WF Litt (Samus) vs Slox (Falcon)
https://youtu.be/XeTb9ZYuR-Y
I was only able to look at the first game, unfortunately. This is what I noticed. I handled this analysis a little bit differently from how I usually do it in that I wrote both my specific and general observations in real-time as the match progressed (usually I only write my specific observations in real-time and I summarize the general ones at the beginning or end). Take from it what you will.
I really liked your fair aggression when Falcon was on a plat. However, I think you preemptively fsmashed a bit too much, hoping that he would run into them. I tried to ignore things that looked like technical errors, or mistakes in precision.
0:25 - I don't think it's good to fsmash here.
0:28 - Again here.
0:29 - You drop your shield, but you really can't afford to here. You kind of have to WD OoS after Falcon to regain stage control and keep up pressure on him. Simply dropping your shield allowed him to come back with another nair that comboed into knee.
0:34 - Not sure why you baired here. Only thing that could catch was Falcon full jumping over you for some reason. Pretty much just wasted your remaining invincibility while putting yourself in a bad position.
0:51 - I don't think fair > nair works very well on FFers; it just puts you in a bad position. The fair, in general, I don't think was a very good punish. You could have dropped through with dair or nair, or you could have slid off the plat with a tipper bair to send him far off. If you were set on fairing, I think fair > dsmash/dtilt prob would have worked better.
1:06 - Why'd you jump into that?
1:09 - I can't fully explain it, but I know in this situation, I wouldn't have double jumped. It's probably 'cause I'm assuming that good Falcons don't go for dthrow knee often. This is really just more of a mix-up, though, but the theme throughout your match was kind of that you would DJ a little bit too early every time you were sent off-stage
1:21-1:33 - I think you are trying too hard to 'muscle' your way back onto the stage. During this time-span, you were sent offstage three times. You came back with DJ fair, DJ fair, and DJ dair, and all of these attempts were soundly rebuffed. It's probably better to grab the ledge and come up with a way to get onto the stage smoothly and safely.
One big thing that I noticed was that whenever you ended up close to Slox, you backed off or chose a laggy commitment and gave him room/time to run away and reset his neutral positioning. The Falcon:Samus MU is hell and the only way to keep it manageable is to stay on top of him because his OoS options are butt. Many times, you would jab > WD back or through > ftilt. The problem here is that ftilt is a sure out for him. Against Falcon, it's probably better to stay close and constantly jab pressure him. Eventually, he will crack and attempt to get out of shield, which you can punish, or his shield will be small enough to poke with dtilt or dsmash, which actually happens pretty soon tbh. Even jab > grab, I feel, is a better pressure option than always going for jab > ftilt.
1:57 - I think utilt actually would have covered this upB. At worst, he would have landed on the plat directly above you, and utilt would have still connected, popping him up. A quick waveland on the plat would allow you to combo that into a nair or bair to send him back offstage.
2:01 - What was that? I'm not sure if reacting to the Falcon Kick was feasible, but that nair was a pretty large commitment that could easily have left you in a terrible position. If the Falcon Kick was shielded, it would have been extremely punishable.
2:03 - Even worse, though. Why don't you get down?
2:06 - Shoulda tethered the ledge to steal it from that greedy *******.
It's hard to ignore that you made a very large number of technical errors. Also, I think you try to stuff Falcon with rising nair way too much. It didn't work very often for you, and every time you do it, you're incredibly vulnerable.
2:32 - Like this, this is extremely unsafe. If you're inside of him, bomb is an infinitely better option.
2:38 - I saw that fsmash attempt.
2:42 - Why? There are two bad things here:
- A Falcon just whiffed in front of you, and he's forced to shield. This is your chance to finally pressure that character who's twice as fast as you. You can jab, you can grab, you can bomb, you can drop-through fair/uair and/or rising fair/uair, so many options, but instead you ran through him and then just left the platform.
- You jumped right in front of him and tried to hit him with a bair that could only connect years after his bad positioning. Basically, you made a huge commitment that had a very low chance of working and put yourself in a bad position.
2:55 - You could have CC dsmashed/dtilted him here. CC dsmash/dtilt is also another thing you can do to try to catch him hitting you with unsafe nairs. That and actually pressuring him up-close is what makes the MU doable on-stage.
3:01 - You almost got hard-read and punished for your tendency to always DJ back onto the stage, often in a failed attempt to hit your opponent. When you were offstage, you literally never went for the ledge. Even here, the ledge was yours, and taking it would have made that Falcon Punch disrespect a breeze to punish. If you're not confident in your ability to quickly sweetspot it with DJ, then cheat and use the tether.
3:03 - I don't agree with it, but I get why you fsmashed here. I think it would have been better to dangle ftilt to catch the early DJ back, maybe even an immediate utilt. The fsmash had too much lag and left you in a pretty bad position, which ultimately got you naired off.
3:05 - See? You try too often to force your way back onstage with DJ dair or fair, and that just won't fly against Falcon.
Hopefully, this didn't seem too harsh and it helped out a little. Again, good stuff on your placement.