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Everything I'm about to tell you, you probably already know. It looks like you know the MU as well as you should. It seemed like it was more mechanical errors that screwed you over that game which is not ok in vs Sheik. I'm assuming you struck DL and FD. If you were on Yoshi's, you probably would have won game 1. I feel like you couldn't KO Sheik. There were a few edge guards that you didn't react fast enough to and didn't grab edge. I also feel like downsmash is a suboptimal punish which you used a lot. I think the main issue is your reactive game (which is stupid hard to maintain against Sheik anyways).Lolz, I actually don't know. Maybe he didn't want me to punish him for committing too hard to dealing with them. Hey, at least it allowed me to pull off a semi-stylish 0-to-death Charge Shot combo.
So I've got another video. Got 5th in both singles and doubles, but both brackets were the largest they've ever been (53 entrants), so I'm not too upset about that. However, this set is of my most hated MU: Sheik. If someone could give me some help on my play and possibly the MU in general, I'd greatly appreciate it.
https://www.youtube.com/watch?v=dbP9co8cE9k (Losers Quarters; Samus vs Sheik)
Honestly, the guys you played against were terrible except for the falcon looked decent. There isn't much to critique against inferior competition. But I'd say against falcon, jumping up to platform and then falling back down through to missile cancel isn't that good, because a lot of good falcons will see that and he can cover a lot of distance quickly and get under you and do Uairs which is a pain for Samus to deal with.Hey guys! Im Dope! a Samus main from Ontario, Canada. Not new to the scene but new to smashboards.
Anyways heres the Sheridan college VS. Humber college crew battle, this is done cause my school is currently enrolled in the The Melee games tournament.
Crew battle starts at 50:00 mins, Im the first up in the crew battle. Please lemme know anything I can improve on, i'd love some feedback guys
Thanks!
- Dope
http://www.twitch.tv/sheridansmash/v/16674812
Just watching the first game, you keep throwing out smashes after you are down a stock and you are just clearly getting out spaced, its something no one wants to hear but really the solution is just play better and stop getting baited as much. Its not a matter of habits here, it is clear he understands what you are trying to do with your character and you are not adapting to it. In neutral if that is where marth wins, samus isnt going to win the setOk, so I am starting to feel as though Marth is like my super weakness or something cause I know what I should do, but this dude plays me in a way where he exploits Samus harder than most of Marth's I do beat. I need a break down on his bad habits and mines, please.
https://youtu.be/korfzVXITCA?list=PLvTVQTkJwzuleKx1ZVsYQaTHfAER7VuHl
Just watching the first game, you keep throwing out smashes after you are down a stock and you are just clearly getting out spaced, its something no one wants to hear but really the solution is just play better and stop getting baited as much. Its not a matter of habits here, it is clear he understands what you are trying to do with your character and you are not adapting to it. In neutral if that is where marth wins, samus isnt going to win the set
Its more about what you could be doing more right than less wrong. You were making your choices in neutral he was reading them and properly punishing, you just need to recongize when he is about to punish a choice of yours in neutral especially on yoshis to then choose a different option. Also use dtilt more instead of dsmash, i know you weren't really getting punished for it, but better marths will get so much off that punishI know that much already, but I need to know what I am doing wrong for him to outspace me. I am having troubles with dtilt and edgeguarding him. I need to know how to deal with those options. In game 2 it was closer, but Dreamland is kinda of a Samus cp.
Its more about what you could be doing more right than less wrong. You were making your choices in neutral he was reading them and properly punishing, you just need to recongize when he is about to punish a choice of yours in neutral especially on yoshis to then choose a different option. Also use dtilt more instead of dsmash, i know you weren't really getting punished for it, but better marths will get so much off that punish
I mean a few more specifics from game 1, you didnt punish his high recovery on platforms and you didnt make effective use of your charge shots.Agreed, thanks. So, its all just the mental aspect then? Aight.
This was the reply I was actually waiting on. I know you be a bit harsh in criticism sometimes, but I am happy for the full breakdown. I just need to execute this sense of thinking. Usually, I am a very patient player, but this guy has been my rival for years and just my whole mentality goes out the window when we play, but knowledge beats fear. Thanks again man, this is what these boards used to be about.I mean a few more specifics from game 1, you didnt punish his high recovery on platforms and you didnt make effective use of your charge shots.
game 2:
first stock you randomly fair over marth which ends up accumulating 70+ damage from a really bad full jump read in neutral at the start of the match. Then ok you finally get down with a dair and start something up but instead of realzing when your combo ended, slightly back off and bait out the ftilt from marth, you keep rushing in and get knocked off the stage and lose your stock. 2 key poor decisions that made the world of difference.
on your second stock it seems you have no answer against marth dtilting you from ledge, simply answer is just wavedash past him invins and keep running towards open stage, now you have center stage and arent being edgeguarded. Certainly more options but ledge play needs more variety and stronger execution.
