed he went straight up, a dash attack may have saved the day. My gut lunged for it when you Utilt'ed the second time.
Fsmash ducks the lazer
Nice call on his tech roll with the charge blast.
Don't throw Falco up. It just feels like a bad idea to put him in one of his most advantageous positions, even if it was from your own throw.
Be more ready for his get ups, you had a great chance to smash him but was still in your shield with ample time to drop it instead.
I think you are a bit over reliant on those standing missile shots. BF is a small stage and that coupled with Falco's lazer control makes it hard to get a step up in the projectile game. Standing shots also make you lag for a while compared to canceled ones.
When Falco starts camping you like that, just put up your shield and Up B him when he gets too close. If he doesn't approach, then try to WD out of shield to get closer and apply pressure by just inching your way up to him.
When he went off the edge, you should have grabbed it. There was no reason not to since you didn't do anything by not.
Your timing was really off with that Ftilt in an attempt to guard him. You should work on that.
You have to tech those down throws. There's no excuse because the timing is the same in every instance.
Nice elimination of his 3rd stock. It was greatly executed.
You have a habit of jumping on a platform and dropping a bomb. Almost any time you jump you follow with a bomb, yet I don't think it has benefitted you once.
You are also trying to hit with with the Up B without blocking with the shield first. This is causing you to do it early and miss entirely. Use the shield into Up B maneuver to get the results you are looking for.
Video 2:
Counter picked Dreamland, not a bad choice. I don't like the length of the stage itself in this match-up, but the recovery room makes up for it.
Starting below him, that's rough. As soon as that screen said ready, I would have had a finger on the shield button.
Missed the first Down throw tech, but you got the second. Just practice it a bit more.
You aren't taking his spacing into consideration on any of your approaches. He's just flailing around and, since you are in range, you end up with quite a beating. Keep your distance when he's feeling kicky, but not so far he goes back to pew pew'ing you.
Bomb jumping lazer dodging : D
Don't jump so much to move around. It's leaving you wide open. You have legs, use them for walking, running, and wave dashing.
If you are taking consecutive hits by the same move, you need to mix up your game plan. CC'ing Bairs all day will just get you killed, you have to step up your mind games or something to counter his attacks.
Be careful on your timing for the edge hog, if he had been close enough, that would have left him open to recover.
Dair spike : (
If you are being hit with that many lazers on your bomb recovery, stop trying to do it. The bomb recovery is suppose to slow you down so you can come back over large distances. When you are that close to the stage it isn't necessary and it only puts you further in harm's way.
Lucky getting hit by that fire bird :/
You jumped right into his trap /:
You CC'ed his Utilt but didn't do anything from it. You cannot pass up opportunities like that! If anything, WD back and retreat to get a better position.
Why...
...
...why did you dodge out there?
Anyway, it looks like this was taken from a tournament, so it's cool that you are already in the scene. Hopefully you have some good friends to constantly play with. It's not bad for a start, but there's a lot of room for improvement. Mainly, you seem to be cookie-cutting your moves. You only really used Bair, Dsmash, Fair, and the bombs. You didn't make any, if I'm not mistaken, missiles hit and lacked a strong edge guard game.
I did like how you were using the tilts, as any good Samus should, and weren't afraid to use the Up B to break the pressure. You obviously have a comprehension for the basics like crouch canceling, bomb jumping, etc., but there was a definite lack of trickery and punishment.
4/10
Thanks for posting and I hope this helped.