third stock, if marth is dtilting your shield and you want to go for the grab you need to sheild DI down and slightly away as to both not get shield poked, and to move away enough to surprise grab after being pushed back enough. Some of the options this marth is choosing are not the safest options and if you would just bait him more you could wavedash past him and dent up his shield with ftilts. He gives you a bunch of room and fsmashes you by the ledge, just need to wd in and shield, or stay on the the ledge a bit, get up normal if you cant do a quick haxdash back and wavedash back on just to see what they do after they give you so much space. Sooo generous mr. marth... but wait fsmash... but but it looked like such safe and free space to take... but it wasnt
this marth has gone to ledge and tried to dair spike you mutiple times this set to no success and he continually tried to do it game 2, why wouldnt you think he would want to do it then if that was the pattern he so blatantly showed you over and over. Option to get past this is just grapple below the stage, wall jump into an angled air dodge to stage so you are invins from the dair. I dout that marth would be able to punish that the first time you whip that out of your mix up bag.
Game 3:
First stock the exact same thing i was talking about yoshis, you postion yourself so you can be clearly read and you are wondering why your attacks are not effective. You cannot cc marths tipper fair even at low percents unless its into a grab or very well spaced ftilt, at higher percents over like 20 dont even try to punish a tripper fair, get the **** away from there and reestablish neutral.
BY GAWD WORK ON YOUR LEDGE OPTIONS AND STOP ROLLING ON EVERY SINGLE TIME (exaggerating a little because i did notice variety but there are times when you get stuck in your own pace and just start repeating options because they have been working) As you will see below in my you did well section, you did use grabs effectively, but there were about 3/4 as many times that you should have locked that marth in shield with jab pressure or tried to cross up when you went for grab reads. You get a lot of good ones, but you cant be as liberal as you are currently being with them.
Your entire second stock it appears you got baited the duration of the stock while beleiving you had the upper hand in neutral, not sure if it was becuase you had lower percent and wanted for force crouch cancel moves or what but you just needed to clam down back off and start getting in your pokes because he read your agression like a book.
the end of your third stock and well actually across the set, you had missed a lot of up b sweet spots and just got punished for it, simple as that and it caused a lot of damanage that pushed the set in his favor. and lastly cmon bruh the dair to finish it, he was aching for it... you could even seen it in the player cam the smirk on his face.
I dont want you to read this and say ohhh **** you barbie you are just being negative and **** like everyone always does, so here is a new part I like to call, what you did well:
Your smash attacks throughout the match were VERY well spaced for the most part and would be very difficult to punish even from a higher level marth, you have a very strong grab game and your follow ups were what made the difference on a number of stocks. Speaking of your combo game, that was the number one thing that kept you in this set because of how it got marth off balance and you could steal that second jump with a well placed missile or up tilt.
Cheers,
Barbie
I think this game just highlights how drastic the difference is between playing a new opponent vs an old one. The next time you play him be a lot more weary in your game of what you use as new/bad player traps because known traps are no longer traps for you, but rather inform the opponent for when they can easily break neutral or bait you into setting up a trap. This marth played for the most part out of your CC game, and knowing that you should approach him differently with that in mind.This was the reply I was actually waiting on. I know you be a bit harsh in criticism sometimes, but I am happy for the full breakdown. I just need to execute this sense of thinking. Usually, I am a very patient player, but this guy has been my rival for years and just my whole mentality goes out the window when we play, but knowledge beats fear. Thanks again man, this is what these boards used to be about.
Video is private, bro.Hi guys, I am newly maining Samus since 1 month now and I feel that my neutral is getting better but I suck so bad when getting back on stage. However, I definitly lack experience in order to get up in the rank on netplay (I'm stuck at bronze). Anyway, here is a ranked vs Sheik, one of my worst matchup. If you could watch and see if I miss any fundamental point in my play, please do.
https://www.youtube.com/watch?v=VVeAZ6b3ihs&feature=youtu.be
Thanks,
Analysis for analysis?http://www.twitch.tv/gamersabbey/v/24051046?t=1h32m08s Hey can I get some analysis on this? Any defensive patterns you see in the Sheik? Any particular times I get around the aerial needles? Any thoughts on the end game? He starts getting around my missile pressure and I kind of break down.
Mervis I'll look at your vid in the near future
Sure dudeAnalysis for analysis?
So you obviously choked a bit at the end. I could elaborate more but I don't think you really need to hear me say "Hey don't choke". As obnoxious as aerial needles are, I feel like you weren't really losing because of them. You set the pace of the match really well until the end. It seems like raw grabs or poor positioning was the real issue. I guess you could argue needles put you in bad positioning, but I would stress more on the amount of wiffed downsmashes. The missile pressure was definitely on par with his needle pressure, and you were ahead for most of the game. If you played the game more reactive and less proactive, it would have been easily yours. Raw moves trying to cover needles and or grabs put you in Sheik's punish game. Some sub-optimal punishes here and there but that's also not the biggest issue.http://www.twitch.tv/gamersabbey/v/24051046?t=1h32m08s Hey can I get some analysis on this? Any defensive patterns you see in the Sheik? Any particular times I get around the aerial needles? Any thoughts on the end game? He starts getting around my missile pressure and I kind of break down.
Mervis I'll look at your vid in the near future
Actually I'm pretty bad at noting shifts in my gameplay under pressure so could mention some bad choke based things I did?So you obviously choked a bit at the end. I could elaborate more but I don't think you really need to hear me say "Hey don't choke".
I think the bigger issue is you gamble too hard with dair. Like you dair in situations that A) remove all of your other options from play and B) where your opponent would have to choose a very specific option to get hit with it.Edit: Holy **** I dair too much
Not gonna lie when I'm sad I play back the dair->nair->bair combo on fd (so goood). I play him at tourney's every week or two. What things did he not punish?On a different note, you do some pretty solid things against this sheik. Do you play him often? You seem to do things that he will fail to punish.
Lmao and you expected a full critique from mervis, gl with thatSure dude
Would you be up for giving me some thoughts on the match then? https://youtu.be/FSFgPlSMRfc?t=6m49sLmao and you expected a full critique from mervis, gl with that
Mine was better than yours ;3Lmao and you expected a full critique from mervis, gl with that
no time to do a critique anytime soon, maybe in like a week or twoWould you be up for giving me some thoughts on the match then? https://youtu.be/FSFgPlSMRfc?t=6m49s
I'm specifically curious about needle->grab and needle->fair interactions at close/medium range, with the assumption that they outspace upb. Like, how you can win and or not lose once a needle hits your shield?
I mean there isnt that much you can do against needle set ups aside avoide them by wd back to give up space to force them to give up their needles, short hop fair to clip their feel when they full hop to needle, if they short hop for needle jump forward short hop nair and after nair on your way down fast fall down air into l cancel into run away to reestablish neutral. Other options include spot dodge after needles hit to stop the grab, or up b after they hit to punish the dash attack or grab. I watched what you linked me but honestly not much to say on this match besides he was over extending a lot but made better choices in neutral, you got grabbed a butt ton and made poor decisions in neutral while throwiing out way too many unsafe smash attacks and punishing him for his over agressiveness.Would you be up for giving me some thoughts on the match then? https://youtu.be/FSFgPlSMRfc?t=6m49s
I'm specifically curious about needle->grab and needle->fair interactions at close/medium range, with the assumption that they outspace upb. Like, how you can win and or not lose once a needle hits your shield?
I don't quite understand. The sequence is short hop nair into fastfalled dair? Wouldn't it just be better to neutral land since it'd be quicker?if they short hop for needle jump forward short hop nair and after nair on your way down fast fall down air into l cancel into run away to reestablish neutral.
Can you spotdodge needle->grab? I've heard of upb working (5 frames invincibility ftw) but outside of that I thought once the needle hit your shield grab was guaranteed, or is it a spacing thing?Other options include spot dodge after needles hit to stop the grab, or up b after they hit to punish the dash attack or grab.
What happens in this mu when the sheik doesn't over extend? Is our goal just to encourage the sheik to overextend by being tricky or do we have other goals in the match?he was over extending a lot but made better choices in neutral
Well if they are jumping back and you catch with the nair, its going to be the weak hit and you are going to get faired if you don't ff fair or up air on the way down at low to mid percents. If you commit to an option and don't catch them, you are gonna get ****ed on either way in this MU.Hey can I get some thoughts on this? Particularly medium range neutral interactions. Like, I noticed he likes to dj backwards a lot but I can't think of anything to do about that. Should I move into his space? retreat? should I jump to? https://youtu.be/xHVTMWruzgI?t=12m32s
Also Thanks for the thoughts on my match Litt
I don't quite understand. The sequence is short hop nair into fastfalled dair? Wouldn't it just be better to neutral land since it'd be quicker?
Can you spotdodge needle->grab? I've heard of upb working (5 frames invincibility ftw) but outside of that I thought once the needle hit your shield grab was guaranteed, or is it a spacing thing?
What happens in this mu when the sheik doesn't over extend? Is our goal just to encourage the sheik to overextend by being tricky or do we have other goals in the match?
No worries bud, ill double post to make you feel better. With regard to the game you linked in that set, https://youtu.be/xHVTMWruzgI?t=12m32swoops double my bad
Do you have any recommendations for a match where this situation comes up a fair amount? I feel like most high level falcons don't do bad sideb's or stomps.You have zero answer to punishing side b or stomp on shield, cant let falcon get away with that.